Wod*_*dzu 21 delphi optimization x86 assembly basm
我正在学习汇编程序很长一段时间,我正在尝试重写一些简单的过程\函数来查看性能优势(如果有的话).我的主要开发工具是Delphi 2007,第一个例子将使用该语言,但它们也可以很容易地翻译成其他语言.
问题表明:
我们给出了一个无符号字节值,其中八位中的每一位代表一行屏幕中的一个像素.每个单个像素可以是实心(1)或透明(0).换句话说,我们在一个字节值中包含8个像素.我想将这些像素解压缩成一个8字节的数组,就像最年轻的像素(位)将落在数组的最低索引之下一样,依此类推.这是一个例子:
One byte value -----------> eight byte array
10011011 -----------------> [1][1][0][1][1][0][0][1]
Array index number -------> 0 1 2 3 4 5 6 7
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下面我介绍解决问题的五种方法.接下来,我将展示他们的时间比较以及我如何衡量这些时间.
我的问题包括两部分:
我问您详细的有关方法的答案DecodePixels4a
和DecodePixels4b
.为什么方法4b
有点慢4a
?
例如,如果我的代码没有正确对齐,它会慢一些,那么告诉我给定方法中哪些指令可以更好地对齐,以及如何做到这一点不破坏方法.
我想看看这个理论背后的真实例子.请记住,我正在学习汇编,我想从你的答案中获得知识,这使我将来能够编写更好的优化代码.
你能写更快的常规DecodePixels4a
吗?如果是,请提供并描述您已采取的优化步骤.通过更快的例程,我的意思是在测试环境中在最短的时间段内运行的例程,在此处提供的所有例程中.
允许使用所有Intel系列处理器以及与之兼容的处理器.
您将在下面找到我编写的例程:
procedure DecodePixels1(EncPixels: Byte; var DecPixels: TDecodedPixels);
var
i3: Integer;
begin
DecPixels[0] := EncPixels and $01;
for i3 := 1 to 7 do
begin
EncPixels := EncPixels shr 1;
DecPixels[i3] := EncPixels and $01;
//DecPixels[i3] := (EncPixels shr i3) and $01; //this is even slower if you replace above 2 lines with it
end;
end;
//Lets unroll the loop and see if it will be faster.
procedure DecodePixels2(EncPixels: Byte; var DecPixels: TDecodedPixels);
begin
DecPixels[0] := EncPixels and $01;
EncPixels := EncPixels shr 1;
DecPixels[1] := EncPixels and $01;
EncPixels := EncPixels shr 1;
DecPixels[2] := EncPixels and $01;
EncPixels := EncPixels shr 1;
DecPixels[3] := EncPixels and $01;
EncPixels := EncPixels shr 1;
DecPixels[4] := EncPixels and $01;
EncPixels := EncPixels shr 1;
DecPixels[5] := EncPixels and $01;
EncPixels := EncPixels shr 1;
DecPixels[6] := EncPixels and $01;
EncPixels := EncPixels shr 1;
DecPixels[7] := EncPixels and $01;
end;
procedure DecodePixels3(EncPixels: Byte; var DecPixels: TDecodedPixels);
begin
asm
push eax;
push ebx;
push ecx;
mov bl, al;
and bl, $01;
mov [edx], bl;
mov ecx, $00;
@@Decode:
inc ecx;
shr al, $01;
mov bl, al;
and bl, $01;
mov [edx + ecx], bl;
cmp ecx, $07;
jnz @@Decode;
pop ecx;
pop ebx;
pop eax;
end;
end;
//Unrolled assembly loop
procedure DecodePixels4a(EncPixels: Byte; var DecPixels: TDecodedPixels);
begin
asm
push eax;
push ebx;
mov bl, al;
and bl, $01;
mov [edx], bl;
shr al, $01;
mov bl, al;
and bl, $01;
mov [edx + $01], bl;
shr al, $01;
mov bl, al;
and bl, $01;
mov [edx + $02], bl;
shr al, $01;
mov bl, al;
and bl, $01;
mov [edx + $03], bl;
shr al, $01;
mov bl, al;
and bl, $01;
mov [edx + $04], bl;
shr al, $01;
mov bl, al;
and bl, $01;
mov [edx + $05], bl;
shr al, $01;
mov bl, al;
and bl, $01;
mov [edx + $06], bl;
shr al, $01;
mov bl, al;
