Kru*_*nal 10 cocoa-touch objective-c uislider ios
我是iPhone新手,
如何让我的UISlider以1为增量从100增加到100 1?
slider = [[UISlider alloc] init];
[slider addTarget:self action:@selector(sliderChange:) forControlEvents:UIControlEventValueChanged];
[slider setBackgroundColor:[UIColor clearColor]];
slider.minimumValue = 1;
slider.maximumValue = 100;
slider.continuous = YES;
slider.value = 0.0;
- (IBAction)sliderChange:(id)sender{
NSLog(@"slider.value=%f",slider.value);
}
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当我滑动我的日志显示...
slider.value = 1.000000
slider.value = 1.123440
slider.value = 1.234550
slider.value = 1.345670
slider.value = 1.567890
.
.
.
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我想将滑块值设为1.0,2.0,3.0等等......
任何帮助都会得到满足.
Jam*_*ter 13
//Only generate update events on release
slider.continuous = NO;
//Round the value and set the slider
- (IBAction)sliderChange:(id)sender
{
int rounded = sender.value; //Casting to an int will truncate, round down
[sender setValue:rounded animated:NO];
NSLog(@"%f", sender.value);
}
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你可以试试这个:
float RoundValue(UISlider * slider) {
return roundf(slider.value * 2.0) * 1;
}
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yourSlider.minimumValue = 1;
yourSlider.maximumValue = 100;
[yourSlider addTarget:self action:@selector(roundValue) forControlEvents:UIControlEventValueChanged];
- (void)roundValue{
yourSlider.value = round(yourSlider.value);
}
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也看到这个波纹管回答有用的玩具你,给一些想法......
还有另一个可能会给你一些想法..
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