小智 9
var extrudeSettings = {
amount : 2,
steps : 1,
bevelEnabled: false,
curveSegments: 8
};
var arcShape = new THREE.Shape();
arcShape.absarc(0, 0, 1, 0, Math.PI * 2, 0, false);
var holePath = new THREE.Path();
holePath.absarc(0, 0, 0.8, 0, Math.PI * 2, true);
arcShape.holes.push(holePath);
var geometry = new THREE.ExtrudeGeometry(arcShape, extrudeSettings);
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该解决方案使用ChandlerPrall的ThreeCSG.js项目:http://github.com/chandlerprall/ThreeCSG
(目前,我建议使用支持材料的实验版本 - uv分支 - http://github.com/chandlerprall/ThreeCSG/tree/uvs)
这是您需要的代码:
// Cylinder constructor parameters:
// radiusAtTop, radiusAtBottom, height, segmentsAroundRadius, segmentsAlongHeight
var smallCylinderGeom = new THREE.CylinderGeometry( 30, 30, 80, 20, 4 );
var largeCylinderGeom = new THREE.CylinderGeometry( 40, 40, 80, 20, 4 );
var smallCylinderBSP = new ThreeBSP(smallCylinderGeom);
var largeCylinderBSP = new ThreeBSP(largeCylinderGeom);
var intersectionBSP = largeCylinderBSP.subtract(smallCylinderBSP);
var redMaterial = new THREE.MeshLambertMaterial( { color: 0xff0000 } );
var hollowCylinder = intersectionBSP.toMesh( redMaterial );
scene.add( hollowCylinder );
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