我会将死的描述符保留在数组中,并偶尔清除一次。我还会维护每个描述符的位置,以便于删除,但这可以进一步优化。诀窍是将无效的描述符保留在数组中,而不是每次都重新排列数组。
例如:
struct pollfd pfds[MY_MAX_FDS];
int nfds = 0;
enum { INVALID_FD = -1 };
....
typedef std::map<int,int> desc_to_index_t;
desc_to_index_t d2i;
....
// add descriptor
if (nfds == MY_MAX_FDS){
// purge old fds
// go through pfds and remove everything that has invalid fd
// pfds should point to a condensed array of valid objects and nfds should be updated as well, as long as d2i.
}
pfds[nfds] = { desc, events, revents};
d2i.insert(std::make_pair(desc,nfds));
++nfds;
....
// remove descriptor
desc_to_index_t::iterator it = d2i.find(desc);
assert(it != d2i.end());
pfds[it->second] = { INVALID_FD, 0, 0 };
d2i.erase(it);
Run Code Online (Sandbox Code Playgroud)
这样,您只需在超过某个阈值时清除,而无需每次都构建阵列。