eug*_*ene 4 android image colors
设置背景似乎没有给android的大小提供任何提示.
因此,我正在寻找一种创建具有特定颜色的图像的方法.
(如果可以在xml中完成会更好)
在iOS中,这可以通过实现
+ (UIImage*)placeHolderImage
{
static UIImage* image = nil;
if(image != nil)
return image;
CGRect rect = CGRectMake(0.0f, 0.0f, 1.0f, 1.0f);
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
// Seashell color
UIColor* color = [UIColor colorWithRed:255/255.0 green:245/255.0 blue:238/255.0 alpha:1.0];
CGContextSetFillColorWithColor(context, [color CGColor]);
CGContextFillRect(context, rect);
image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
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这是相当的Android代码:
// CGRect rect = CGRectMake(0.0f, 0.0f, 1.0f, 1.0f);
Rect rect = new Rect(0, 0, 1, 1);
//UIGraphicsBeginImageContext(rect.size);
//CGContextRef context = UIGraphicsGetCurrentContext();
Bitmap image = Bitmap.createBitmap(rect.width(), rect.height(), Config.ARGB_8888);
Canvas canvas = new Canvas(image);
//UIColor* color = [UIColor colorWithRed:255/255.0 green:245/255.0 blue:238/255.0 alpha:1.0];
int color = Color.argb(255, 255, 245, 238);
//CGContextSetFillColorWithColor(context, [color CGColor]);
Paint paint = new Paint();
paint.setColor(color);
//CGContextFillRect(context, rect);
canvas.drawRect(rect, paint);
//image = UIGraphicsGetImageFromCurrentImageContext();
//UIGraphicsEndImageContext();
/** nothing to do here, we already have our image **/
/** and the canvas will be released by the GC **/
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现在,如果你想在XML中这样做更容易:
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle">
<size android:width="1px" android:height="1dp"/>
<solid android:color="#FFFFF5EE/>
</shape>
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虽然那不会给你一个Bitmap,但是一个Drawable.如果你打算把它画到某处,那就没关系了.如果你确实需要a Bitmap,那么你将不得不使用上面的代码来创建一个Canvasa Bitmap并将其绘制Drawable到它中.