我很想知道如何为图像着色(例如,制作白色.png红色).我已经看到了各种建议,但从未确认这实际上是可行的.我试过这个:
-(UIImage *)colorizeImage:(UIImage *)baseImage color:(UIColor *)theColor {
UIGraphicsBeginImageContext(baseImage.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGRect area = CGRectMake(0, 0, baseImage.size.width, baseImage.size.height);
CGContextScaleCTM(ctx, 1, -1);
CGContextTranslateCTM(ctx, 0, -area.size.height);
CGContextSaveGState(ctx);
CGContextClipToMask(ctx, area, baseImage.CGImage);
[theColor set];
CGContextFillRect(ctx, area);
CGContextRestoreGState(ctx);
CGContextSetBlendMode(ctx, kCGBlendModeNormal);
CGContextDrawImage(ctx, area, baseImage.CGImage);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
myImageView.image = [self colorizeImage:[UIImage imageNamed:@"whiteImage.png"] color:[UIColor redColor]];
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但它不起作用 - 屏幕上的图像仍然是白色的.
Dav*_*ton 64
使其成为UIImage类别.它还考虑了iOS 4的比例因子.
- (UIImage *)imageWithOverlayColor:(UIColor *)color
{
CGRect rect = CGRectMake(0.0f, 0.0f, self.size.width, self.size.height);
if (UIGraphicsBeginImageContextWithOptions) {
CGFloat imageScale = 1.0f;
if ([self respondsToSelector:@selector(scale)]) // The scale property is new with iOS4.
imageScale = self.scale;
UIGraphicsBeginImageContextWithOptions(self.size, NO, imageScale);
}
else {
UIGraphicsBeginImageContext(self.size);
}
[self drawInRect:rect];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetBlendMode(context, kCGBlendModeSourceIn);
CGContextSetFillColorWithColor(context, color.CGColor);
CGContextFillRect(context, rect);
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
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更新 - Swift版本:
func imageWithColor(color: UIColor) -> UIImage {
let rect = CGRect(x: 0.0, y: 0.0, width: size.width, height: size.height)
UIGraphicsBeginImageContextWithOptions(self.size, false, 0.0);
drawInRect(rect)
let context = UIGraphicsGetCurrentContext()
CGContextSetBlendMode(context, .SourceIn)
CGContextSetFillColorWithColor(context, color.CGColor)
CGContextFillRect(context, rect);
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
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wil*_*lc2 12
将混合模式更改为乘法,您的代码将起作用:
CGContextSetBlendMode(ctx, kCGBlendModeMultiply);
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Mag*_*goo 10
从iOS 7开始,您可以使用单一颜色对图像进行着色
目标C.
UIImage *image = [UIImage imageNamed:@"myImage.png"];
UIImageView *imageView = [[UIImageView alloc]initWithImage:[image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate]];
imageView.tintColor = [UIColor redColor];
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斯威夫特3
let image = UIImage(named:"myImage.png")?.withRenderingMode(.alwaysTemplate)
let imageView = UIImageView(image:image)
imageView.tintColor = .red
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这将使用单一颜色为整个图像着色并保留Alpha通道.
如果将UIImageView的backgroundColor设置为[UIColor redColor],则原始PNG中透明的部分将变成红色。或者,您可以尝试添加背景色为红色的半透明 UIView 作为 imageview 的子视图。这将为显示图像的视图添加红色薄雾。
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