PHP*_*Pst 10 php arrays combinatorics multidimensional-array
考虑以下数组:
$a = [['x'], ['y', 'z', 'w'], ['m', 'n']];
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如何从中生成以下数组:
$output=[
[[x][y][m]],
[[x][z][n]],
[[x][w][m]],
[[x][y][n]],
[[x][z][m]],
[[x][w][n]],
];
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我正在寻找比我更有效的代码.(我目前的代码如下所示)
Here we go. Assuming:
$array = [['x'], ['y', 'z', 'w'], ['m', 'n']];
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EDIT: After some performance testing, I concluded the solution I posted before is about 300% slower than OP's code, surely due to nested function call stacking. So here is an improved version of OP's approach, which is around 40% faster:
$count = array_map('count', $array);
$finalSize = array_product($count);
$arraySize = count($array);
$output = array_fill(0, $finalSize, []);
$i = 0;
$c = 0;
for (; $i < $finalSize; $i++) {
for ($c = 0; $c < $arraySize; $c++) {
$output[$i][] = $array[$c][$i % $count[$c]];
}
}
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It is basically the same code but I used native functions when possible and also took out the loops some functionality that hadn't to be executed on each iteration.
"更高效的代码"是这样一个主观的东西.... ;-)
你可以使用迭代器而不是数组,因此完整的结果不必存储在内存中.另一方面,这种解决方案很可能会慢得多.
<?php
class PermIterator implements Iterator {
protected $mi;
protected $finalSize, $pos;
public function __construct(array $src) {
$mi = new MultipleIterator;
$finalSize = 1;
foreach ( $src as $a ) {
$finalSize *= count($a);
$mi->attachIterator( new InfiniteIterator(new ArrayIterator($a)) );
}
$this->mi = $mi;
$this->finalSize = $finalSize;
$this->pos = 0;
}
public function current() { return $this->mi->current(); }
public function key() { return $this->mi->key(); }
public function next() { $this->pos+=1; $this->mi->next(); }
public function rewind() { $this->pos = 0; $this->mi->rewind(); }
public function valid() { return ($this->pos < $this->finalSize) && $this->mi->valid(); }
}
$src = $a = [['x'], ['y', 'z', 'w'], ['m', 'n']];
$pi = new PermIterator($src); // <- you can pass this one around instead of the array
foreach ( $pi as $e ) {
echo join(', ', $e), "\n";
}
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版画
x, y, m
x, z, n
x, w, m
x, y, n
x, z, m
x, w, n
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或者作为一个数组(对象),您可以通过整数偏移量访问每个元素
<?php
class PermArray implements ArrayAccess {
// todo: constraints and error handling - it's just an example
protected $source;
protected $size;
public function __construct($source) {
$this->source = $source;
$this->size = 1;
foreach ( $source as $a ) {
$this->size *= count($a);
}
}
public function count() { return $this->size; }
public function offsetExists($offset) { return is_int($offset) && $offset < $this->size; }
public function offsetGet($offset) {
$rv = array();
for ($c = 0; $c < count($this->source); $c++) {
$index = ($offset + $this->size) % count($this->source[$c]);
$rv[] = $this->source[$c][$index];
}
return $rv;
}
public function offsetSet($offset, $value ){}
public function offsetUnset($offset){}
}
$pa = new PermArray( [['x'], ['y', 'z', 'w'], ['m', 'n']] );
$cnt = $pa->count();
for($i=0; $i<$cnt; $i++) {
echo join(', ', $pa[$i]), "\n";
}
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<?php
function array_permutation(array $a)
{
$count = array_map('count', $a);
$finalSize = 1;
foreach ($count as $val) {
$finalSize *= $val;
}
$output = [];
for ($i = 0; $i < $finalSize; $i++) {
$output[$i] = [];
for ($c = 0; $c < count($a); $c++) {
$index = ($i + $finalSize) % $count[$c];
array_push($output[$i], $a[$c][$index]);
}
}
return $output;
}
$a = [['x'], ['y', 'z', 'w'], ['m', 'n']];
$output= array_permutation($a);
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