我使用OpenAL在我的应用程序中播放声音.当我使用Instruments工具测试它时,它会发现泄漏:
LeakedObject = GeneralBlock-512
Size = 512 Bytes
Responsible Library = AudioToolbox
Responsible Frame = AU3DMixerEmbeddedInputElement :: Initialize()
堆栈跟踪:
0 libSystem.B.dylib malloc
1 libstdc++.6.dylib operator new(unsigned long)
2 libstdc++.6.dylib operator new[](unsigned long)
3 AudioToolbox AU3DMixerEmbeddedInputElement::Initialize()
4 AudioToolbox AU3DMixerEmbedded::SetProperty(unsigned long, unsigned long, unsigned long, void const*, unsigned long)
5 AudioToolbox AUBase::DispatchSetProperty(unsigned long, unsigned long, unsigned long, void const*, unsigned long)
6 AudioToolbox AUMethodSetProperty(void*, unsigned long, unsigned long, unsigned long, void const*, unsigned long)
7 OpenAL OALContext::InitializeMixer(unsigned long)
8 OpenAL …Run Code Online (Sandbox Code Playgroud) 当我使用AudioToolBox播放音乐时,内存泄漏严重.
AVAudioPlayer *newMusicPlayer = [[AVAudioPlayer alloc] initWithData:data error:&error];
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我用这段代码来播放音乐.在iOS5和iOS4中,它可以正常工作.但是在iOS6中,如果数据大小为5M,则所有5M泄露.我无法在仪器中看到泄漏信息.
有没有人有同样的问题?任何建议都将不胜感激.
这里的所有音频代码(使用ARC):
@implementation ViewController
{
AVAudioPlayer *_player;
}
- (void)play
{
if (_player)
{
[_player stop];
_player = nil;
}
NSString *path = [NSHomeDirectory() stringByAppendingPathComponent:@"test.app/1.mp3"];
NSData *musicData = [[NSData alloc] initWithContentsOfFile:path];
AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithData:musicData error:nil];
player.volume = 1;
if (player)
{
_player = player;
}
}
- (void)viewDidLoad
{
[super viewDidLoad];
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = CGRectMake(100, 100, 100, 100);
[button setTitle:@"play" forState:UIControlStateNormal];
[button addTarget:self action:@selector(play) …Run Code Online (Sandbox Code Playgroud)