Kai*_*ack 11 javascript html5 canvas image crop
有数百个教程,如何在画布上通过drawImage()裁剪图像.
context.drawImage(imageObj, sourceX, sourceY, sourceWidth, sourceHeight, destX, destY, destWidth, destHeight);
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但是,我有一个填充用户浏览器的画布.通过将画布导出为图像,我想从(0 | 0)仅导出640px*480px的区域.
问题:我怎样才能告诉javascript只使用640*480的画布作为toDataURL()?
这是我到目前为止:
$("#submitGraphic").click( function(){
var canvas = document.getElementsByTagName("canvas");
// canvas context
var context = canvas[0].getContext("2d");
// get the current ImageData for the canvas
var data = context.getImageData(0, 0, canvas[0].width, canvas[0].height);
// store the current globalCompositeOperation
var compositeOperation = context.globalCompositeOperation;
// set to draw behind current content
context.globalCompositeOperation = "destination-over";
//set background color
context.fillStyle = "#FFFFFF";
// draw background/rectangle on entire canvas
context.fillRect(0,0,canvas[0].width,canvas[0].height);
// not working, seems to clear the canvas? browser hangs?
// seems that I can click a white image in the background
/*canvas[0].width = 640;
canvas[0].height = 480;*/
// not working either
/*canvas[0].style.width = '640px';
canvas[0].style.height = '480px';*/
// not working at all
/*context.canvas.width = 640;
context.canvas.height = 480;*/
// write on screen
var img = canvas[0].toDataURL("image/png");
document.write('<a href="'+img+'"><img src="'+img+'"/></a>');
})
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PS:我不想调整大小或缩放,只是剪裁/裁剪到固定窗口.在这里我读到你只指定了canvas.width和canvas.height - 但这会清除画布.
Lok*_*tar 23
最好的方法是创建一个临时画布,从当前画布上绘制.用户永远不会看到这个临时画布.然后你只需要toDataUrl()在临时画布上使用.
$("#submitGraphic").click( function(){
var canvas = document.getElementsByTagName("canvas");
// canvas context
var context = canvas[0].getContext("2d");
// get the current ImageData for the canvas
var data = context.getImageData(0, 0, canvas[0].width, canvas[0].height);
// store the current globalCompositeOperation
var compositeOperation = context.globalCompositeOperation;
// set to draw behind current content
context.globalCompositeOperation = "destination-over";
//set background color
context.fillStyle = "#FFFFFF";
// draw background/rectangle on entire canvas
context.fillRect(0,0,canvas[0].width,canvas[0].height);
var tempCanvas = document.createElement("canvas"),
tCtx = tempCanvas.getContext("2d");
tempCanvas.width = 640;
tempCanvas.height = 480;
tCtx.drawImage(canvas[0],0,0);
// write on screen
var img = tempCanvas.toDataURL("image/png");
document.write('<a href="'+img+'"><img src="'+img+'"/></a>');
})?
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Gru*_*ary 12
我创建了一个简单的通用函数,它通过返回带有裁剪区域的新画布来进行裁剪。虽然它没有“就地”进行裁剪,但它很简单。 请记住在调用后切换到新上下文。
const cropCanvas = (sourceCanvas,left,top,width,height) => {
let destCanvas = document.createElement('canvas');
destCanvas.width = width;
destCanvas.height = height;
destCanvas.getContext("2d").drawImage(
sourceCanvas,
left,top,width,height, // source rect with content to crop
0,0,width,height); // newCanvas, same size as source rect
return destCanvas;
}
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例如...
let myCanvas = document.createElement('canvas');
myCanvas.width = 200;
myCanvas.height = 200;
let myContext = myCanvas.getContext("2d");
// draw stuff...
myCanvas = cropCanvas(myCanvas,50,50,100,100);
myContext = myCanvas.getContext("2d");
// now using the cropped 100x100 canvas
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