KeyListener无法正常工作?

1 java swing keylistener jframe focusable

好的,所以我有这个关键的监听器用于我的游戏并且它不起作用但是当我做一个新项目只是为了测试它对我来说它有用吗?所以这是我游戏的一些代码:

public class GameKeyListener implements KeyListener {

private void pressMainWeapon() {
     Constants.MAIN_WEAPON_PRESSED = Constants.MAIN_WEAPON_PRESSED ? true : false;
    }

    private void pressSecondaryWeapon() {
     Constants.SECONDARY_WEAPON_PRESSED = Constants.SECONDARY_WEAPON_PRESSED ? true : false;
    }

    private void pressSkillsButton() {
        Constants.SKILLS_BUTTON_PRESSED = Constants.SKILLS_BUTTON_PRESSED ? true : false;
    }

       private void gameKeyPressed(int keyCode) {

              switch (keyCode) {      

                 case KeyEvent.VK_Q:
                     pressMainWeapon();
                    break;

                 case KeyEvent.VK_E:
                     pressSecondaryWeapon();
                     break;

                 case KeyEvent.VK_TAB:
                     pressSkillsButton();
                     break;

                 case KeyEvent.VK_W:
                     Constants.CHARACTER_Y -= 5;
                     break;

                 case KeyEvent.VK_A:
                     Constants.CHARACTER_X -= 5;
                     break;

                 case KeyEvent.VK_S:
                     Constants.CHARACTER_Y += 5;
                     break;

                 case KeyEvent.VK_D:
                     Constants.CHARACTER_X += 5;
                     break;

              }
           }

    private void gameKeyReleased(int keyCode) {  

    }

    private void gameKeyTyped(char keyChar) {  

    }

    @Override
    public void keyPressed(KeyEvent e) {
        gameKeyPressed(e.getKeyCode());
        System.out.println(e.getKeyChar());
    }

    @Override
    public void keyReleased(KeyEvent e) {
        gameKeyReleased(e.getKeyCode());
    }

    @Override
    public void keyTyped(KeyEvent e) {
        gameKeyTyped(e.getKeyChar());
    }
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public class GraphicsMain {

static JFrame f = new JFrame("Gurillia");

private static GameCanvas gc = new GameCanvas();

public static void startGraphics() throws IOException {
    f.setVisible(true);     
    f.setIgnoreRepaint(true);

    f.setContentPane(gc);
    gc.setPreferredSize(new Dimension(Constants.GAME_WIDTH, Constants.GAME_HEIGHT));        

    f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    f.pack();
    f.setResizable(false);

    f.addKeyListener(new GameKeyListener());
}
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但这确实有效:

public class testkeylistener implements KeyListener {

@Override
public void keyPressed(KeyEvent arg0) {
    System.out.println(arg0.getKeyChar());
}

@Override
public void keyReleased(KeyEvent arg0) {
    // TODO Auto-generated method stub

}

@Override
public void keyTyped(KeyEvent arg0) {
    // TODO Auto-generated method stub

}

public static void main(String args[]) {
    JFrame f = new JFrame("test");
    f.setSize(1000,1000);
    f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    f.setVisible(true);
    f.pack();
    f.addKeyListener(new testkeylistener());
}
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那么问题是什么?

Rob*_*bin 5

问题是你使用KeyListeners而Swing被设计为使用KeyBindings.差异可能是由于不同的焦点行为.

例如,见这个问题,其中一个KeyListener只是偶尔工作