Cor*_*eke 4 iphone cocoa-touch core-graphics
我正在尝试创建一个沿X轴,Y轴或两者翻转UIImage的方法.我一直在接近,但是我的变换知识还不够好,无法一路走到那里.这是我到目前为止的代码:
- (UIImage *)flippedImageByAxis:(MVImageFlip)axis{
UIGraphicsBeginImageContext(self.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGAffineTransform verticalFlip = CGAffineTransformMake(1, 0, 0, -1, 0, self.size.height);
CGAffineTransform horizFlip = CGAffineTransformMake(-1.0, 0.0, 0.0, 1.0, self.size.width, 0.0);
if(axis == MVImageFlipXAxis || axis == MVImageFlipXAxisAndYAxis)
CGContextConcatCTM(context, horizFlip);
if(axis == MVImageFlipYAxis || axis == MVImageFlipXAxisAndYAxis)
CGContextConcatCTM(context, verticalFlip);
CGContextDrawImage(context, CGRectMake(0.0, 0.0, self.size.width, self.size.height), [self CGImage]);
UIImage *flipedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return flipedImage;
}
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这会翻转图像但不正确.Y翻转图像根本不会翻转,X翻转图像看起来像XY图像应该看起来像,并且XY图像看起来像Y图像应该是什么样子.结合变换并让它们正常工作让我的头受伤.
MVImageFlip枚举就是您在代码中看到的三个.没什么特别的.
Cor*_*eke 24
我终于能够弄明白了.以下代码适用于可能需要它的任何其他人.
- (UIImage *)flippedImageByAxis:(MVImageFlip)axis{
UIGraphicsBeginImageContext(self.size);
CGContextRef context = UIGraphicsGetCurrentContext();
if(axis == MVImageFlipXAxis){
// Do nothing, X is flipped normally in a Core Graphics Context
} else if(axis == MVImageFlipYAxis){
// fix X axis
CGContextTranslateCTM(context, 0, self.size.height);
CGContextScaleCTM(context, 1.0f, -1.0f);
// then flip Y axis
CGContextTranslateCTM(context, self.size.width, 0);
CGContextScaleCTM(context, -1.0f, 1.0f);
} else if(axis == MVImageFlipXAxisAndYAxis){
// just flip Y
CGContextTranslateCTM(context, self.size.width, 0);
CGContextScaleCTM(context, -1.0f, 1.0f);
}
CGContextDrawImage(context, CGRectMake(0.0, 0.0, self.size.width, self.size.height), [self CGImage]);
UIImage *flipedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return flipedImage;
}
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请尝试以下方法:
UIImage* myimage = [UIImage imageNamed: @"myimage.png"];
myimage = [UIImage imageWithCGImage: myimage.CGImage scale: 1.0f orientation: UIImageOrientationUpMirrored];
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如果您打算只显示图像而不保存图像,则可能不希望创建第二个CGContext.在UIImage中使用已经加载的CGImage会更有效率,并改变方向如下:
- (UIImage *)flippedImageByFlippingAlongXAxis:(BOOL)flipOnX andAlongYAxis:(BOOL)flipOnY
{
UIImageOrientation currentOrientation = self.imageOrientation;
UIImageOrientation newOrientation = currentOrientation;
if (flipOnX == YES) {
switch (newOrientation) {
case UIImageOrientationUp:
newOrientation = UIImageOrientationUpMirrored;
break;
case UIImageOrientationDown:
newOrientation = UIImageOrientationMirrored;
break;
case UIImageOrientationUpMirrored:
newOrientation = UIImageOrientationUp;
break;
case UIImageOrientationDownMirrored:
newOrientation = UIImageOrientationDown;
break;
case UIImageOrientationLeft:
newOrientation = UIImageOrientationLeftMirrored;
break;
case UIImageOrientationRight:
newOrientation = UIImageOrientationRightMirrored;
break;
case UIImageOrientationLeftMirrored:
newOrientation = UIImageOrientationLeft;
break;
case UIImageOrientationRightMirrored:
newOrientation = UIImageOrientationRight;
break;
}
}
if (flipOnY == YES) {
switch (newOrientation) {
case UIImageOrientationUp:
newOrientation = UIImageOrientationDownMirrored;
break;
case UIImageOrientationDown:
newOrientation = UIImageOrientationUpMirrored;
break;
case UIImageOrientationUpMirrored:
newOrientation = UIImageOrientationDown;
break;
case UIImageOrientationDownMirrored:
newOrientation = UIImageOrientationUp;
break;
case UIImageOrientationLeft:
newOrientation = UIImageOrientationRightMirrored;
break;
case UIImageOrientationRight:
newOrientation = UIImageOrientationLeftMirrored;
break;
case UIImageOrientationLeftMirrored:
newOrientation = UIImageOrientationRight;
break;
case UIImageOrientationRightMirrored:
newOrientation = UIImageOrientationLeft;
break;
}
}
return [UIImage imageWithCGImage:self.CGImage scale:self.scale orientation:newOrientation];
}
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当您使用CGContextDrawImage启动新的CGContext并进行翻转时,您将分配另一个内存块以按不同的顺序保存相同的字节.通过更改UIImage方向,您可以避免其他分配.使用相同的图像数据,仅以不同的方向绘制.
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