cle*_*ine 4 java input touchscreen libgdx
我有一个舞台上的演员,虽然被击中,触地得分被调用,touchup和touchdragged不是.关于什么是错的任何想法?
............
stage = new Stage(0, 0, true);
Gdx.input.setInputProcessor(stage);
...........
@Override
public Actor hit(float arg_x, float arg_y) {
if ((arg_x > this.location.x) && (arg_x < (this.location.x + 40)) && (arg_y > this.location.y) && (arg_y < (this.location.y + 40))) {
Gdx.app.log("Tile", "hit char = " + this.GetLetter());
return this;
}
return null;
}
@Override
public boolean touchDown(float arg_x, float arg_y, int arg2) {
Gdx.app.log("Tile", "down char = " + this.GetLetter());
return false;
}
@Override
public void touchDragged(float arg_x, float arg_y, int arg2) {
Gdx.app.log("Tile", "tile dragged");
}
@Override
public void touchUp(float arg_x, float arg_y, int arg2) {
Gdx.app.log("Tile", "touchUp");
}
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我在另一个论坛上找到了答案.
public boolean touchDown(float arg_x, float arg_y, int arg2) {
Gdx.app.log("Tile", "down char = " + this.GetLetter());
return false;
}
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应该
public boolean touchDown(float arg_x, float arg_y, int arg2) {
Gdx.app.log("Tile", "down char = " + this.GetLetter());
return true;
}
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也就是说,它应该返回true而不是false.然后在适当的时候调用其他方法.