Ale*_*ack 8 c++ performance stl intersection
在我的机器上(Quad core,8gb ram),运行Vista x64 Business,使用Visual Studio 2008 SP1,我试图非常快地交叉两组数字.
我在C++中实现了两种方法,在C#中实现了一种方法.到目前为止,C#方法更快,我想改进C++方法,因此它比C#更快,我希望C++可以做到.
这是C#输出:(发布版本)
Found the intersection 1000 times, in 4741.407 ms
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以下是两种不同方法(Release x64 build)的初始C++输出:
Found the intersection (using unordered_map) 1000 times, in 21580.7ms
Found the intersection (using set_intersection) 1000 times, in 22366.6ms
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这是最新的C++输出,有三种方法(Release x64 build):
最新基准:
Found the intersection of 504 values (using unordered_map) 1000 times, in 28827.6ms
Found the intersection of 495 values (using set_intersection) 1000 times, in 9817.69ms
Found the intersection of 504 values (using unordered_set) 1000 times, in 24769.1ms
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因此,set_intersection方法现在比C#慢约2倍,但比初始C++方法快2倍.
最新的C++代码:
Code:
// MapPerformance.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <hash_map>
#include <vector>
#include <iostream>
#include <time.h>
#include <algorithm>
#include <set>
#include <unordered_set>
#include <boost\unordered\unordered_map.hpp>
#include "timer.h"
using namespace std;
using namespace stdext;
using namespace boost;
using namespace tr1;
int runIntersectionTest2(const vector<int>& set1, const vector<int>& set2)
{
// hash_map<int,int> theMap;
// map<int,int> theMap;
unordered_set<int> theSet;
theSet.insert( set1.begin(), set1.end() );
int intersectionSize = 0;
vector<int>::const_iterator set2_end = set2.end();
for ( vector<int>::const_iterator iterator = set2.begin(); iterator != set2_end; ++iterator )
{
if ( theSet.find(*iterator) != theSet.end() )
{
intersectionSize++;
}
}
return intersectionSize;
}
int runIntersectionTest(const vector<int>& set1, const vector<int>& set2)
{
// hash_map<int,int> theMap;
// map<int,int> theMap;
unordered_map<int,int> theMap;
vector<int>::const_iterator set1_end = set1.end();
// Now intersect the two sets by populating the map
for ( vector<int>::const_iterator iterator = set1.begin(); iterator != set1_end; ++iterator )
{
int value = *iterator;
theMap[value] = 1;
}
int intersectionSize = 0;
vector<int>::const_iterator set2_end = set2.end();
for ( vector<int>::const_iterator iterator = set2.begin(); iterator != set2_end; ++iterator )
{
int value = *iterator;
unordered_map<int,int>::iterator foundValue = theMap.find(value);
if ( foundValue != theMap.end() )
{
theMap[value] = 2;
intersectionSize++;
}
}
return intersectionSize;
}
int runSetIntersection(const vector<int>& set1_unsorted, const vector<int>& set2_unsorted)
{
// Create two vectors
std::vector<int> set1(set1_unsorted.size());
std::vector<int> set2(set2_unsorted.size());
// Copy the unsorted data into them
std::copy(set1_unsorted.begin(), set1_unsorted.end(), set1.begin());
std::copy(set2_unsorted.begin(), set2_unsorted.end(), set2.begin());
// Sort the data
sort(set1.begin(),set1.end());
sort(set2.begin(),set2.end());
vector<int> intersection;
intersection.reserve(1000);
set_intersection(set1.begin(),set1.end(), set2.begin(), set2.end(), back_inserter(intersection));
return intersection.size();
}
void createSets( vector<int>& set1, vector<int>& set2 )
{
srand ( time(NULL) );
set1.reserve(100000);
set2.reserve(1000);
// Create 100,000 values for set1
for ( int i = 0; i < 100000; i++ )
{
int value = 1000000000 + i;
set1.push_back(value);
}
// Try to get half of our values intersecting
float ratio = 200000.0f / RAND_MAX;
// Create 1,000 values for set2
for ( int i = 0; i < 1000; i++ )
{
int random = rand() * ratio + 1;
int value = 1000000000 + random;
set2.push_back(value);
}
// Make sure set1 is in random order (not sorted)
random_shuffle(set1.begin(),set1.end());
}
int _tmain(int argc, _TCHAR* argv[])
{
int intersectionSize = 0;
vector<int> set1, set2;
createSets( set1, set2 );
Timer timer;
for ( int i = 0; i < 1000; i++ )
{
intersectionSize = runIntersectionTest(set1, set2);
}
timer.Stop();
cout << "Found the intersection of " << intersectionSize << " values (using unordered_map) 1000 times, in " << timer.GetMilliseconds() << "ms" << endl;
timer.Reset();
for ( int i = 0; i < 1000; i++ )
{
intersectionSize = runSetIntersection(set1,set2);
}
timer.Stop();
cout << "Found the intersection of " << intersectionSize << " values (using set_intersection) 1000 times, in " << timer.GetMilliseconds() << "ms" << endl;
timer.Reset();
