CGContext的垂直翻转

tea*_*bot 32 iphone core-graphics uikit

我有一个UIView,我试图使用[CALayer renderInContext:]渲染到UIImage中.但是,我发现结果图像是垂直翻转的.由于坐标系不同,我有点期待这一点.然而,我尝试用仿射变换将上下文恢复正常 - 但它没有任何影响:

CGAffineTransform flipVertical = CGAffineTransformMake(
    1, 0, 0, -1, 0, imageContextHeight
);
CGContextConcatCTM(imageContext, flipVertical);
CGImageRef cgImage = CGBitmapContextCreateImage(imageContext);
UIImage* uiImage = [[UIImage imageWithCGImage:cgImage] retain];
CGImageRelease(cgImage);
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我究竟做错了什么?

ben*_*ioT 32

这是我根据这个答案编写的一些代码,以防它对任何人都有帮助:

#import <QuartzCore/QuartzCore.h>
...
+ (UIImage *) flipImageVertically:(UIImage *)originalImage {
    UIImageView *tempImageView = [[UIImageView alloc] initWithImage:originalImage];

    UIGraphicsBeginImageContext(tempImageView.frame.size);
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGAffineTransform flipVertical = CGAffineTransformMake(
            1, 0, 0, -1, 0, tempImageView.frame.size.height
    );
    CGContextConcatCTM(context, flipVertical);  

    [tempImageView.layer renderInContext:context];

    UIImage *flipedImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    [tempImageView release];

    return flipedImage;
}   
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Pet*_*sey 29

CTM影响未来的绘图; 你正在捕捉已经画出的东西.你需要在绘制之前连接转换,而不是之后.


Alp*_*ven 7

这是与上面相同的代码(benvolioT的答案),但在SWIFT 4.0中

import QuartzCore
...
func flipImageVertically(originalImage:UIImage) -> UIImage{

    let tempImageView:UIImageView = UIImageView(image: originalImage)
    UIGraphicsBeginImageContext(tempImageView.frame.size)
    let context:CGContext = UIGraphicsGetCurrentContext()!
    let flipVertical: CGAffineTransform = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: tempImageView.frame.size.height)

    context.concatenate(flipVertical)
    tempImageView.layer.render(in: context)

    let flippedImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
    UIGraphicsEndImageContext()

    return flippedImage
}
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这是SWIFT中更好的方法:

func flipImageVertically(originalImage:UIImage) -> UIImage {
    let image:UIImage = UIImage(CGImage: originalImage.CGImage, scale: 1.0, orientation: UIImageOrientation.RightMirrored)!
    return image
}
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