我已经创建了一个蛇和梯子游戏,它运行良好,但现在我想添加一点修改它.我希望每个球员都有两个球员而不是一个球员.现在新的规则变成了,同一个玩家的两个部分可以占据同一个方格,因此我需要一种方法来在同一个方格中显示它们.我使用JLable来识别每个方块,但现在我希望每个方块都能容纳多个方块.也就是说,如果一个正方形被多个部分占用,则用户必须能够点击一个部分并仅选择该部分.有没有办法将square/JLable分成几个正方形/ JLabel?我不确定JLabel是否最好在这里使用...有什么建议吗???
在这里尝试这个代码示例,这将适用于您的情况:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class LabelOverLabel
{
public static final String HTML =
"<html>" +
"<style type'text/css'>" +
"body, html { padding: 0px; margin: 0px; }" +
"</style>" +
"<body>" +
"<img src='http://pscode.org/media/starzoom-thumb.gif'" +
" width=320 height=240>" +
"";
private static final String PLAYERONE =
"<html>" +
"<style type'text/css'>" +
"body, html { padding: 0px; margin: 0px; }" +
"</style>" +
"<body>" +
"<img src='http://pscode.org/media/citymorn2.jpg'" +
" width=160 height=120>" +
"";
private static final String PLAYERTWO =
"<html>" +
"<style type'text/css'>" +
"body, html { padding: 0px; margin: 0px; }" +
"</style>" +
"<body>" +
"<img src='http://pscode.org/media/citymorn1.jpg'" +
" width=160 height=120>" +
"";
private JLabel playerOneLabel;
private JLabel playerTwoLabel;
private void createAndDisplayGUI()
{
JFrame frame = new JFrame("JLabel Over JLabel");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
final JLabel bottomLabel = new JLabel(HTML);
bottomLabel.setLayout(new FlowLayout(FlowLayout.LEFT, 2, 2));
playerOneLabel = new JLabel(PLAYERONE);
bottomLabel.add(playerOneLabel);
JButton insertPlayer = new JButton("INSERT");
insertPlayer.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
playerTwoLabel = new JLabel(PLAYERTWO);
bottomLabel.add(playerTwoLabel);
bottomLabel.revalidate();
bottomLabel.repaint();
}
});
frame.getContentPane().add(bottomLabel, BorderLayout.CENTER);
frame.getContentPane().add(insertPlayer, BorderLayout.PAGE_END);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String... args)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new LabelOverLabel().createAndDisplayGUI();
}
});
}
}
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这是相同的输出:

另一种实现此目的的方法是:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class LabelOverLabel
{
private JLabel playerOneLabel;
private JLabel playerTwoLabel;
private Icon[] icons = {UIManager.getIcon("OptionPane.informationIcon"),
UIManager.getIcon("OptionPane.errorIcon"),
UIManager.getIcon("OptionPane.warningIcon")};
private void createAndDisplayGUI()
{
JFrame frame = new JFrame("JLabel Over JLabel");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
final JLabel bottomLabel = new JLabel("I am a JLabel");
bottomLabel.setBorder(BorderFactory.createLineBorder(Color.BLUE.darker(), 5));
//bottomLabel.setIcon(icons[0]);
bottomLabel.setLayout(new FlowLayout(FlowLayout.LEFT, 2, 2));
playerOneLabel = new JLabel();
playerOneLabel.setIcon(icons[1]);
bottomLabel.add(playerOneLabel);
JLabel secondLabel = new JLabel("1");
bottomLabel.add(secondLabel);
JButton insertPlayer = new JButton("INSERT");
insertPlayer.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
playerTwoLabel = new JLabel();
playerTwoLabel.setIcon(icons[2]);
bottomLabel.add(playerTwoLabel);
bottomLabel.revalidate();
bottomLabel.repaint();
}
});
frame.getContentPane().add(bottomLabel, BorderLayout.CENTER);
frame.getContentPane().add(insertPlayer, BorderLayout.PAGE_END);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String... args)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new LabelOverLabel().createAndDisplayGUI();
}
});
}
}
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输出是:
