我开发了一个 Android 应用程序,用户可以使用该应用程序将大文件(大小约 1 到 2 GB)上传到他/她的Google Drive 帐户。
我正在使用适用于 Android的Google Drive Rest API。有时,上传操作失败并出现以下异常:
javax.net.ssl.SSLException: Read error: ssl=0xcfe9ee80: I/O error during system call, Software caused connection abort
at com.android.org.conscrypt.NativeCrypto.SSL_read(Native Method)
at com.android.org.conscrypt.OpenSSLSocketImpl$SSLInputStream.read(OpenSSLSocketImpl.java:758)
at com.android.okhttp.okio.Okio$2.read(Okio.java:141)
at com.android.okhttp.okio.AsyncTimeout$2.read(AsyncTimeout.java:211)
at com.android.okhttp.okio.RealBufferedSource.indexOf(RealBufferedSource.java:316)
at com.android.okhttp.okio.RealBufferedSource.indexOf(RealBufferedSource.java:310)
at com.android.okhttp.okio.RealBufferedSource.readUtf8LineStrict(RealBufferedSource.java:206)
at com.android.okhttp.internal.http.HttpConnection.readResponse(HttpConnection.java:239)
at com.android.okhttp.internal.http.HttpTransport.readResponseHeaders(HttpTransport.java:104)
at com.android.okhttp.internal.http.HttpEngine.readNetworkResponse(HttpEngine.java:1156)
at com.android.okhttp.internal.http.HttpEngine.readResponse(HttpEngine.java:976)
at com.android.okhttp.internal.huc.HttpURLConnectionImpl.execute(HttpURLConnectionImpl.java:509)
at com.android.okhttp.internal.huc.HttpURLConnectionImpl.getResponse(HttpURLConnectionImpl.java:438)
at com.android.okhttp.internal.huc.HttpURLConnectionImpl.getResponseCode(HttpURLConnectionImpl.java:567)
at com.android.okhttp.internal.huc.DelegatingHttpsURLConnection.getResponseCode(DelegatingHttpsURLConnection.java:105)
at com.android.okhttp.internal.huc.HttpsURLConnectionImpl.getResponseCode(HttpsURLConnectionImpl.java)
at com.google.api.client.http.javanet.NetHttpResponse.<init>(NetHttpResponse.java:37)
at com.google.api.client.http.javanet.NetHttpRequest.execute(NetHttpRequest.java:94)
at com.google.api.client.http.HttpRequest.execute(HttpRequest.java:981)
at com.google.api.client.googleapis.media.MediaHttpUploader.executeCurrentRequestWithoutGZip(MediaHttpUploader.java:545)
at com.google.api.client.googleapis.media.MediaHttpUploader.resumableUpload(MediaHttpUploader.java:417)
at com.google.api.client.googleapis.media.MediaHttpUploader.upload(MediaHttpUploader.java:336)
at com.google.api.client.googleapis.services.AbstractGoogleClientRequest.executeUnparsed(AbstractGoogleClientRequest.java:427) …Run Code Online (Sandbox Code Playgroud) 我正在使用Cocos Creator开发适用于Android和iOS平台的游戏.游戏规模小,图形元素少.
我发现这个游戏的APK和IPA文件大小是11.5 MB.我认为这些文件(APK或IPA)必须包含一些不必要的文件.Asset文件夹的大小仅为5 MB.
我有以下问题:
如何在Cocos Creator中减少iOS和Android平台的游戏大小?
是否有任何优化技术可以减少艺术资产的规模(不影响质量)?
我将不胜感激任何关于这个主题的建议/想法.谢谢.
该问题已通过 Mac OSX 的最新更新解决。
我在运行 OSX El Capitan (10.11.6) 的 Mac Mini 上使用 Xcode 8。当我在 simultor 上部署我的应用程序时,显示以下错误消息:
“launchd_sim 意外退出”
“无法启动iOS模拟器”
如何解决此类问题?
详细异常报告:
Process: launchd_sim [16545]
Path: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/sbin/launchd_sim
Identifier: launchd_sim
Version: 4.0.0 (972.1.5)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: launchd_sim [16545]
User ID: 501
Date/Time: 2016-10-25 13:53:29.247 +0530
OS Version: Mac OS X 10.11.6 (15G1004)
Report Version: 11
Anonymous UUID: 6844F1F8-F647-09F6-8FB0-A7B9C14F843B
Time Awake Since Boot: 17000 seconds
System Integrity Protection: enabled
Crashed Thread: 0
Dispatch queue: com.apple.main-thread
Exception …Run Code Online (Sandbox Code Playgroud)