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CAEmitterLayer会在触摸事件上发出随机不需要的粒子

我正试图建立一个CAEmitterLayer制作五彩纸屑的效果,我遇到了两个问题:

  1. 每当我将birthRate我的单元格设置为非零值以启动动画时,我会在屏幕上随机放置一系列单元格,这些单元格会正常生成动画,然后发射器继续正常发射.
  2. 每当emitterCells我在屏幕上绘制内容时,无论何时触摸屏幕,发射器都会emitterCells(看似)随机抽取(看似)随机时间量的随机位置.发射器中没有任何内容与任何触摸事件相关联(即我不是故意在触摸事件上绘制任何东西),但该图层位于具有多个嵌入视图的视图中.我触摸得越多,出现的细胞就越多.

这是我设置发射器的代码,然后启动和停止它(一旦我调用了stop函数,然后点击屏幕就会停止创建新的随机元素):

- (void)setupConfetti
{
    self.confettiLayer = [CAEmitterLayer layer];
    [self.view.layer addSublayer:self.confettiLayer];
    [self.view.layer setNeedsDisplay];

    self.confettiLayer.emitterPosition = CGPointMake(1024.0/2,-50.0);
    self.confettiLayer.emitterSize = CGSizeMake(1000.0, 10.0);
    self.confettiLayer.emitterShape = kCAEmitterLayerLine; 
    self.confettiLayer.renderMode =kCAEmitterLayerUnordered;

    CAEmitterCell *confetti = [CAEmitterCell emitterCell];

    confetti1.contents =  (id)[[UIImage imageNamed:@"confetti.png"] CGImage];

    confetti.emissionLongitude = M_PI;
    confetti.emissionLatitude = 0;
    confetti.lifetime = 5;
    confetti.birthRate = 0.0;
    confetti.velocity = 125;
    confetti.velocityRange = 50;
    confetti.yAcceleration = 50;
    confetti.spin = 0.0;
    confetti.spinRange = 10;
    confetti.name = @"confetti1";

    self.confettiLayer.emitterCells = [NSArray arrayWithObjects:confetti, nil]; …
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objective-c ios caemitterlayer

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