Nim*_*od7 6 core-animation objective-c
我将屏幕分成小块,然后设置每个块的动画以执行转换:
for (int x=0; x<number_of_x_splits; x++) {
for (int y=0; y<number_of_y_splits; y++) {
CGSize splitSize = CGSizeMake(screenBounds.width / number_of_x_splits, screenBounds.height / number_of_y_splits);
CATransformLayer *transformLayer = [CATransformLayer layer];
[transformLayer setFrame:CGRectMake(splitSize.width * x, splitSize.height * y, splitSize.width, splitSize.height)];
[transformLayer setPosition:CGPointMake((splitSize.width * x) + splitSize.width / 2, (splitSize.height * y) + splitSize.height / 2)];
... adding some sublayers to transformLayer...
CABasicAnimation *rotate = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"];
[rotate setDuration:5.0];
[rotate setFromValue:[NSNumber numberWithFloat:0]];
[rotate setToValue:[NSNumber numberWithFloat:M_PI]];
[rotate setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[rotate setTimeOffset:(1 / (number_of_x_splits + number_of_y_splits)) * (x+y)];
[rotate setFillMode:kCAFillModeForwards];
[rotate setRemovedOnCompletion:NO];
[transformLayer addAnimation:rotate forKey:@"transform.rotation.y"];
}
}
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问题是只有链中的最后一个CALayer保持在最终位置.我还尝试设置CALayer最终变换值:
[transformLayer setTransform:CATransform3DMakeRotation(M_PI, 0, 1, 0)];
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我想这与在循环中创建另一个CALayer实例有关,重置前一层的属性.
有人建议如何纠正这种情况?
timeOffset不是你想要使用的属性,它实际上会改变它将开始的动画的哪一点,而不是它开始之前的延迟.相反,你应该设置beginTime动画.
请记住,开始时间应该是 CACurrentMediaTime() + yourDelay
timeOffset和beginTime之间的区别可以这样说明.我知道我以前见过这个插图,我找不到它.
Normal animation | 12345678 |
Begin time | 12345678 |
Time offset | 5678 |
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