for ( int i = 0; i < 1000; i++ )
{
intersectionSize = runIntersectionTest2(set1,set2);
}
timer.Stop();
cout << "Found the intersection of " << intersectionSize << " values (using unordered_set) 1000 times, in " << timer.GetMilliseconds() << "ms" << endl;
getchar();
return 0;
}
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C#代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DictionaryPerformance
{
class Program
{
static void Main(string[] args)
{
List<int> set1 = new List<int>(100000);
List<int> set2 = new List<int>(1000);
// Create 100,000 values for set1
for (int i = 0; i < 100000; i++)
{
int value = 1000000000 + i;
set1.Add(value);
}
Random random = new Random(DateTime.Now.Millisecond);
// Create 1,000 values for set2
for (int i = 0; i < 1000; i++)
{
int value = 1000000000 + (random.Next() % 200000 + 1);
set2.Add(value);
}
long start = System.Diagnostics.Stopwatch.GetTimestamp();
for (int i = 0; i < 1000; i++)
{
runIntersectionTest(set1,set2);
}
long duration = System.Diagnostics.Stopwatch.GetTimestamp() - start;
Console.WriteLine(String.Format("Found the intersection 1000 times, in {0} ms", ((float) duration * 1000.0f) / System.Diagnostics.Stopwatch.Frequency));
Console.ReadKey();
}
static int runIntersectionTest(List<int> set1, List<int> set2)
{
Dictionary<int,int> theMap = new Dictionary<int,int>(100000);
// Now intersect the two sets by populating the map
foreach( int value in set1 )
{
theMap[value] = 1;
}
int intersectionSize = 0;
foreach ( int value in set2 )
{
int count;
if ( theMap.TryGetValue(value, out count ) )
{
theMap[value] = 2;
intersectionSize++;
}
}
return intersectionSize;
}
}
}
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C++代码:
// MapPerformance.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <hash_map>
#include <vector>
#include <iostream>
#include <time.h>
#include <algorithm>
#include <set>
#include <boost\unordered\unordered_map.hpp>
#include "timer.h"
using namespace std;
using namespace stdext;
using namespace boost;
int runIntersectionTest(vector<int> set1, vector<int> set2)
{
// hash_map<int,int> theMap;
// map<int,int> theMap;
unordered_map<int,int> theMap;
// Now intersect the two sets by populating the map
for ( vector<int>::iterator iterator = set1.begin(); iterator != set1.end(); iterator++ )
{
int value = *iterator;
theMap[value] = 1;
}
int intersectionSize = 0;
for ( vector<int>::iterator iterator = set2.begin(); iterator != set2.end(); iterator++ )
{
int value = *iterator;
unordered_map<int,int>::iterator foundValue = theMap.find(value);
if ( foundValue != theMap.end() )
{
theMap[value] = 2;
intersectionSize++;
}
}
return intersectionSize;
}
int runSetIntersection(set<int> set1, set<int> set2)
{
set<int> intersection;
set_intersection(set1.begin(),set1.end(), set2.begin(), set2.end(), inserter(intersection, intersection.end()));
return intersection.size();
}
int _tmain(int argc, _TCHAR* argv[])
{
srand ( time(NULL) );
vector<int> set1;
vector<int> set2;
set1.reserve(10000);
set2.reserve(1000);
// Create 100,000 values for set1
for ( int i = 0; i < 100000; i++ )
{
int value = 1000000000 + i;
set1.push_back(value);
}
// Create 1,000 values for set2
for ( int i = 0; i < 1000; i++ )
{
int random = rand() % 200000 + 1;
random *= 10;
int value = 1000000000 + random;
set2.push_back(value);
}
Timer timer;
for ( int i = 0; i < 1000; i++ )
{
runIntersectionTest(set1, set2);
}
timer.Stop();
cout << "Found the intersection (using unordered_map) 1000 times, in " << timer.GetMilliseconds() << "ms" << endl;
set<int> set21;
set<int> set22;
// Create 100,000 values for set1
for ( int i = 0; i < 100000; i++ )
{
int value = 1000000000 + i;
set21.insert(value);
}
// Create 1,000 values for set2
for ( int i = 0; i < 1000; i++ )
{
int random = rand() % 200000 + 1;
random *= 10;
int value = 1000000000 + random;
set22.insert(value);
}
timer.Reset();
for ( int i = 0; i < 1000; i++ )
{
runSetIntersection(set21,set22);
}
timer.Stop();
cout << "Found the intersection (using set_intersection) 1000 times, in " << timer.GetMilliseconds() << "ms" << endl;
getchar();
return 0;
}
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好的,这是最新的,有一些变化:
C++(Release,x64)结果:
Found the intersection of 503 values (using unordered_map) 1000 times, in 35131.1ms
Found the intersection of 494 values (using set_intersection) 1000 times, in 10317ms
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所以它比C#慢2倍.@Jalf:你得到了一些非常快的数字,这里有什么我做错了吗?
