iOS AVPlayer流媒体音乐问题

dvi*_*ira 5 iphone ipad ios avplayer

我有一些非常奇怪的问题AVPlayer.我有一个非常简单的音乐播放器(从iTunes商店流式传输样本音乐)在模拟器上正确使用它(iPhone和iPad都带有iOS 5.1),但它在真实设备上表现异常.

在带有iOS 5.1.1的iPad 2上,即使我将耳机连接到设备,它也能正常播放.但是一旦我断开它们就不会通过扬声器发出声音(即使我再次连接它们,我也可以听这首歌).

在安装了iOS 5.1的iPhone 4上,它似乎无法通过扬声器播放,但我可以通过耳机收听音乐.虽然它似乎没有通过扬声器播放,我可以偶尔听到音乐播放的短暂时间(并且可以确认它实际上正在播放,因为我的UI响应相应)虽然它似乎是随机的.

我正在使用,AVPlayer因为它似乎符合要求.我应该使用其他图书馆吗?我需要手动路由声音吗?为什么我遇到这些类型的问题?我正确使用音频会话吗?

Media.h:

#import <Foundation/Foundation.h>
#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioToolbox.h>

#define NOT_PLAYING -1

@protocol MediaDelegate <NSObject>
@optional
- (void) didEndPlayingAtIndex:(int) index;
- (void) startedToPlayAtIndex:(int) index;
- (void) stoppedToPlayAtIndex:(int) index;
- (void) startedToPlayAtIndex:(int) to fromIndex:(int) from;
- (void) pausedAtIndex:(int) index;
@end

@interface Media : NSObject <AVAudioSessionDelegate>

@property (nonatomic, assign) int currentItem;
@property (nonatomic, strong) NSURL *url;
@property (nonatomic, strong) AVPlayer *player;
@property (nonatomic, assign) id<MediaDelegate> delegate;

- (void) toggle:(int) index;
- (void) stop;

@end
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Media.m:

#import "Media.h"

@implementation Media

@synthesize currentItem;
@synthesize player;
@synthesize delegate;
@synthesize url;

- (id)init
{
    self = [super init];
    if (self) {
        NSError *activationError = nil;
        NSError *setCategoryError = nil;
        AVAudioSession *session = [AVAudioSession sharedInstance];
        session.delegate = self;
        [session setActive:YES error:&activationError];
        [session setCategory:AVAudioSessionCategoryPlayback error:&setCategoryError];

        if(activationError || setCategoryError)
            NSLog(@"ERROR: %@, %@",activationError,setCategoryError);

        self.currentItem = NOT_PLAYING;
    }
    return self;
}

- (void)dealloc{
    NSError *activationError = nil;
    [[AVAudioSession sharedInstance] setActive:NO error:&activationError];

    if(activationError)
        NSLog(@"ERROR: %@",activationError);

    [self.player removeObserver:self forKeyPath:@"status"];
}

- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{    
    switch (player.status) {
        case AVPlayerItemStatusReadyToPlay:
            [self.player play];
            if([self.delegate respondsToSelector:@selector(startedToPlayAtIndex:)])
                [self.delegate startedToPlayAtIndex:self.currentItem];
            break;
        default:
            break;
    }
}

- (void) toggle:(int) index{
    if (self.currentItem == NOT_PLAYING) {
        self.player = [AVPlayer playerWithPlayerItem:[AVPlayerItem playerItemWithURL:self.url]];
        [[NSNotificationCenter defaultCenter] addObserver:self
                                                 selector:@selector(didEnd:)
                                                     name:AVPlayerItemDidPlayToEndTimeNotification 
                                                   object:self.player];
        self.currentItem = index;
        [self.player addObserver:self forKeyPath:@"status" options:0 context:nil];
    }
    else {
        if (self.currentItem == index) {
            [self.player pause];
            if([self.delegate respondsToSelector:@selector(stoppedToPlayAtIndex:)])
                [self.delegate stoppedToPlayAtIndex:index];
            self.currentItem = NOT_PLAYING;
            [self.player removeObserver:self forKeyPath:@"status"];
            self.player = nil;
            [[NSNotificationCenter defaultCenter] removeObserver:self];
        }
        else{
            [self.player replaceCurrentItemWithPlayerItem:[AVPlayerItem playerItemWithURL:self.url]];
            if([self.delegate respondsToSelector:@selector(startedToPlayAtIndex:fromIndex:)])
                [self.delegate startedToPlayAtIndex:index fromIndex:self.currentItem];
            self.currentItem = index;
        }
    }
}

- (void) stop{
    [self.player pause];
    if([self.delegate respondsToSelector:@selector(stoppedToPlayAtIndex:)])
        [self.delegate stoppedToPlayAtIndex:self.currentItem];
}

-(void) didEnd:(id)sender{
    if([self.delegate respondsToSelector:@selector(didEndPlayingAtIndex:)])
        [self.delegate didEndPlayingAtIndex:self.currentItem];
    self.currentItem = NOT_PLAYING;
    [self.player removeObserver:self forKeyPath:@"status"];
    self.player = nil;
    [[NSNotificationCenter defaultCenter] removeObserver:self];
}

#pragma mark - AVAudioSession delegate

-(void)beginInterruption{
    NSLog(@"Interruption");
    if(self.currentItem != NOT_PLAYING){
        [self.player pause];
        if([self.delegate respondsToSelector:@selector(pausedAtIndex:)])
            [self.delegate pausedAtIndex:self.currentItem];
    }
}

-(void)endInterruption{
    NSLog(@"Ended interruption");
    if(self.currentItem != NOT_PLAYING){
        [self.player play];
        if([self.delegate respondsToSelector:@selector(startedToPlayAtIndex:)])
            [self.delegate startedToPlayAtIndex:self.currentItem];
    }
}

@end
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Art*_*caj 0

看来您在正确的音频路由方面存在问题。我建议添加音频路由更改侦听器回调。首先声明一个方法:

void audioRouteChangeListenerCallback(void *inUserData, AudioSessionPropertyID inPropertyID, UInt32 inPropertyValueSize, const void *inPropertyValue);
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然后在你的 init 方法中添加一个回调:

// Prevent from audio issues when you pull out earphone
AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, audioRouteChangeListenerCallback, (__bridge void *)(self));
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最后,添加回调实现:

void audioRouteChangeListenerCallback(void *inUserData, AudioSessionPropertyID inPropertyID, UInt32 inPropertyValueSize, const void *inPropertyValue) {
    if (inPropertyID != kAudioSessionProperty_AudioRouteChange) {
        return;
    }

    CFDictionaryRef routeChangeDictionary = inPropertyValue;
    CFNumberRef     routeChangeReasonRef  = CFDictionaryGetValue(routeChangeDictionary, CFSTR(kAudioSession_AudioRouteChangeKey_Reason));
    SInt32          routeChangeReason;
    CFNumberGetValue(routeChangeReasonRef, kCFNumberSInt32Type, &routeChangeReason);

    if (routeChangeReason == kAudioSessionRouteChangeReason_OldDeviceUnavailable) {
        // Headset is unplugged..
        NSLog(@"Headset is unplugged..");
        // Delayed play: 0.5 s.
        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
            [CORE.player play]; // NOTE: change this line according your current player implementation
            NSLog(@"resumed play");
        });
    }
    if (routeChangeReason == kAudioSessionRouteChangeReason_NewDeviceAvailable) {
        // Headset is plugged in..
        NSLog(@"Headset is plugged in..");
    }
}
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希望这有帮助!至少对于其他人来说,这会是有帮助的提示。