我们需要在服务器上自动创建资源包,但在服务器上安装 Unity 并通过命令行运行它不太适合我们的服务器设计。所以我们想知道是否还有其他方法来创建资源包。您可以从常规 .Net 运行的 .Net 库将是最佳选择,但我们对您可能拥有的任何解决方案感兴趣。
我想用平面切割网格。尝试这个代码,但只得到切割网格的一部分。
public void SliceIt()
{
Vector3[] vertices = mesh.vertices;
Transform clone = clone = ((Transform)Instantiate(transform, transform.position + new Vector3(0, 0.25f, 0), transform.rotation));
Mesh meshSlice = clone.GetComponent<MeshFilter>().sharedMesh;
Vector3[] verticesSlice = meshSlice.vertices;
List<Vector3> verticesSlice2 = new List<Vector3>();
Mesh cutplanemesh = cutplane.GetComponent<MeshFilter>().sharedMesh;
Vector3[] cutplanevertices = cutplanemesh.vertices;
p1 = cutplane.TransformPoint(cutplanevertices[40]);
p2 = cutplane.TransformPoint(cutplanevertices[20]);
p3 = cutplane.TransformPoint(cutplanevertices[0]);
var myplane = new Plane(p1, p2, p3);
for (var i = 0; i < vertices.Length; i++)
{
var tmpverts = transform.TransformPoint(vertices[i]); // original object vertices
if …Run Code Online (Sandbox Code Playgroud) 我构建unity3d并在本机android应用程序中运行它。当我打开本机android对话框时出现错误:无法获取上下文:EGL_BAD_NATIVE_WINDOW:NativeWindowType参数未引用有效的本机窗口。
在make Unity3d移动应用程序中.我有一个问题:如何检测UI上的触摸?
我试试这个(但现在工作)
UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject()
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还有这个
private static List<RaycastResult> tempRaycastResults = new List<RaycastResult>();
public bool PointIsOverUI(float x, float y)
{
var eventDataCurrentPosition = new PointerEventData(EventSystem.current);
eventDataCurrentPosition.position = new Vector2(x, y);
tempRaycastResults.Clear();
EventSystem.current.RaycastAll(eventDataCurrentPosition, tempRaycastResults);
return tempRaycastResults.Count > 0;
}
Run Code Online (Sandbox Code Playgroud) 如何获得Android键盘的高度?
我尝试:
KeyboardView keyboardView = new KeyboardView(_activity.getApplicationContext(), null);
Log.i("","xxx height " + keyboardCustom.mKeyboardView.getHeight());
Log.i("","xxx height " + keyboardCustom.mKeyboardView.getBottom());
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但总是得到0.