C++代码:
// MapPerformance.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <hash_map>
#include <vector>
#include <iostream>
#include <time.h>
#include <algorithm>
#include <set>
#include <boost\unordered\unordered_map.hpp>
#include "timer.h"
using namespace std;
using namespace stdext;
using namespace boost;
int runIntersectionTest(const vector<int>& set1, const vector<int>& set2)
{
// hash_map<int,int> theMap;
// map<int,int> theMap;
unordered_map<int,int> theMap;
vector<int>::const_iterator set1_end = set1.end();
// Now intersect the two sets by populating the map
for ( vector<int>::const_iterator iterator = set1.begin(); iterator != set1_end; ++iterator )
{
int value = *iterator;
theMap[value] = 1;
}
int intersectionSize = 0;
vector<int>::const_iterator set2_end = set2.end();
for ( vector<int>::const_iterator iterator = set2.begin(); iterator != set2_end; ++iterator )
{
int value = *iterator;
unordered_map<int,int>::iterator foundValue = theMap.find(value);
if ( foundValue != theMap.end() )
{
theMap[value] = 2;
intersectionSize++;
}
}
return intersectionSize;
}
int runSetIntersection(const vector<int> set1_unsorted, const vector<int> set2_unsorted)
{
// Create two vectors
std::vector<int> set1(set1_unsorted.size());
std::vector<int> set2(set2_unsorted.size());
// Copy the unsorted data into them
std::copy(set1_unsorted.begin(), set1_unsorted.end(), set1.begin());
std::copy(set2_unsorted.begin(), set2_unsorted.end(), set2.begin());
// Sort the data
sort(set1.begin(),set1.end());
sort(set2.begin(),set2.end());
vector<int> intersection;
intersection.reserve(1000);
set_intersection(set1.begin(),set1.end(), set2.begin(), set2.end(), inserter(intersection, intersection.end()));
return intersection.size();
}
void createSets( vector<int>& set1, vector<int>& set2 )
{
srand ( time(NULL) );
set1.reserve(100000);
set2.reserve(1000);
// Create 100,000 values for set1
for ( int i = 0; i < 100000; i++ )
{
int value = 1000000000 + i;
set1.push_back(value);
}
// Try to get half of our values intersecting
float ratio = 200000.0f / RAND_MAX;
// Create 1,000 values for set2
for ( int i = 0; i < 1000; i++ )
{
int random = rand() * ratio + 1;
int value = 1000000000 + random;
set2.push_back(value);
}
// Make sure set1 is in random order (not sorted)
random_shuffle(set1.begin(),set1.end());
}
int _tmain(int argc, _TCHAR* argv[])
{
int intersectionSize = 0;
vector<int> set1, set2;
createSets( set1, set2 );
Timer timer;
for ( int i = 0; i < 1000; i++ )
{
intersectionSize = runIntersectionTest(set1, set2);
}
timer.Stop();
cout << "Found the intersection of " << intersectionSize << " values (using unordered_map) 1000 times, in " << timer.GetMilliseconds() << "ms" << endl;
timer.Reset();
for ( int i = 0; i < 1000; i++ )
{
intersectionSize = runSetIntersection(set1,set2);
}
timer.Stop();
cout << "Found the intersection of " << intersectionSize << " values (using set_intersection) 1000 times, in " << timer.GetMilliseconds() << "ms" << endl;
getchar();
return 0;
}
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jal*_*alf 27
您的测试有几个问题.
