wil*_*ill 12 c++ qt model-view qsqltablemodel
我使用的是QSqlTableModel和QTableView查看SQLite数据库表.
我想让表每隔一秒自动刷新一次(它不会是一个非常大的表 - 几百行).我可以这样做 - 就像这样:
QTimer *updateInterval = new QTimer(this);
updateInterval->setInterval(1000);
updateInterval->start();
connect(updateInterval, SIGNAL(timeout()),this, SLOT(update_table()));
...
void MainWindow::update_table()
{
model->select(); //QSqlTableModel*
sqlTable->reset(); //QTableView*
}
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但是这会删除我的任何选择,因此选择只持续一秒钟.这很烦人,因为GUI中的另一个窗格取决于所选择的内容.如果未选择任何内容,则会重置为解释启动页面.
然后我尝试了一种有点hacky的方法,它获取所选的行号,重置表,然后选择该行.但这也不起作用,因为所选行可以根据对表的添加来上移或下移.
我知道其他班级都有dataChanged()信号,这是理想的.
你们中的任何人都知道如何刷新表以反映数据库的更改(从命令行使用或程序的其他实例)并保持当前选择?
我知道我可以从当前选择中获取数据,然后在重置后搜索同一行然后重新选择它,但这似乎是一个适得其反的问题.
编辑:当前尝试解决方案:
void MainWindow::update_table()
{
QList<QModelIndex> selection = sqlTable->selectionModel()->selection().indexes();
QList<int> selectedIDs;
bool somethingSelected = true;
for(QList<QModelIndex>::iterator i = selection.begin(); i != selection.end(); ++i){
int col = i->column();
QVariant data = i->data(Qt::DisplayRole);
if(col == 0) {
selectedIDs.append(data.toInt());
}
}
if(selectedIDs.empty()) somethingSelected = false;
model->select();
sqlTable->reset();
if(somethingSelected){
QList<int> selectedRows;
int rows = model->rowCount(QModelIndex());
for(int i = 0; i < rows; ++i){
sqlTable->selectRow(i);
if(selectedIDs.contains(sqlTable->selectionModel()->selection().indexes().first().data(Qt::DisplayRole).toInt())) selectedRows.append(i);
}
for(QList<int>::iterator i = selectedRows.begin(); i != selectedRows.end(); ++i){
sqlTable->selectRow(*i);
}
}
}
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好的,所以这或多或少现在有用......
真正的交易是您查询结果的主要关键.Qt的API提供了从QSqlTableModel::primaryKey()列到列的相当迂回的路径.结果primaryKey()是a QSqlRecord,你可以迭代它field()s看看它们是什么.您还可以查找包含适当查询的所有字段QSqlTableModel::record().您在后者中找到前者以获取组成查询的模型列的列表.
如果您的查询不包含主键,则必须自己设计并使用某些协议提供.例如,您可以选择if primaryKey().isEmpty()为true,将模型返回的最后一列用作主键.由您决定如何键入任意查询的结果.
然后,可以简单地通过其主键(包含键的单元格的值列表-a)来索引所选择的行QVariantList.为此,如果设计没有被破坏,您可以使用自定义选择模型(QItemSelectionModel).关键方法,如isRowSelected()不是虚拟的,你不能重新实现它们:(.
相反,您可以使用通过为Qt::BackgroundRole数据提供自定义来模拟选择的代理模型.您的模型位于表模型的顶部,并保留所选键的排序列表.每次data()调用代理模型时,都会从基础查询模型中获取行的密钥,然后在排序列表中搜索它.最后,如果选择了该项,则返回自定义后台角色.您必须编写相关的比较运算符QVariantList.如果QItemSelectionModel可用于此目的,您可以将此功能用于重新实现isRowSelected().
该模型是通用的,因为您订阅了某个协议,用于从查询模型中提取密钥:即使用primaryKey().
如果模型支持持久索引,您也可以使用持久索引,而不是显式使用主键.唉,直到至少Qt 5.3.2,QSqlTableModel在重新运行查询时不保留持久索引.因此,只要视图更改排序顺序,持久性索引就会变为无效.
