Sar*_*ton 11 c# multithreading interlocked
我只是想知道这个代码是否是一个开发人员(后来已经离开)是好的,我想他想避免锁定.这与仅仅使用直接锁之间有性能差异吗?
private long m_LayoutSuspended = 0;
public void SuspendLayout()
{
Interlocked.Exchange(ref m_LayoutSuspended, 1);
}
public void ResumeLayout()
{
Interlocked.Exchange(ref m_LayoutSuspended, 0);
}
public bool IsLayoutSuspended
{
get { return Interlocked.Read(ref m_LayoutSuspended) != 1; }
}
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我认为锁定这样的东西会更容易吗?它确实会被多个线程使用,因此决定使用锁定/互锁的原因.
Pop*_*lin 13
是的,从比赛的角度来看,你所做的是安全的m_LayoutSuspended,但是,如果代码执行以下操作,则需要锁定以下原因:
if (!o.IsLayoutSuspended) // This is not thread Safe .....
{
o.SuspendLayout(); // This is not thread Safe, because there's a difference between the checck and the actual write of the variable a race might occur.
...
o.ResumeLayout();
}
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一种更安全的方式,用于CompareExchange确保没有发生竞争条件:
private long m_LayoutSuspended = 0;
public bool SuspendLayout()
{
return Interlocked.CompareExchange(ref m_LayoutSuspended, 1) == 0;
}
if (o.SuspendLayout())
{
....
o.ResumeLayout();
}
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或者更好的是简单地使用锁.
Jon*_*eet 10
我个人使用volatile布尔值:
private volatile bool m_LayoutSuspended = false;
public void SuspendLayout()
{
m_LayoutSuspended = true;
}
public void ResumeLayout()
{
m_LayoutSuspended = false;
}
public bool IsLayoutSuspended
{
get { return m_LayoutSuspended; }
}
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然后,正如我最近在其他地方承认的那样,挥发性并不意味着我的想法.我怀疑这是可以的:)
即使你坚持下去Interlocked,我也会把它改成int......当32位系统可以用32位容易地做到时,没有必要让32位系统有可能难以制造64位写入原子...
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