and bl, $01;
mov [edx + $07], bl;
pop ebx;
pop eax;
end;
end;
// it differs compared to 4a only in switching two instructions (but seven times)
procedure DecodePixels4b(EncPixels: Byte; var DecPixels: TDecodedPixels);
begin
asm
push eax;
push ebx;
mov bl, al;
and bl, $01;
shr al, $01; //
mov [edx], bl; //
mov bl, al;
and bl, $01;
shr al, $01; //
mov [edx + $01], bl; //
mov bl, al;
and bl, $01;
shr al, $01; //
mov [edx + $02], bl; //
mov bl, al;
and bl, $01;
shr al, $01; //
mov [edx + $03], bl; //
mov bl, al;
and bl, $01;
shr al, $01; //
mov [edx + $04], bl; //
mov bl, al;
and bl, $01;
shr al, $01; //
mov [edx + $05], bl; //
mov bl, al;
and bl, $01;
shr al, $01; //
mov [edx + $06], bl; //
mov bl, al;
and bl, $01;
mov [edx + $07], bl;
pop ebx;
pop eax;
end;
end;
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以下是我如何测试它们:
program Test;
{$APPTYPE CONSOLE}
uses
SysUtils, Windows;
type
TDecodedPixels = array[0..7] of Byte;
var
Pixels: TDecodedPixels;
Freq, TimeStart, TimeEnd :Int64;
Time1, Time2, Time3, Time4a, Time4b: Extended;
i, i2: Integer;
begin
if QueryPerformanceFrequency(Freq) then
begin
for i2 := 1 to 100 do
begin
QueryPerformanceCounter(TimeStart);
for i := 1 to 100000 do
DecodePixels1(155, Pixels);
QueryPerformanceCounter(TimeEnd);
Time1 := Time1 + ((TimeEnd - TimeStart) / Freq * 1000);
QueryPerformanceCounter(TimeStart);
for i := 1 to 100000 do
DecodePixels2(155, Pixels);
QueryPerformanceCounter(TimeEnd);
Time2 := Time2 + ((TimeEnd - TimeStart) / Freq * 1000);
QueryPerformanceCounter(TimeStart);
for i := 1 to 100000 do
DecodePixels3(155, Pixels);
QueryPerformanceCounter(TimeEnd);
Time3 := Time3 + ((TimeEnd - TimeStart) / Freq * 1000);
QueryPerformanceCounter(TimeStart);
for i := 1 to 100000 do
DecodePixels4a(155, Pixels);
QueryPerformanceCounter(TimeEnd);
Time4a := Time4a + ((TimeEnd - TimeStart) / Freq * 1000);
QueryPerformanceCounter(TimeStart);
for i := 1 to 100000 do
DecodePixels4b(155, Pixels);
QueryPerformanceCounter(TimeEnd);
Time4b := Time4b + ((TimeEnd - TimeStart) / Freq * 1000);
end;
Writeln('Time1 : ' + FloatToStr(Time1 / 100) + ' ms. <- Delphi loop.');
Writeln('Time2 : ' + FloatToStr(Time2 / 100) + ' ms. <- Delphi unrolled loop.');
Writeln('Time3 : ' + FloatToStr(Time3/ 100) + ' ms. <- BASM loop.');
Writeln('Time4a : ' + FloatToStr(Time4a / 100) + ' ms. <- BASM unrolled loop.');
Writeln('Time4b : ' + FloatToStr(Time4b / 100) + ' ms. <- BASM unrolled loop instruction switch.');
end;
Readln;
end.
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以下是我的机器(Win32 XP上的英特尔®奔腾®E2180)的结果:
Time1 : 1,68443549919493 ms. <- Delphi loop.
Time2 : 1,33773024572211 ms. <- Delphi unrolled loop.
Time3 : 1,37015271374424 ms. <- BASM loop.
