如何在点之间画线并拉出这些点?

Raj*_*ddy 10 android drawing points

我想在视图上的点之间绘制线条,然后将这些点拉到所需位置,即使形状会发生变化.

我知道如何canvas.drawLine(10, 10, 90, 10, paint);使用这个绘制两点之间的线,我可以绘制点之间的线.

EDIT :这里我附上图片以便清楚解释,从保罗回答我现在能够画出点之间的界限,还有拉点的问题......

在此输入图像描述

Zai*_*ani 8

这是它的完成方式.假设你有自己的观点,请将这些观点全局化:

PointF topLeft = new PointF(10,10);
PointF topRight = new PointF(90,10);
PointF bottomLeft = new PointF(10,90);
PointF bottomRight = new PointF(90,90);
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你需要做的是围绕每个点做一个RectF.RectF越大,该点的触摸面积越大.

float sizeOfRect = 5f;
RectF topLeftTouchArea = new RectF(topLeft.x - sizeOfRect, topLeft.y - sizeOfRect, topLeft.x + sizeOfRect, topLeft.y + sizeOfRect);
//Do this for the other points too
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定义一些全局变量以跟踪用户在onTouch中执行的操作.一个int是被触摸的角落,另外四个是角落的标识符.

private final int NONE = -1, TOUCH_TOP_LEFT = 0, TOUCH_TOP_RIGHT = 1, TOUCH_BOT_LEFT = 2, TOUCH_BOT_RIGHT = 3;
int currentTouch = NONE;
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现在,在onTouch事件中,您可以检查用户正在触摸的位置,如下所示:

@Override
public boolean onTouchEvent(MotionEvent event) {
    switch (event.getAction()) {
    //The user just put their finger down.
    //We check to see which corner the user is touching
    //And set our global, currentTouch, to the appropriate constant.
    case MotionEvent.ACTION_DOWN:
        if (topLeftTouchArea.contains(event.getX(), event.getY()) {
            currentTouch = TOUCH_TOP_LEFT;
        } else if (topRightTouchArea.contains(event.getX(),event.getY()) {
            currentTouch = TOUCH_TOP_RIGHT;
        } else if (botLeftTouchArea.contains(event.getX(),event.getY()) {
            currentTouch = TOUCH_BOT_LEFT;
        } else if (botRightTouchArea.contains(event.getX(), event.getY()) {
            currentTouch = TOUCH_BOT_RIGHT;
        } else {
            return false; //Return false if user touches none of the corners
        }
        return true; //Return true if the user touches one of the corners
    //Now we know which corner the user is touching.
    //When the user moves their finger, we update the point to the user position and invalidate.
    case MotionEvent.ACTION_MOVE:
        switch (currentTouch) {
        case TOUCH_TOP_LEFT:
             topLeft.x = event.getX();
             topLeft.y = event.getY();
             //The bottom left x position has to move with the top left corner
             bottomLeft.x = topLeft.x;
             //The top right y position has to move with the top left corner
             topRight.y = topLeft.y;
             invalidate();
             return true;
        case TOUCH_TOP_RIGHT:
             topRight.x = event.getX();
             topRight.y = event.getY();
             //The top left y position has to move with the top right corner
             topLeft.y = topRight.y;
             //The bottom right x position has to move with the top right corner
             bottomRight.x = topRight.x;
             invalidate();
             return true;
        case TOUCH_BOT_LEFT:
             bottomLeft.x = event.getX();
             bottomLeft.y = event.getY();
             bottomRight.y = bottomLeft.y;
             topLeft.x = bottomLeft.x;
             invalidate();
             return true;
        case TOUCH_BOT_RIGHT:
             bottomRight.x = event.getX();
             bottomRight.y = event.getY();
             topRight.x = bottomRight.x;
             bottomLeft.y = bottomRight.y;
             invalidate();
             return true;
        }
        //We returned true for all of the above cases, because we used the event
        return false; //If currentTouch is none of the above cases, return false

    //Here the user lifts up their finger.
    //We update the points one last time, and set currentTouch to NONE.
    case MotionEvent.ACTION_UP:
        switch (currentTouch) {
        case TOUCH_TOP_LEFT:
             topLeft.x = event.getX();
             topLeft.y = event.getY();
             //The bottom left x position has to move with the top left corner
             bottomLeft.x = topLeft.x;
             //The top right y position has to move with the top left corner
             topRight.y = topLeft.y;
             invalidate();
             currentTouch = NONE;
             return true;
        case TOUCH_TOP_RIGHT:
             topRight.x = event.getX();
             topRight.y = event.getY();
             //The top left y position has to move with the top right corner
             topLeft.y = topRight.y;
             //The bottom right x position has to move with the top right corner
             bottomRight.x = topRight.x;
             invalidate();
             currentTouch = NONE;
             return true;
        case TOUCH_BOT_LEFT:
             bottomLeft.x = event.getX();
             bottomLeft.y = event.getY();
             bottomRight.y = bottomLeft.y;
             topLeft.x = bottomLeft.x;
             invalidate();
             currentTouch = NONE;
             return true;
        case TOUCH_BOT_RIGHT:
             bottomRight.x = event.getX();
             bottomRight.y = event.getY();
             topRight.x = bottomRight.x;
             bottomLeft.y = bottomRight.y;
             invalidate();
             currentTouch = NONE;
             return true;
        }
        return false;
    }
}
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这样做可以围绕你的点做一个矩形.想象一下在图片中的点周围绘制框.这些是由Rect对象创建的"触摸板".矩形的大小由sizeOfRect设置.在onTouchEvent中,它检查每个矩形对象以查看用户的触摸是否在矩形内,表示用户试图触摸该点.