mps*_*pso 5 javascript 3d three.js
有人可以验证three.js r53的以下代码吗?
它来自这个问题:如何在Three.js立方体中使用多种材料?
我尝试了这个代码和一些变化,但我没有得到可见的立方体.我的纹理图像按照它们的名称命名.
var materials = [];
for (var i=0; i<6; i++) {
var img = new Image();
img.src = i + '.png';
var tex = new THREE.Texture(img);
img.tex = tex;
img.onload = function() {
this.tex.needsUpdate = true;
};
var mat = new THREE.MeshBasicMaterial({color: 0xffffff, map: tex});
materials.push(mat);
}
var cubeGeo = new THREE.CubeGeometry(400, 400, 400, 1, 1, 1, materials);
var cube = new THREE.Mesh(cubeGeo, new THREE.MeshFaceMaterial());
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Wes*_*ley 17
改为:
var cubeGeo = new THREE.BoxGeometry( 400, 400, 400, 1, 1, 1 );
var cube = new THREE.Mesh( cubeGeo, materials );
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materials 是一个由6个three.js材料组成的数组,每个面部一个.
请参阅迁移指南:https://github.com/mrdoob/three.js/wiki/Migration-Guide.
编辑:CubeGeometry已重命名为BoxGeometry和THREE.MeshFaceMaterial已被弃用.
three.js r.92
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