Time4a : 0,822916962526627 ms. <- BASM unrolled loop.
Time4b : 0,862914462301607 ms. <- BASM unrolled loop instruction switch.
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结果相当稳定 - 每次测试之间的时间差别只有几个百分点.这总是如此:Time1 > Time3 > Time 2 > Time4b > Time4a
所以我认为Time4a和Time4b之间的区别取决于该方法中的指令切换DecodePixels4b
.有时它是4%有时它高达10%但4b
总是慢于4a
.
我正在考虑使用MMX指令同时将内存写入8个字节的另一种方法,但我无法想出将字节解压缩到64位寄存器的快速方法.
感谢您的时间.
谢谢你们的宝贵意见.Whish我可以同时回答所有人,不幸的是与现代CPU相比,我只有一个"管道"并且当时只能执行一条指令"回复";-)所以,我会尝试总结一些事情在这里,并在您的答案下写下其他评论.
首先,我想说在发布我的问题之前,我想出了Wouter van Nifterick提出的解决方案,它实际上比我的汇编代码慢.所以我决定不在这里发布那个例程,但你可能会看到我在循环Delphi版本的例程中也采用了相同的方法.它在那里被评论,因为它给了我更糟糕的结果.
这对我来说是一个谜.我用Wouter和PhilS的例程再次运行我的代码,结果如下:
Time1 : 1,66535493194387 ms. <- Delphi loop.
Time2 : 1,29115785420688 ms. <- Delphi unrolled loop.
Time3 : 1,33716934524107 ms. <- BASM loop.
Time4a : 0,795041753757838 ms. <- BASM unrolled loop.
Time4b : 0,843520166815013 ms. <- BASM unrolled loop instruction switch.
Time5 : 1,49457681191307 ms. <- Wouter van Nifterick, Delphi unrolled
Time6 : 0,400587402866258 ms. <- PhiS, table lookup Delphi
Time7 : 0,325472442519827 ms. <- PhiS, table lookup Delphi inline
Time8 : 0,37350491544239 ms. <- PhiS, table lookup BASM
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看看Time5的结果,很奇怪不是吗?我想我有不同的Delphi版本,因为我生成的汇编代码与Wouter提供的不同.
第二个主要编辑:
我知道为什么常规5
在我的machnie上慢了.我在编译器选项中检查了"范围检查"和"溢出检查".我已经添加assembler
了例程指令,9
看它是否有帮助.似乎用这个指令组装程序和Delphi内联变体一样好,甚至稍微好一些.
以下是最终结果:
Time1 : 1,22508325749317 ms. <- Delphi loop.
Time2 : 1,33004145373084 ms. <- Delphi unrolled loop.
Time3 : 1,1473583622526 ms. <- BASM loop.
Time4a : 0,77322594033463 ms. <- BASM unrolled loop.
Time4b : 0,846033593023372 ms. <- BASM unrolled loop instruction switch.
Time5 : 0,688689382044384 ms. <- Wouter van Nifterick, Delphi unrolled
Time6 : 0,503233741036693 ms. <- PhiS, table lookup Delphi
Time7 : 0,385254722925063 ms. <- PhiS, table lookup Delphi inline
Time8 : 0,432993919452751 ms. <- PhiS, table lookup BASM
Time9 : 0,362680491244212 ms. <- PhiS, table lookup BASM with assembler directive
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第三大编辑:
在看来@Pascal Cuoq和@j_random_hacker例程之间在执行时间的差4a
,4b
并且5
是由数据相关性引起的.但是,基于我所做的进一步测试,我不得不反对这种观点.
我也发明了4c
基于的新例程4a
.这里是:
procedure DecodePixels4c(EncPixels: Byte; var DecPixels: TDecodedPixels);
begin
asm
push ebx;
mov bl, al;
and bl, 1;
mov [edx], bl;
mov bl, al;
shr bl, 1;
and bl, 1;
mov [edx + $01], bl;
mov bl, al;
shr bl, 2;
and bl, 1;
mov [edx + $02], bl;
mov bl, al;
shr bl, 3;
and bl, 1;
mov [edx + $03], bl;
mov bl, al;
shr bl, 4;
and bl, 1;
mov [edx + $04], bl;
mov bl, al;
shr bl, 5;
and bl, 1;
mov [edx + $05], bl;
mov bl, al;
shr bl, 6;
and bl, 1;
mov [edx + $06], bl;
shr al, 7;
and al, 1;
mov [edx + $07], al;
pop ebx;
end;
end;
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我会说它依赖于数据.
