基类具有不完整的类型错误

Nik*_*Nik 9 c++ oop

基类具有不完整的类型

这个错误究竟是什么意思,我该如何解决?我试图通过class Entity在我的EntityPhysics标题中声明该类来声明该类,但它不起作用.

这是我的Entity.h

#ifndef __Game__Entity__
#define __Game__Entity__

#include <iostream>
#include <string>

#include "OGRE/Ogre.h"

#include "OgreInit.h"

class Entity{
public:
    Entity(std::string entityId, std::string mesh, Ogre::Vector3 position = Ogre::Vector3::ZERO, Ogre::Vector3 rotation = Ogre::Vector3::ZERO);
    virtual ~Entity() = 0;

    void setPosition(Ogre::Vector3 position);
    Ogre::Vector3 getPosition();
    void setRotation(Ogre::Vector3 rotationIncrease);
    Ogre::Vector3 getRotation();
    void setMesh(std::string meshName);
    std::string getMesh();
    virtual void tick() = 0;
    void removeEntity();

    Ogre::Entity getEntity();
    Ogre::SceneNode getSceneNode();

    std::string entityId;
protected:
    Ogre::Entity *ent;
    Ogre::SceneNode *nod;
};

#endif /* defined(__Game__Entity__) */
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和我的EntityPhysics.h

#ifndef __Game__EntityPhysics__
#define __Game__EntityPhysics__

#include <iostream>
#include <string>
#include "OGRE/Ogre.h"
#include "OgreBulletCollisionsBoxShape.h"
#include "OgreBulletDynamicsRigidBody.h"

#include "Entity.h"
#include "OgreInit.h"

class EntityPhysics: public Entity //error occurs here: "Base class has incomplete type"
{
public:
    EntityPhysics(std::string pentityId, std::string mesh, Ogre::Vector3 position, Ogre::Vector3 rotation, /*Physics Specific "stuff"*/std::string shapeForm = "BoxShape", float friction = 1.0, float restitution = 0.0, float mass = 1.0);
    virtual ~EntityPhysics() = 0;
    virtual void tick() = 0;
private:
    float friction, restitution, mass;

    OgreBulletCollisions::CollisionShape *collisionShape;
    OgreBulletDynamics::RigidBody *rigidBody;
};

#endif /* defined(__Game__EntityPhysics__) */
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我认为它可能与我有关,包括Entity.h在子类中,但如果我这样做,我会得到同样的错误.

Luc*_*ore 10

这很可能是由于循环包含,并且解决此问题的方法是删除不需要它们的包含.

Entity.h你不需要:

#include "OGRE/Ogre.h"
#include "OgreInit.h"
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您可以而且应该转发声明类型.同样EntityPhysics.h和:

#include "OGRE/Ogre.h"
#include "OgreBulletCollisionsBoxShape.h"
#include "OgreBulletDynamicsRigidBody.h"

#include "OgreInit.h"
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你唯一真正需要的是Entity.h.