下面是一个完整的例子,说明如何实现这样的野兽:

#include <QApplication>
#include <QTableView>
#include <QSqlRecord>
#include <QSqlField>
#include <QSqlQuery>
#include <QSqlTableModel>
#include <QIdentityProxyModel>
#include <QSqlDatabase>
#include <QMap>
#include <QVBoxLayout>
#include <QPushButton>
// Lexicographic comparison for a variant list
bool operator<(const QVariantList &a, const QVariantList &b) {
int count = std::max(a.count(), b.count());
// For lexicographic comparison, null comes before all else
Q_ASSERT(QVariant() < QVariant::fromValue(-1));
for (int i = 0; i < count; ++i) {
auto aValue = i < a.count() ? a.value(i) : QVariant();
auto bValue = i < b.count() ? b.value(i) : QVariant();
if (aValue < bValue) return true;
}
return false;
}
class RowSelectionEmulatorProxy : public QIdentityProxyModel {
Q_OBJECT
Q_PROPERTY(QBrush selectedBrush READ selectedBrush WRITE setSelectedBrush)
QMap<QVariantList, QModelIndex> mutable m_selection;
QVector<int> m_roles;
QBrush m_selectedBrush;
bool m_ignoreReset;
class SqlTableModel : public QSqlTableModel {
public:
using QSqlTableModel::primaryValues;
};
SqlTableModel * source() const {
return static_cast<SqlTableModel*>(dynamic_cast<QSqlTableModel*>(sourceModel()));
}
QVariantList primaryValues(int row) const {
auto record = source()->primaryValues(row);
QVariantList values;
for (int i = 0; i < record.count(); ++i) values << record.field(i).value();
return values;
}
void notifyOfChanges(int row) {
emit dataChanged(index(row, 0), index(row, columnCount()-1), m_roles);
}
void notifyOfAllChanges(bool remove = false) {
auto it = m_selection.begin();
while (it != m_selection.end()) {
if (it->isValid()) notifyOfChanges(it->row());
if (remove) it = m_selection.erase(it); else ++it;
}
}
public:
RowSelectionEmulatorProxy(QObject* parent = 0) :
QIdentityProxyModel(parent), m_roles(QVector<int>() << Qt::BackgroundRole),
m_ignoreReset(false) {
connect(this, &QAbstractItemModel::modelReset, [this]{
if (! m_ignoreReset) {
m_selection.clear();
} else {
for (auto it = m_selection.begin(); it != m_selection.end(); ++it) {
*it = QModelIndex(); // invalidate the cached mapping
}
}
});
}
QBrush selectedBrush() const { return m_selectedBrush; }
void setSelectedBrush(const QBrush & brush) {
if (brush == m_selectedBrush) return;
m_selectedBrush = brush;
notifyOfAllChanges();
}
QList<int> selectedRows() const {
QList<int> result;
for (auto it = m_selection.begin(); it != m_selection.end(); ++it) {
if (it->isValid()) result << it->row();
}
return result;
}
bool isRowSelected(const QModelIndex &proxyIndex) const {
if (! source() || proxyIndex.row() >= rowCount()) return false;
auto primaryKey = primaryValues(proxyIndex.row());
return m_selection.contains(primaryKey);
}
Q_SLOT void selectRow(const QModelIndex &proxyIndex, bool selected = true) {
if (! source() || proxyIndex.row() >= rowCount()) return;
auto primaryKey = primaryValues(proxyIndex.row());
if (selected) {
m_selection.insert(primaryKey, proxyIndex);
} else {
m_selection.remove(primaryKey);
}
notifyOfChanges(proxyIndex.row());
}
Q_SLOT void toggleRowSelection(const QModelIndex &proxyIndex) {
selectRow(proxyIndex, !isRowSelected(proxyIndex));
}
Q_SLOT virtual void clearSelection() {
notifyOfAllChanges(true);
}
QVariant data(const QModelIndex &proxyIndex, int role) const Q_DECL_OVERRIDE {
QVariant value = QIdentityProxyModel::data(proxyIndex, role);
if (proxyIndex.row() < rowCount() && source()) {
auto primaryKey = primaryValues(proxyIndex.row());
auto it = m_selection.find(primaryKey);
if (it != m_selection.end()) {
// update the cache
if (! it->isValid()) *it = proxyIndex;
// return the background
if (role == Qt::BackgroundRole) return m_selectedBrush;
}
}
return value;
}
bool setData(const QModelIndex &, const QVariant &, int) Q_DECL_OVERRIDE {
return false;
}
void sort(int column, Qt::SortOrder order) Q_DECL_OVERRIDE {
m_ignoreReset = true;
QIdentityProxyModel::sort(column, order);
m_ignoreReset = false;
}
void setSourceModel(QAbstractItemModel * model) Q_DECL_OVERRIDE {
m_selection.clear();
QIdentityProxyModel::setSourceModel(model);
}
};
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QWidget w;
QVBoxLayout layout(&w);
QSqlDatabase db = QSqlDatabase::addDatabase("QSQLITE");
db.setDatabaseName(":memory:");
if (! db.open()) return 255;
QSqlQuery query(db);
query.exec("create table chaps (name, age, constraint pk primary key (name, age));");
query.exec("insert into chaps (name, age) values "
"('Bob', 20), ('Rob', 30), ('Sue', 25), ('Hob', 40);");
QSqlTableModel model(nullptr, db);
model.setTable("chaps");
RowSelectionEmulatorProxy proxy;
proxy.setSourceModel(&model);
proxy.setSelectedBrush(QBrush(Qt::yellow));
QTableView view;
view.setModel(&proxy);
view.setEditTriggers(QAbstractItemView::NoEditTriggers);
view.setSelectionMode(QAbstractItemView::NoSelection);
view.setSortingEnabled(true);
QObject::connect(&view, &QAbstractItemView::clicked, [&proxy](const QModelIndex & index){
proxy.toggleRowSelection(index);
});
QPushButton clearSelection("Clear Selection");
QObject::connect(&clearSelection, &QPushButton::clicked, [&proxy]{ proxy.clearSelection(); });
layout.addWidget(&view);
layout.addWidget(&clearSelection);
w.show();
app.exec();
}
#include "main.moc"
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