以下是测试和结果.我做了四次测试,以确保没有意外.我还为GJ提出的例程添加了新的时间(Time10a,Time10b).
Test1 Test2 Test3 Test4
Time1 : 1,211 1,210 1,220 1,213
Time2 : 1,280 1,258 1,253 1,332
Time3 : 1,129 1,138 1,130 1,160
Time4a : 0,690 0,682 0,617 0,635
Time4b : 0,707 0,698 0,706 0,659
Time4c : 0,679 0,685 0,626 0,625
Time5 : 0,715 0,682 0,686 0,679
Time6 : 0,490 0,485 0,522 0,514
Time7 : 0,323 0,333 0,336 0,318
Time8 : 0,407 0,403 0,373 0,354
Time9 : 0,352 0,378 0,355 0,355
Time10a : 1,823 1,812 1,807 1,813
Time10b : 1,113 1,120 1,115 1,118
Time10c : 0,652 0,630 0,653 0,633
Time10d : 0,156 0,155 0,172 0,160 <-- current winner!
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正如你可能会看到的结果4a
,4b
,4c
和5
非常接近对方.这是为什么?因为我已经从4a,4b(4c已经没有它)中删除了两条指令:push eax
和pop eax
.因为我知道我不会在我的代码中的任何其他地方使用eax下的值我不必保留它.现在我的代码只有一对push/pop,因此例程5.例程5保留了eax的值,因为它首先在ecx下复制它,但它不能保留ecx.
所以我的结论是:5和4a和4b(第三次编辑之前)的执行时间差异与数据依赖性无关,而是由额外的一对推/弹指令引起的.
我对你的评论很感兴趣.
几天之后,GJ发明了比PhiS更快的例程(时间10d).干得好GJ!
Wou*_*ick 16
一般来说,我个人不会试图通过在汇编程序级别使用技巧来优化代码,除非你真的需要额外的2%或3%的速度,并且你愿意支付更难阅读的代码价格,维护和移植.
为了挤压最后1%,您甚至可能必须维护每个处理器优化的多个版本,如果出现更新的处理器和改进的pascal编译器,您将无法从中受益.
这个Delphi代码比你最快的汇编程序代码更快:
procedure DecodePixels5(EncPixels: Byte; var DecPixels: TDecodedPixels);
begin
DecPixels[0] := (EncPixels shr 0) and $01;
DecPixels[1] := (EncPixels shr 1) and $01;
DecPixels[2] := (EncPixels shr 2) and $01;
DecPixels[3] := (EncPixels shr 3) and $01;
DecPixels[4] := (EncPixels shr 4) and $01;
DecPixels[5] := (EncPixels shr 5) and $01;
DecPixels[6] := (EncPixels shr 6) and $01;
DecPixels[7] := (EncPixels shr 7) and $01;
end;
Results:
Time1 : 1,03096806151283 ms. <- Delphi loop.
Time2 : 0,740308641141395 ms. <- Delphi unrolled loop.
Time3 : 0,996602425688886 ms. <- BASM loop.
Time4a : 0,608267951561275 ms. <- BASM unrolled loop.
Time4b : 0,574162510648039 ms. <- BASM unrolled loop instruction switch.
Time5 : 0,499628206138524 ms. !!! <- Delphi unrolled loop 5.
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它很快,因为操作只能通过寄存器完成,而不需要存储和获取内存.现代处理器部分并行地执行此操作(可以在前一个完成之前开始新操作),因为连续指令的结果彼此独立.
