在模板,在那里,为什么我必须把typename和template上依赖的名字呢?究竟什么是依赖名称?我有以下代码:
template <typename T, typename Tail> // Tail will be a UnionNode too.
struct UnionNode : public Tail {
// ...
template<typename U> struct inUnion {
// Q: where to add typename/template here?
typedef Tail::inUnion<U> dummy;
};
template< > struct inUnion<T> {
};
};
template <typename T> // For the last node Tn.
struct UnionNode<T, void> {
// ...
template<typename U> struct inUnion {
char fail[ -2 + (sizeof(U)%2) ]; // Cannot be instantiated for any …Run Code Online (Sandbox Code Playgroud) 我想创建一个模板作为folows.我想从矢量中删除项目列表vec1.并且我要删除的项目的索引存储在index_list.
#include <vector>
using namespace std;
template <typename a_type>
bool vector_remove(vector< a_type > & vec1, vector< int > index_list)
{
//index_list is sorted in order from small to large.
if(index_list.size() > vec1.size())
{
cout << "ERROR in 'vector_remove()': index_list is longer than vec1."<<endl;
return false;
}
if(index_list.size() == vec1.size())
{
vec1.clear();
return true;
}
vector< int >::iterator ind_pt = index_list.begin();
vector< a_type >::iterator vec1_pre = vec1.begin();
vector< a_type >::iterator vec1_pos = vec1.begin();
int vec1_ind = 0; …Run Code Online (Sandbox Code Playgroud)