我正在尝试根据这个算法实现顶点着色;
/*
Given G=(V,E):
Compute Degree(v) for all v in V.
Set uncolored = V sorted in decreasing order of Degree(v).
set currentColor = 0.
while there are uncolored nodes:
set A=first element of uncolored
remove A from uncolored
set Color(A) = currentColor
set coloredWithCurrent = {A}
for each v in uncolored:
if v is not adjacent to anything in coloredWithCurrent:
set Color(v)=currentColor.
add v to currentColor.
remove v from uncolored.
end if
end for
currentColor = currentColor + 1.
end while
*/
Run Code Online (Sandbox Code Playgroud)
我不明白"将v添加到currentColor".但是我认为,这意味着将currentColor与v协调.因此什么是"set"?无论如何,问题是在迭代它时在向量中擦除元素.这是代码.
vector<struct Uncolored> uc;
vector<struct Colored> c;
int currentColor = 0;
struct Colored A;
struct Colored B;
vector<struct Uncolored>::iterator it;
vector<struct Uncolored>::iterator it2;
vector<struct Colored>::iterator it3;
for(it=uc.begin();it<uc.end();it++){
A.id = (*it).id;
uc.erase(uc.begin());
A.color = currentColor;
c.push_back(A);
for(it2=uc.begin();it2<uc.end();it2++) {
it3=c.begin();
while(it3 != c.end()) {
if( adjacencyMatris[(*it2).id][(*it3).id] == 0 ) {
B.id = (*it2).id;
it2 = uc.erase(it2);
B.color = currentColor;
c.push_back(B);
}
it3++;
}
}
currentColor = currentColor + 1;
}
Run Code Online (Sandbox Code Playgroud)
我认为it2 = uc.erase(it2);line已经是普遍使用但它给出了运行时错误.
Boj*_*zec 39
在线:
it2 = uc.erase(it2);
Run Code Online (Sandbox Code Playgroud)
迭代器指向的元素it2从向量中移除,元素在内存中移位以填充无效的间隙it2.it2获取一个新值,现在指向移除的向量之后的第一个元素或向量的末尾(如果删除的元素是最后一个元素).这意味着在擦除元素后,您不应该前进it2.提议的替代方案remove-erase idiom是一个简单的技巧:
for(it2 = uc.begin(); it2 != uc.end();)
{
...
if(...)
{
it2 = uc.erase(it2);
}
else
{
++it2;
}
...
}
Run Code Online (Sandbox Code Playgroud)
你可以在这里阅读更多相关信息.
编辑: 关于你的评论,你可以使用一个标志来传递一个元素是否被删除的信息,你可以从内循环中检查它:
for(it2=uc.begin(); it2 != uc.end();)
{
bool bErased = false;
for(it3 = c.begin(); it3 != c.end(); ++it3)
{
if(adjacencyMatris[(*it2).id][(*it3).id] == 0 )
{
B.id = (*it2).id;
it2 = uc.erase(it2);
bErased = true;
B.color = currentColor;
c.push_back(B);
break;
}
}
if(!bErased)
++it2;
}
Run Code Online (Sandbox Code Playgroud)
删除元素后uc,需要从内循环中删除.在外部循环的下一次迭代中,您将能够uc通过有效迭代器访问下一个元素.