dvi*_*ira 5 iphone ipad ios avplayer
我有一些非常奇怪的问题AVPlayer.我有一个非常简单的音乐播放器(从iTunes商店流式传输样本音乐)在模拟器上正确使用它(iPhone和iPad都带有iOS 5.1),但它在真实设备上表现异常.
在带有iOS 5.1.1的iPad 2上,即使我将耳机连接到设备,它也能正常播放.但是一旦我断开它们就不会通过扬声器发出声音(即使我再次连接它们,我也可以听这首歌).
在安装了iOS 5.1的iPhone 4上,它似乎无法通过扬声器播放,但我可以通过耳机收听音乐.虽然它似乎没有通过扬声器播放,我可以偶尔听到音乐播放的短暂时间(并且可以确认它实际上正在播放,因为我的UI响应相应)虽然它似乎是随机的.
我正在使用,AVPlayer因为它似乎符合要求.我应该使用其他图书馆吗?我需要手动路由声音吗?为什么我遇到这些类型的问题?我正确使用音频会话吗?
Media.h:
#import <Foundation/Foundation.h>
#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioToolbox.h>
#define NOT_PLAYING -1
@protocol MediaDelegate <NSObject>
@optional
- (void) didEndPlayingAtIndex:(int) index;
- (void) startedToPlayAtIndex:(int) index;
- (void) stoppedToPlayAtIndex:(int) index;
- (void) startedToPlayAtIndex:(int) to fromIndex:(int) from;
- (void) pausedAtIndex:(int) index;
@end
@interface Media : NSObject <AVAudioSessionDelegate>
@property (nonatomic, assign) int currentItem;
@property (nonatomic, strong) NSURL *url;
@property (nonatomic, strong) AVPlayer *player;
@property (nonatomic, assign) id<MediaDelegate> delegate;
- (void) toggle:(int) index;
- (void) stop;
@end
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Media.m:
#import "Media.h"
@implementation Media
@synthesize currentItem;
@synthesize player;
@synthesize delegate;
@synthesize url;
- (id)init
{
self = [super init];
if (self) {
NSError *activationError = nil;
NSError *setCategoryError = nil;
AVAudioSession *session = [AVAudioSession sharedInstance];
session.delegate = self;
[session setActive:YES error:&activationError];
[session setCategory:AVAudioSessionCategoryPlayback error:&setCategoryError];
if(activationError || setCategoryError)
NSLog(@"ERROR: %@, %@",activationError,setCategoryError);
self.currentItem = NOT_PLAYING;
}
return self;
}
- (void)dealloc{
NSError *activationError = nil;
[[AVAudioSession sharedInstance] setActive:NO error:&activationError];
if(activationError)
NSLog(@"ERROR: %@",activationError);
[self.player removeObserver:self forKeyPath:@"status"];
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
switch (player.status) {
case AVPlayerItemStatusReadyToPlay:
[self.player play];
if([self.delegate respondsToSelector:@selector(startedToPlayAtIndex:)])
[self.delegate startedToPlayAtIndex:self.currentItem];
break;
default:
break;
}
}
- (void) toggle:(int) index{
if (self.currentItem == NOT_PLAYING) {
self.player = [AVPlayer playerWithPlayerItem:[AVPlayerItem playerItemWithURL:self.url]];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(didEnd:)
name:AVPlayerItemDidPlayToEndTimeNotification
object:self.player];
self.currentItem = index;
[self.player addObserver:self forKeyPath:@"status" options:0 context:nil];
}
else {
if (self.currentItem == index) {
[self.player pause];
if([self.delegate respondsToSelector:@selector(stoppedToPlayAtIndex:)])
[self.delegate stoppedToPlayAtIndex:index];
self.currentItem = NOT_PLAYING;
[self.player removeObserver:self forKeyPath:@"status"];
self.player = nil;
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
else{
[self.player replaceCurrentItemWithPlayerItem:[AVPlayerItem playerItemWithURL:self.url]];
if([self.delegate respondsToSelector:@selector(startedToPlayAtIndex:fromIndex:)])
[self.delegate startedToPlayAtIndex:index fromIndex:self.currentItem];
self.currentItem = index;
}
}
}
- (void) stop{
[self.player pause];
if([self.delegate respondsToSelector:@selector(stoppedToPlayAtIndex:)])
[self.delegate stoppedToPlayAtIndex:self.currentItem];
}
-(void) didEnd:(id)sender{
if([self.delegate respondsToSelector:@selector(didEndPlayingAtIndex:)])
[self.delegate didEndPlayingAtIndex:self.currentItem];
self.currentItem = NOT_PLAYING;
[self.player removeObserver:self forKeyPath:@"status"];
self.player = nil;
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
#pragma mark - AVAudioSession delegate
-(void)beginInterruption{
NSLog(@"Interruption");
if(self.currentItem != NOT_PLAYING){
[self.player pause];
if([self.delegate respondsToSelector:@selector(pausedAtIndex:)])
[self.delegate pausedAtIndex:self.currentItem];
}
}
-(void)endInterruption{
NSLog(@"Ended interruption");
if(self.currentItem != NOT_PLAYING){
[self.player play];
if([self.delegate respondsToSelector:@selector(startedToPlayAtIndex:)])
[self.delegate startedToPlayAtIndex:self.currentItem];
}
}
@end
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看来您在正确的音频路由方面存在问题。我建议添加音频路由更改侦听器回调。首先声明一个方法:
void audioRouteChangeListenerCallback(void *inUserData, AudioSessionPropertyID inPropertyID, UInt32 inPropertyValueSize, const void *inPropertyValue);
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然后在你的 init 方法中添加一个回调:
// Prevent from audio issues when you pull out earphone
AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, audioRouteChangeListenerCallback, (__bridge void *)(self));
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最后,添加回调实现:
void audioRouteChangeListenerCallback(void *inUserData, AudioSessionPropertyID inPropertyID, UInt32 inPropertyValueSize, const void *inPropertyValue) {
if (inPropertyID != kAudioSessionProperty_AudioRouteChange) {
return;
}
CFDictionaryRef routeChangeDictionary = inPropertyValue;
CFNumberRef routeChangeReasonRef = CFDictionaryGetValue(routeChangeDictionary, CFSTR(kAudioSession_AudioRouteChangeKey_Reason));
SInt32 routeChangeReason;
CFNumberGetValue(routeChangeReasonRef, kCFNumberSInt32Type, &routeChangeReason);
if (routeChangeReason == kAudioSessionRouteChangeReason_OldDeviceUnavailable) {
// Headset is unplugged..
NSLog(@"Headset is unplugged..");
// Delayed play: 0.5 s.
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
[CORE.player play]; // NOTE: change this line according your current player implementation
NSLog(@"resumed play");
});
}
if (routeChangeReason == kAudioSessionRouteChangeReason_NewDeviceAvailable) {
// Headset is plugged in..
NSLog(@"Headset is plugged in..");
}
}
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希望这有帮助!至少对于其他人来说,这会是有帮助的提示。
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