机器代码如下所示:
push ebx;
// DecPixels[0] := (EncPixels shr 0) and 1;
movzx ecx,al
mov ebx,ecx
// shr ebx,$00
and bl,$01
mov [edx],bl
// DecPixels[1] := (EncPixels shr 1) and 1;
mov ebx,ecx
shr ebx,1
and bl,$01
mov [edx+$01],bl
// DecPixels[2] := (EncPixels shr 2) and 1;
mov ebx,ecx
shr ebx,$02
and bl,$01
mov [edx+$02],bl
// DecPixels[3] := (EncPixels shr 3) and 1;
mov ebx,ecx
shr ebx,$03
and bl,$01
mov [edx+$03],bl
// DecPixels[4] := (EncPixels shr 4) and 1;
mov ebx,ecx
shr ebx,$04
and bl,$01
mov [edx+$04],bl
// DecPixels[5] := (EncPixels shr 5) and 1;
mov ebx,ecx
shr ebx,$05
and bl,$01
mov [edx+$05],bl
// DecPixels[6] := (EncPixels shr 6) and 1;
mov ebx,ecx
shr ebx,$06
and bl,$01
mov [edx+$06],bl
// DecPixels[7] := (EncPixels shr 7) and 1;
shr ecx,$07
and cl,$01
mov [edx+$07],cl
pop ebx;
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编辑:根据建议,表查找确实更快.
var
PixelLookup:Array[byte] of TDecodedPixels;
// You could precalculate, but the performance gain would hardly be worth it because you call this once only.
for I := 0 to 255 do
DecodePixels5b(I, PixelLookup[I]);
procedure DecodePixels7(EncPixels: Byte; var DecPixels: TDecodedPixels);
begin
DecPixels := PixelLookup[EncPixels];
end;
Results:
Time1 : 1,03096806151283 ms. <- Delphi loop.
Time2 : 0,740308641141395 ms. <- Delphi unrolled loop.
Time3 : 0,996602425688886 ms. <- BASM loop.
Time4a : 0,608267951561275 ms. <- BASM unrolled loop.
Time4b : 0,574162510648039 ms. <- BASM unrolled loop instruction switch.
Time5 : 0,499628206138524 ms. !!! <- Delphi unrolled loop 5.
Time7 : 0,251533475182096 ms. <- simple table lookup
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你的asm代码相对较慢,因为使用堆栈结束写入内存8次.检查一下......
procedure DecodePixels(EncPixels: Byte; var DecPixels: TDecodedPixels);
asm
xor ecx, ecx
add al, al
rcl ecx, 8
add al, al
rcl ecx, 8
add al, al
rcl ecx, 8
add al, al
rcl ecx, 1
mov [DecPixels + 4], ecx
xor ecx, ecx
add al, al
rcl ecx, 8
add al, al
rcl ecx, 8
add al, al
rcl ecx, 8
add al, al
rcl ecx, 1
mov [DecPixels], ecx
end;
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也许比使用查找表的代码更快!
改良版:
procedure DecodePixelsI(EncPixels: Byte; var DecPixels: TDecodedPixels);
asm
mov ecx, 0 //Faster than: xor ecx, ecx
add al, al
rcl ch, 1
add al, al
rcl cl, 1
ror ecx, 16
add al, al
rcl ch, 1
add al, al
rcl cl, 1
mov [DecPixels + 4], ecx
mov ecx, 0 //Faster than: xor ecx, ecx
add al, al
rcl ch, 1
add al, al
rcl cl, 1
ror ecx, 16
add al, al
rcl ch, 1
add al, al
rcl cl, 1
mov [DecPixels], ecx
end;
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版本3:
procedure DecodePixelsX(EncPixels: Byte; var DecPixels: TDecodedPixels);
asm
add al, al
setc byte ptr[DecPixels + 7]
add al, al
setc byte ptr[DecPixels + 6]
add al, al
setc byte ptr[DecPixels + 5]
add al, al
setc byte ptr[DecPixels + 4]
add al, al
setc byte ptr[DecPixels + 3]
add al, al
setc byte ptr[DecPixels + 2]
add al, al
setc byte ptr[DecPixels + 1]
setnz byte ptr[DecPixels]
end;
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第4版:
const Uint32DecPix : array [0..15] of cardinal = (
$00000000, $00000001, $00000100, $00000101,
$00010000, $00010001, $00010100, $00010101,
$01000000, $01000001, $01000100, $01000101,
$01010000, $01010001, $01010100, $01010101
);
procedure DecodePixelsY(EncPixels: byte; var DecPixels: TDecodedPixels); inline;
begin
pcardinal(@DecPixels)^ := Uint32DecPix[EncPixels and $0F];
pcardinal(cardinal(@DecPixels) + 4)^ := Uint32DecPix[(EncPixels and $F0) shr 4];
end;
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扩展了Nick D的答案,我尝试了以下基于表查找的版本,所有这些版本都比你给出的实现更快(并且比Wouter van Nifterick的代码更快).