首先,您不是测试集合交集,而是"创建几个数组,用随机数填充它们,然后执行集合交集".你应该只对你真正感兴趣的代码部分计时.即使你想要做那些事情,也不应该在这里进行基准测试.一次测量一件事,以减少不确定性.如果您希望C++实现更好地执行,首先需要知道它的哪个部分比预期慢.这意味着您必须将设置代码与交叉点测试分开.
其次,您应该多次运行测试以考虑可能的缓存效果和其他不确定性.(并且可能输出一个总时间,例如1000次运行,而不是每次运行的单独时间.这样,您可以减少定时器的不确定性,这可能具有有限的分辨率并且在0-20ms范围内使用时报告不准确的结果.
此外,据我可以从文档中读取,set_intersection的输入应该排序,set2不会.似乎没有理由使用unordered_map,什么时候unordered_set会更好地匹配你正在做的事情.
关于被需要设置代码,请注意,你可能并不需要填充的载体才能运行的交集.你自己的实现和set_intersection迭代器的工作都已经完成,所以你可以简单地将它们传递给你的输入已经存在的数据结构中的一对迭代器.
关于您的代码的一些更具体的评论:
++iterator而不是iterator++unordered_set(not unordered_map)进行实验编辑:
我没有尝试过你的C#版本,所以我无法正确比较这些数字,但这是我修改过的测试.每个运行1000次,Core 2 Quad 2.5GHz,4GB RAM:
std::set_intersection on std::set: 2606ms
std::set_intersection on tr1::unordered_set: 1014ms
std::set_intersection on sorted vectors: 171ms
std::set_intersection on unsorted vectors: 10140ms
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最后一个有点不公平,因为它必须复制和排序向量.理想情况下,只有排序应该是基准的一部分.我尝试创建一个使用1000个未排序向量的数组的版本(所以我不必在每次迭代中复制未排序的数据),但性能大致相同或稍差,因为这会导致持续缓存未命中,所以我又回到了这个版本
我的代码:
#define _SECURE_SCL 0
#include <ctime>
#include <vector>
#include <set>
#include <iostream>
#include <algorithm>
#include <unordered_set>
#include <windows.h>
template <typename T, typename OutIter>
void stl_intersect(const T& set1, const T& set2, OutIter out){
std::set_intersection(set1.begin(), set1.end(), set2.begin(), set2.end(), out);
}
template <typename T, typename OutIter>
void sort_stl_intersect(T& set1, T& set2, OutIter out){
std::sort(set1.begin(), set1.end());
std::sort(set2.begin(), set2.end());
std::set_intersection(set1.begin(), set1.end(), set2.begin(), set2.end(), out);
}
template <typename T>
void init_sorted_vec(T first, T last){
for ( T cur = first; cur != last; ++cur)
{
int i = cur - first;
int value = 1000000000 + i;
*cur = value;
}
}
template <typename T>
void init_unsorted_vec(T first, T last){
for ( T cur = first; cur != last; ++cur)
{
int i = rand() % 200000 + 1;
i *= 10;
int value = 1000000000 + i;
*cur = value;
}
}
struct resize_and_shuffle {
resize_and_shuffle(int size) : size(size) {}
void operator()(std::vector<int>& vec){
vec.resize(size);
}
int size;
};
int main()
{
srand ( time(NULL) );
std::vector<int> out(100000);
std::vector<int> sortedvec1(100000);
std::vector<int> sortedvec2(1000);
init_sorted_vec(sortedvec1.begin(), sortedvec1.end());
init_unsorted_vec(sortedvec2.begin(), sortedvec2.end());
std::sort(sortedvec2.begin(), sortedvec2.end());
std::vector<int> unsortedvec1(sortedvec1.begin(), sortedvec1.end());
std::vector<int> unsortedvec2(sortedvec2.begin(), sortedvec2.end());
std::random_shuffle(unsortedvec1.begin(), unsortedvec1.end());
std::random_shuffle(unsortedvec2.begin(), unsortedvec2.end());
std::vector<int> vecs1[1000];
std::vector<int> vecs2[1000];
std::fill(vecs1, vecs1 + 1000, unsortedvec1);
std::fill(vecs2, vecs2 + 1000, unsortedvec2);
std::set<int> set1(sortedvec1.begin(), sortedvec1.end());
