Wod*_*dzu 4 delphi propertyeditor delphi-2009
请考虑这样的场景:
我有一个被调用的组件TMenuItemSelector,它有两个已发布的属性:PopupMenu- 允许TPopupMenu从表单中选择一个实例,并MenuItem允许从表单中选择任何实例TMenuItem.
我想以MenuItem一种方式修改属性的属性编辑器,在PopupMenu分配时,只有菜单项PopupMenu才能在下拉列表中看到.
我知道我需要编写自己的后代TComponentProperty和覆盖GetValues方法.问题是我不知道如何访问TMenuItemSelector正在撒谎的表单.
Original TComponentProperty使用此方法迭代所有可用实例:
procedure TComponentProperty.GetValues(Proc: TGetStrProc);
begin
Designer.GetComponentNames(GetTypeData(GetPropType), Proc);
end;
Run Code Online (Sandbox Code Playgroud)
但是,Designer似乎是预编译的,所以我不知道它是如何GetComponentNames工作的.
这就是我到目前为止所做的,我想我唯一缺少的是实现GetValues:
unit uMenuItemSelector;
interface
uses
Classes, Menus, DesignIntf, DesignEditors;
type
TMenuItemSelector = class(TComponent)
private
FPopupMenu: TPopUpMenu;
FMenuItem: TMenuItem;
procedure SetPopupMenu(const Value: TPopUpMenu);
procedure SetMenuItem(const Value: TMenuItem);
published
property PopupMenu: TPopUpMenu read FPopupMenu write SetPopupMenu;
property MenuItem: TMenuItem read FMenuItem write SetMenuItem;
end;
type
TMenuItemProp = class(TComponentProperty)
public
function GetAttributes: TPropertyAttributes; override;
procedure GetValues(Proc: TGetStrProc); override;
end;
procedure Register;
implementation
procedure Register;
begin
RegisterPropertyEditor(TypeInfo(TMenuItem), TMenuItemSelector, 'MenuItem', TMenuItemProp);
RegisterComponents('Test', [TMenuItemSelector]);
end;
{ TMenuItemSelector }
procedure TMenuItemSelector.SetMenuItem(const Value: TMenuItem);
begin
FMenuItem := Value;
end;
procedure TMenuItemSelector.SetPopupMenu(const Value: TPopUpMenu);
begin
FPopupMenu := Value;
end;
{ TMenuItemProperty }
function TMenuItemProp.GetAttributes: TPropertyAttributes;
begin
Result := inherited GetAttributes + [paValueList, paSortList];
end;
procedure TMenuItemProp.GetValues(Proc: TGetStrProc);
begin
//How to filter MenuItems from the form in a way that only
//MenuItems which belong to TMenuItemSelector.PopupMenu are displayed? \
//And how to get to that form?
//inherited;
end;
end.
Run Code Online (Sandbox Code Playgroud)
有人可以帮忙吗?
谢谢.
在TMenuItemProp.GetValues()调用时,您需要查看当前正在编辑TMenuItemSelector其MenuItem属性的对象,查看该对象是否已PopupMenu分配,如果是,则将其项目循环为neded,例如:
procedure TMenuItemProp.GetValues(Proc: TGetStrProc);
var
Selector: TMenuItemSelector;
I: Integer;
begin
Selector := GetComponent(0) as TMenuItemSelector;
if Selector.PopupMenu <> nil then
begin
with Selector.PopupMenu.Items do
begin
for I := 0 to Count-1 do
Proc(Designer.GetComponentName(Items[I]));
end;
end else
inherited GetValues(Proc);
end;
Run Code Online (Sandbox Code Playgroud)
顺便说一句,你需要实现TMenuItemSelector和TMenuItemProp分开包装.除了RegisterComponents()函数(在运行时包中实现)之外,不允许将设计时代码编译为运行时可执行文件.这是针对EULA的,Embarcadero的设计时间版本不允许分发.您需要TMenuItemSelector在仅运行时的包中实现,然后在仅限设计时的包中实现TMenuItemProp并且Register()在仅Requires运行时包和声明uses的单元TMenuItemSelector中,例如:
unit uMenuItemSelector;
interface
uses
Classes, Menus;
type
TMenuItemSelector = class(TComponent)
private
FPopupMenu: TPopUpMenu;
FMenuItem: TMenuItem;
procedure SetPopupMenu(const Value: TPopUpMenu);
procedure SetMenuItem(const Value: TMenuItem);
protected
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
published
property PopupMenu: TPopUpMenu read FPopupMenu write SetPopupMenu;
property MenuItem: TMenuItem read FMenuItem write SetMenuItem;
end;
implementation
{ TMenuItemSelector }
procedure TMenuItemSelector.Notification(AComponent: TComponent; Operation: TOperation);
begin
inherited;
if Operation = opRemove then
begin
if AComponent = FPopupMenu then
begin
FPopupMenu := nil;
FMenuItem := nil;
end
else if AComponent = FMenuItem then
begin
FMenuItem := nil;
end;
end;
end;
procedure TMenuItemSelector.SetMenuItem(const Value: TMenuItem);
begin
if FMenuItem <> Value then
begin
if FMenuItem <> nil then FMenuItem.RemoveFreeNotification(Self);
FMenuItem := Value;
if FMenuItem <> nil then FMenuItem.FreeNotification(Self);
end;
end;
procedure TMenuItemSelector.SetPopupMenu(const Value: TPopUpMenu);
begin
if FPopupMenu <> Value then
begin
if FPopupMenu <> nil then FPopupMenu.RemoveFreeNotification(Self);
FPopupMenu := Value;
if FPopupMenu <> nil then FPopupMenu.FreeNotification(Self);
SetMenuItem(nil);
end;
end;
end.
Run Code Online (Sandbox Code Playgroud)
.
unit uMenuItemSelectorEditor;
interface
uses
Classes, DesignIntf, DesignEditors;
type
TMenuItemSelectorMenuItemProp = class(TComponentProperty)
public
function GetAttributes: TPropertyAttributes; override;
procedure GetValues(Proc: TGetStrProc); override;
end;
procedure Register;
implementation
uses
Menus, uMenuItemSelector;
procedure Register;
begin
RegisterComponents('Test', [TMenuItemSelector]);
RegisterPropertyEditor(TypeInfo(TMenuItem), TMenuItemSelector, 'MenuItem', TMenuItemSelectorMenuItemProp);
end;
{ TMenuItemSelectorMenuItemProp }
function TMenuItemSelectorMenuItemProp.GetAttributes: TPropertyAttributes;
begin
Result := inherited GetAttributes + [paValueList, paSortList] - [paMultiSelect];
end;
procedure TMenuItemSelectorMenuItemProp.GetValues(Proc: TGetStrProc);
var
Selector: TMenuItemSelector;
I: Integer;
begin
Selector := GetComponent(0) as TMenuItemSelector;
if Selector.PopupMenu <> nil then
begin
with Selector.PopupMenu.Items do
begin
for I := 0 to Count-1 do
Proc(Designer.GetComponentName(Items[I]));
end;
end else
inherited GetValues(Proc);
end;
end.
Run Code Online (Sandbox Code Playgroud)