Flex中的某些[Bindable]属性有效,有些则没有

And*_*ton 2 apache-flex data-binding bindable

问题解决了,见下文

我在Flex Builder 3中工作,我有两个ActionScript 3类(ABCXYZ)和一个Flex MXML项目(main.mxml).我有XYZ一个属性的实例ABC,我希望在文本控件的Flex项目中XYZ显示属性([Bindable]).

不幸的是,只有prop3prop4更新的时候都改变了.我已进入调试器以确保prop1prop2更改,但它们未在文本控件中更新.

这是代码:

ABC.as

[Bindable]
public class ABC extends UIComponent {
    /* Other properties */

    public var xyz:XYZ = new XYZ();

    /* Methods that update xyz */
}
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XYZ.as

[Bindable]
public class XYZ extends Object {
     private var _prop1:uint = 0;
     private var _prop2:uint = 0;
     private var _prop3:uint = 0;
     private var _prop4:uint = 1;

     public function get prop1():uint {
         return _prop1;
     }

     public function set prop1(value:uint):void {
         _prop1 = value;
     }

     /* getters and setters for prop2, prop3, and prop4 */
}
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main.mxml

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:com="com.*" />
    <com:ABC id="abc" />
    <mx:Text text="{abc.xyz.prop1}" />
    <mx:Text text="{abc.xyz.prop2}" />
    <mx:Text text="{abc.xyz.prop3}" />
    <mx:Text text="{abc.xyz.prop4}" />
</mx:Application>
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回答

从我发布的小代码片段中看不出来,但是从XYZ我内部更新_prop3_prop4使用他们的二传手.相反,我更新_prop1_prop2通过他们的私有变量,而不是他们的setter.因此,属性1和2不分派更新事件.

Chr*_*ato 6

看起来你的吸气剂正在回归空洞.根据你的田野类型,他们应该回归.

否则你的代码应该工作正常.我已经组装并测试了一个带有Timer的工作版本,它设置了所有四个值,因此您可以看到所有四个更新:

Main.mxml:

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:local="*" creationComplete="onCreationComplete()">

    <mx:Script>
        <![CDATA[

            private function onCreationComplete():void
            {
                var t:Timer = new Timer(1000);
                t.addEventListener(TimerEvent.TIMER, t_tick);
                t.start();
            }

            private function t_tick(event:TimerEvent):void
            {
                var i:uint = Timer(event.currentTarget).currentCount;

                abc.xyz.prop1 = i;
                abc.xyz.prop2 = i;
                abc.xyz.prop3 = i;
                abc.xyz.prop4 = i;
            }

        ]]>
    </mx:Script>

    <local:ABC id="abc" />

    <mx:VBox>
        <mx:Text text="{abc.xyz.prop1}" />
        <mx:Text text="{abc.xyz.prop2}" />
        <mx:Text text="{abc.xyz.prop3}" />
        <mx:Text text="{abc.xyz.prop4}" />
    </mx:VBox>

</mx:Application>
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ABC.as

package
{
    import mx.core.UIComponent;

    [Bindable]
    public class ABC extends UIComponent
    {
        public var xyz:XYZ = new XYZ();

        public function ABC()
        {
            super();
        }
    }
}
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XYZ.as

package
{
    [Bindable]
    public class XYZ extends Object
    {
        private var _prop1:uint = 0;
        private var _prop2:uint = 0;
        private var _prop3:uint = 0;
        private var _prop4:uint = 1;

        public function XYZ()
        {
            super();
        }

        public function get prop1():uint {
            return _prop1;
        }

        public function set prop1(value:uint):void {
            _prop1 = value;
        }

        public function get prop2():uint {
            return _prop2;
        }

        public function set prop2(value:uint):void {
            _prop2 = value;
        }

        public function get prop3():uint {
            return _prop3;
        }

        public function set prop3(value:uint):void {
            _prop3 = value;
        }

        public function get prop4():uint {
            return _prop4;
        }

        public function set prop4(value:uint):void {
            _prop4 = value;
        }
    }
}
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看看那些插件,你应该看到它们都融合在一起.如果您有任何疑问,请回复.干杯.