std::set<int> set2(sortedvec2.begin(), sortedvec2.end());
std::tr1::unordered_set<int> uset1(sortedvec1.begin(), sortedvec1.end());
std::tr1::unordered_set<int> uset2(sortedvec2.begin(), sortedvec2.end());
DWORD start, stop;
DWORD delta[4];
start = GetTickCount();
for (int i = 0; i < 1000; ++i){
stl_intersect(set1, set2, out.begin());
}
stop = GetTickCount();
delta[0] = stop - start;
start = GetTickCount();
for (int i = 0; i < 1000; ++i){
stl_intersect(uset1, uset2, out.begin());
}
stop = GetTickCount();
delta[1] = stop - start;
start = GetTickCount();
for (int i = 0; i < 1000; ++i){
stl_intersect(sortedvec1, sortedvec2, out.begin());
}
stop = GetTickCount();
delta[2] = stop - start;
start = GetTickCount();
for (int i = 0; i < 1000; ++i){
sort_stl_intersect(vecs1[i], vecs1[i], out.begin());
}
stop = GetTickCount();
delta[3] = stop - start;
std::cout << "std::set_intersection on std::set: " << delta[0] << "ms\n";
std::cout << "std::set_intersection on tr1::unordered_set: " << delta[1] << "ms\n";
std::cout << "std::set_intersection on sorted vectors: " << delta[2] << "ms\n";
std::cout << "std::set_intersection on unsorted vectors: " << delta[3] << "ms\n";
return 0;
}
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没有理由为什么C++应该总是比C#更快.C#具有一些关键优势,需要在C++中与之竞争.我能想到的主要原因是动态分配在.NET-land中非常便宜.每次C++向量,set或unordered_set(或任何其他容器)都必须调整大小或扩展时,这是一个非常昂贵的malloc操作.在.NET中,堆分配只不过是为指针添加偏移量.
因此,如果您希望C++版本竞争,您可能必须解决这个问题,允许您的容器调整大小而不必执行实际的堆分配,可能是通过为容器使用自定义分配器(也许boost :: pool可能是一个好的打赌,或者你可以尝试自己动手)
另一个问题是set_difference只能处理排序的输入,并且为了重现涉及排序的测试结果,我们必须在每次迭代中制作未排序数据的新副本,这是昂贵的(尽管再次使用自定义分配器将有助于很多).我不知道您的输入采用何种形式,但您可以直接对输入进行排序,而无需复制,然后set_difference直接在其上运行.(如果你的输入至少是一个数组或一个STL容器,这很容易做到.)
STL的一个主要优点是它非常灵活,几乎可以在任何输入序列上工作.在C#中,你几乎必须输入复制到一个List或者什么的,但在C++中,你可能能够与运行逃脱std::sort,并set_intersection在原始输入.
最后,当然,尝试通过分析器运行代码,并确切地查看花费的时间.您可能还想尝试通过GCC运行代码.我的印象是,MSVC中的STL性能有时有点古怪.可能值得在另一个编译器下测试,看看你是否在那里得到类似的时序.
最后,您可能会发现这些博客文章与C++与C#的性能相关:http: //blogs.msdn.com/ricom/archive/2005/05/10/416151.aspx
那些士气基本上是肯定的,你可以在C++中获得更好的表现,但这是一项令人惊讶的工作量.
我立即看到的一个问题是你是按值传递C++中的集合,而不是通过const引用.因此,每次传递它们时都要复制它们!
另外,我不会使用一组作为目标set_intersection.我会用类似的东西
int runSetIntersection(const set<int>& set1, const set<int>& set2)
{
vector<int> intersection;
intersection.reserve(10000) // or whatever the max is
set_intersection(set1.begin(),set1.end(), set2.begin(), set2.end(), back_inserter(intersection));
return intersection.size();
}
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但是,此代码仍在函数内部分配.会更快
int runSetIntersection(const set<int>& set1, const set<int>& set2, vector<int>& scratch)
{
scratch.reserve(10000) // or whatever the max is
set_intersection(set1.begin(),set1.end(), set2.begin(), set2.end(), back_inserter(scratch));
return scratch.size();
}
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然后在启动计时器之前分配暂存.
但是,如果你只是寻找大小,手写的for循环,结合set :: find可能会给出更好的结果.
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