给定以下打包数组:
const Uint64DecPix : PACKED ARRAY [0..255] OF UINT64 =
( $0000000000000000, $0000000000000001, $0000000000000100, $0000000000000101, $0000000000010000, $0000000000010001, $0000000000010100, $0000000000010101, $0000000001000000, $0000000001000001, $0000000001000100, $0000000001000101, $0000000001010000, $0000000001010001, $0000000001010100, $0000000001010101,
$0000000100000000, $0000000100000001, $0000000100000100, $0000000100000101, $0000000100010000, $0000000100010001, $0000000100010100, $0000000100010101, $0000000101000000, $0000000101000001, $0000000101000100, $0000000101000101, $0000000101010000, $0000000101010001, $0000000101010100, $0000000101010101,
$0000010000000000, $0000010000000001, $0000010000000100, $0000010000000101, $0000010000010000, $0000010000010001, $0000010000010100, $0000010000010101, $0000010001000000, $0000010001000001, $0000010001000100, $0000010001000101, $0000010001010000, $0000010001010001, $0000010001010100, $0000010001010101,
$0000010100000000, $0000010100000001, $0000010100000100, $0000010100000101, $0000010100010000, $0000010100010001, $0000010100010100, $0000010100010101, $0000010101000000, $0000010101000001, $0000010101000100, $0000010101000101, $0000010101010000, $0000010101010001, $0000010101010100, $0000010101010101,
$0001000000000000, $0001000000000001, $0001000000000100, $0001000000000101, $0001000000010000, $0001000000010001, $0001000000010100, $0001000000010101, $0001000001000000, $0001000001000001, $0001000001000100, $0001000001000101, $0001000001010000, $0001000001010001, $0001000001010100, $0001000001010101,
$0001000100000000, $0001000100000001, $0001000100000100, $0001000100000101, $0001000100010000, $0001000100010001, $0001000100010100, $0001000100010101, $0001000101000000, $0001000101000001, $0001000101000100, $0001000101000101, $0001000101010000, $0001000101010001, $0001000101010100, $0001000101010101,
$0001010000000000, $0001010000000001, $0001010000000100, $0001010000000101, $0001010000010000, $0001010000010001, $0001010000010100, $0001010000010101, $0001010001000000, $0001010001000001, $0001010001000100, $0001010001000101, $0001010001010000, $0001010001010001, $0001010001010100, $0001010001010101,
$0001010100000000, $0001010100000001, $0001010100000100, $0001010100000101, $0001010100010000, $0001010100010001, $0001010100010100, $0001010100010101, $0001010101000000, $0001010101000001, $0001010101000100, $0001010101000101, $0001010101010000, $0001010101010001, $0001010101010100, $0001010101010101,
$0100000000000000, $0100000000000001, $0100000000000100, $0100000000000101, $0100000000010000, $0100000000010001, $0100000000010100, $0100000000010101, $0100000001000000, $0100000001000001, $0100000001000100, $0100000001000101, $0100000001010000, $0100000001010001, $0100000001010100, $0100000001010101,
$0100000100000000, $0100000100000001, $0100000100000100, $0100000100000101, $0100000100010000, $0100000100010001, $0100000100010100, $0100000100010101, $0100000101000000, $0100000101000001, $0100000101000100, $0100000101000101, $0100000101010000, $0100000101010001, $0100000101010100, $0100000101010101,
