Kaz*_*ade 20 c++ templates visitor
我一直在尝试通过使用C++模板来实现访问者模式来减少代码中的样板量.到目前为止,我已经想出了这个:
class BaseVisitor {
public:
virtual ~BaseVisitor() {}
};
template<typename T>
class Visitor : public BaseVisitor {
public:
virtual void visit(T& /* visitable */) = 0;
};
template<typename Derived>
class Visitable {
public:
void accept(Visitor<Derived>& visitor) {
visitor.visit(static_cast<Derived&>(*this));
}
};
Run Code Online (Sandbox Code Playgroud)
Visitable的每个子类都如下所示:
class Mesh : public Object, public Visitable<Mesh> {};
class Text : public Object, public Visitable<Text> {};
Run Code Online (Sandbox Code Playgroud)
最后,访客看起来像这样:
class Renderer : public Visitor<Mesh>, public Visitor<Text> {}
Run Code Online (Sandbox Code Playgroud)
到目前为止一切都很好......现在问题在于:
for(Scene::iterator it = scene.begin(); it != scene.end(); ++it) {
Object& object = static_cast<Object&>(*it);
if(pre_visit(object)) {
object.accept(this); ///Erm, what do I cast to??
post_visit(object);
}
}
Run Code Online (Sandbox Code Playgroud)
我需要以某种方式转换为Visitable以便我可以调用accept(),但显然我不知道T是什么.或者,我无法向Visitable模板添加虚拟accept(),因为我不知道它应该采用什么参数.
任何C++ Templating大师都知道如何使这项工作?
And*_*ard 22
这可以使用可变参数模板在C++ 11中完成.继续Pete的回答:
// Visitor template declaration
template<typename... Types>
class Visitor;
// specialization for single type
template<typename T>
class Visitor<T> {
public:
virtual void visit(T & visitable) = 0;
};
// specialization for multiple types
template<typename T, typename... Types>
class Visitor<T, Types...> : public Visitor<Types...> {
public:
// promote the function(s) from the base class
using Visitor<Types...>::visit;
virtual void visit(T & visitable) = 0;
};
template<typename... Types>
class Visitable {
public:
virtual void accept(Visitor<Types...>& visitor) = 0;
};
template<typename Derived, typename... Types>
class VisitableImpl : public Visitable<Types...> {
public:
virtual void accept(Visitor<Types...>& visitor) {
visitor.visit(static_cast<Derived&>(*this));
}
};
Run Code Online (Sandbox Code Playgroud)
子类Visitable:
class Mesh : public Object, public VisitableImpl<Mesh, Mesh, Text> {};
class Text : public Object, public VisitableImpl<Text, Mesh, Text> {};
Run Code Online (Sandbox Code Playgroud)
一个Visitor子类:
class Renderer : public Visitor<Mesh, Text> {};
Run Code Online (Sandbox Code Playgroud)
目前还不清楚的是什么value_type你的Scene容器,但你需要获得引用或指针Visitable<Mesh, Text>在其上呼吁accept:
for(Scene::iterator it = scene.begin(); it != scene.end(); ++it) {
Visitable<Mesh, Text>& object = static_cast<Visitable<Mesh, Text>&>(*it);
if(pre_visit(object)) {
object.accept(*this);
post_visit(object);
}
}
Run Code Online (Sandbox Code Playgroud)
除了允许任意访问者删除访问者之外,您的BaseVisitor不会为您做任何事情.相反,您希望为访问者提供一个基类,它提供可以在其上调用的所有不同accept功能,以及Visitable接受此访问者.
为此,您可以使用类型列表来定义访问者可以接受的类型,具有获取类型列表的基本访问者类,并将类型列表作为参数添加到您的visitee实现中.
示例草图:
// assuming a typelist has typedefs first and second and a
// type 'empty' representing end of type list
template<typename Types>
class Visitor : public Visitor<Types::second> {
public:
// visitor has a visit function for each type in Types
virtual void visit(typename Types::first& visitable) = 0;
};
template<> class Visitor<empty> { };
template<typename Types>
class Visitable{
public:
// base accepts a visitor which can visit any type in Types
virtual void accept(Visitor<Types>& visitor) = 0;
};
template<typename Derived, typename Types>
class VisitableImpl : public Visitable<Types> {
public:
// impl calls specific visit function
virtual void accept(Visitor<Types>& visitor) override {
visitor.visit(static_cast<Derived&>(*this));
}
};
Run Code Online (Sandbox Code Playgroud)