Blu*_*eft 10 c c# pinvoke multithreading
我有一些使用单个全局变量的简单C代码.显然这不是线程安全的,所以当我使用P/invoke从C#中的多个线程调用它时,事情搞砸了.
如何为每个线程单独导入此函数,还是使其线程安全?
我尝试声明变量__declspec(thread),但这导致程序崩溃.我也试过制作C++/CLI类,但它不允许成员函数__declspec(naked),我需要(我使用的是内联汇编).我编写多线程C++代码并不是很有经验,所以我可能会遗漏一些东西.
这是一些示例代码:
C#
[DllImport("MyDll.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int SomeFunction(int parameter1, int parameter2);
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C++
extern "C"
{
int someGlobalVariable;
int __declspec(naked) _someFunction(int parameter1, int parameter2)
{
__asm
{
//someGlobalVariable read/written here
}
}
int __declspec(dllexport) SomeFunction(int parameter1, int parameter2)
{
return _someFunction(parameter1, parameter2);
}
}
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[编辑]:结果SomeFunction()必须以某种规定的顺序为基础someGlobalVariable (例如,考虑一个PRNG,someGlobalVariable作为内部状态).因此,使用互斥锁或其他类型的锁不是一个选项 - 每个线程必须有自己的副本someGlobalVariable.
一种常见的模式是
C#端看起来像这样:
用法:
var state = new ThreadLocal<SomeSafeHandle>(NativeMethods.CreateSomeState);
Parallel.For(0, 100, i =>
{
var result = NativeMethods.SomeFunction(state.Value, i, 42);
Console.WriteLine(result);
});
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声明:
internal static class NativeMethods
{
[DllImport("MyDll.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern SomeSafeHandle CreateSomeState();
[DllImport("MyDll.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int SomeFunction(SomeSafeHandle handle,
int parameter1,
int parameter2);
[DllImport("MyDll.dll", CallingConvention = CallingConvention.Cdecl)]
internal static extern int FreeSomeState(IntPtr handle);
}
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SafeHandle魔术:
[SecurityPermission(SecurityAction.InheritanceDemand, UnmanagedCode = true)]
[SecurityPermission(SecurityAction.Demand, UnmanagedCode = true)]
internal class SomeSafeHandle : SafeHandle
{
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
public SomeSafeHandle()
: base(IntPtr.Zero, true)
{
}
public override bool IsInvalid
{
get { return this.handle == IntPtr.Zero; }
}
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
protected override bool ReleaseHandle()
{
return NativeMethods.FreeSomeState(this.handle) == 0;
}
}
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