$0100010000000000, $0100010000000001, $0100010000000100, $0100010000000101, $0100010000010000, $0100010000010001, $0100010000010100, $0100010000010101, $0100010001000000, $0100010001000001, $0100010001000100, $0100010001000101, $0100010001010000, $0100010001010001, $0100010001010100, $0100010001010101,
$0100010100000000, $0100010100000001, $0100010100000100, $0100010100000101, $0100010100010000, $0100010100010001, $0100010100010100, $0100010100010101, $0100010101000000, $0100010101000001, $0100010101000100, $0100010101000101, $0100010101010000, $0100010101010001, $0100010101010100, $0100010101010101,
$0101000000000000, $0101000000000001, $0101000000000100, $0101000000000101, $0101000000010000, $0101000000010001, $0101000000010100, $0101000000010101, $0101000001000000, $0101000001000001, $0101000001000100, $0101000001000101, $0101000001010000, $0101000001010001, $0101000001010100, $0101000001010101,
$0101000100000000, $0101000100000001, $0101000100000100, $0101000100000101, $0101000100010000, $0101000100010001, $0101000100010100, $0101000100010101, $0101000101000000, $0101000101000001, $0101000101000100, $0101000101000101, $0101000101010000, $0101000101010001, $0101000101010100, $0101000101010101,
$0101010000000000, $0101010000000001, $0101010000000100, $0101010000000101, $0101010000010000, $0101010000010001, $0101010000010100, $0101010000010101, $0101010001000000, $0101010001000001, $0101010001000100, $0101010001000101, $0101010001010000, $0101010001010001, $0101010001010100, $0101010001010101,
$0101010100000000, $0101010100000001, $0101010100000100, $0101010100000101, $0101010100010000, $0101010100010001, $0101010100010100, $0101010100010101, $0101010101000000, $0101010101000001, $0101010101000100, $0101010101000101, $0101010101010000, $0101010101010001, $0101010101010100, $0101010101010101);
PUint64DecPix : pointer = @Uint64DecPix;
你可以写下面的内容:
procedure DecodePixelsPS1Pas (EncPixels: Byte; var DecPixels: TDecodedPixels);
begin
DecPixels := TDecodedPixels(Uint64DecPix[EncPixels]);
end;
procedure DecodePixelsPS1PasInline (EncPixels: Byte; var DecPixels: TDecodedPixels);
inline;
begin
DecPixels := TDecodedPixels(Uint64DecPix[EncPixels]);
end;
procedure DecodePixelsPS1Asm (EncPixels: Byte; var DecPixels: TDecodedPixels);
asm
lea ecx, Uint64DecPix //[<-Added in EDIT 3]
//mov ecx, dword ptr PUint64DecPix - alternative to the above line (slower for me)
movzx eax, al
movq xmm0, [8*eax+ecx] //Using XMM rather than MMX so we don't have to issue emms at the end
movq [edx], xmm0 //use MOVQ because it doesn't need mem alignment
end;
标准的PAS和ASM实现在速度方面非常相似,但标有"INLINE"的PAS实现是最快的,因为它消除了调用例程所涉及的所有调用/返回.
--EDIT--:我忘了说:因为你隐含地假设你的TDecodedPixels结构的内存布局,如果你声明它是更好的
PACKED ARRAY [0..7] of byte
--EDIT2--:这是我的比较结果:
Time1 : 2.51638266874701 ms. <- Delphi loop.
Time2 : 2.11277620479698 ms. <- Delphi unrolled loop.
Time3 : 2.21972066282167 ms. <- BASM loop.
Time4a : 1.34093090043567 ms. <- BASM unrolled loop.
Time4b : 1.52222070123437 ms. <- BASM unrolled loop instruction switch.
Time5 : 1.17106364076999 ms. <- Wouter van Nifterick
TimePS1 : 0.633099318488802 ms. <- PS.Pas
TimePS2 : 0.551617593856202 ms. <- PS.Pas Inline
TimePS3 : 0.70921094720139 ms. <- PS.Asm (speed for version before 3rd EDIT)
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