如何在Three.js中构造空心圆柱体

Lou*_*cht 4 csg three.js

我在Three.js中制造空心圆柱有困难.

我应该使用CSG构建它还是将顶点拼接在一起?

小智 9

var extrudeSettings = {
    amount : 2,
    steps : 1,
    bevelEnabled: false,
    curveSegments: 8
};

var arcShape = new THREE.Shape();
arcShape.absarc(0, 0, 1, 0, Math.PI * 2, 0, false);

var holePath = new THREE.Path();
holePath.absarc(0, 0, 0.8, 0, Math.PI * 2, true);
arcShape.holes.push(holePath);

var geometry = new THREE.ExtrudeGeometry(arcShape, extrudeSettings);
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Lee*_*ski 6

该解决方案使用ChandlerPrall的ThreeCSG.js项目:http://github.com/chandlerprall/ThreeCSG

(目前,我建议使用支持材料的实验版本 - uv分支 - http://github.com/chandlerprall/ThreeCSG/tree/uvs)

这是您需要的代码:

// Cylinder constructor parameters:  
// radiusAtTop, radiusAtBottom, height, segmentsAroundRadius, segmentsAlongHeight

var smallCylinderGeom = new THREE.CylinderGeometry( 30, 30, 80, 20, 4 );
var largeCylinderGeom = new THREE.CylinderGeometry( 40, 40, 80, 20, 4 );

var smallCylinderBSP = new ThreeBSP(smallCylinderGeom);
var largeCylinderBSP = new ThreeBSP(largeCylinderGeom);
var intersectionBSP = largeCylinderBSP.subtract(smallCylinderBSP);      

var redMaterial = new THREE.MeshLambertMaterial( { color: 0xff0000 } );
var hollowCylinder = intersectionBSP.toMesh( redMaterial );
scene.add( hollowCylinder );
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