我的问题是:为什么变量"_random"的行为在定义为静态/非静态时会发生变化?
==>静态定义时:_random.nextDouble()返回真正的随机值.
==>当不是:_random.nextDouble()返回几乎相同的值.
class Shape
{
protected Canvas _canvas;
protected UIElement _element;
static Random _random = new Random();
public Shape(Canvas canvas)
{
_canvas = canvas;
}
public void Draw()
{
double val1 = _canvas.ActualWidth * _random.NextDouble();
double val2 = _canvas.ActualHeight * _random.NextDouble();
_element.SetValue(Canvas.LeftProperty, val1);
_element.SetValue(Canvas.TopProperty, val2);
_canvas.Children.Add(_element);
}
}
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
Shape s1 = new Circle(MemoCanvas);
for (int i = 0; i < …Run Code Online (Sandbox Code Playgroud)