AJ *_*das 10 javascript jquery html5 canvas three.js
我试图在PlaneGeometry Mesh上附加一个简单的图像,但它似乎不起作用.
window.onload = function(){
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(95, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.y = -250;
camera.position.z = 400;
camera.rotation.x = 45 * (Math.PI / 180);
// scene
var scene = new THREE.Scene();
var img = new THREE.MeshLambertMaterial({
map:THREE.ImageUtils.loadTexture('img/front.jpg')
});
// plane
var plane = new THREE.Mesh(new THREE.PlaneGeometry(200, 200),img);
plane.overdraw = true;
scene.add(plane);
// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0x555555);
scene.add(ambientLight);
// add directional light source
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// create wrapper object that contains three.js objects
var three = {
renderer: renderer,
camera: camera,
scene: scene,
plane: plane
};
renderer.render(scene,camera);
};
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这是我的完整javascript文件,画布为580x300
每当我跑步时,我只看到一个黑色的方块.有任何想法吗?谢谢!
这是我对那些需要它的人的参考:
http://www.html5canvastutorials.com/webgl/html5-canvas-webgl-texture-with-three-js/
Mar*_*tin 11
从github下载最新标签并使用示例后,很明显CORS是应该受到责备的.如果我打开Chrome开发者工具并查看控制台,则会出现许多错误消息:
Cross-origin image load denied by Cross-Origin Resource Sharing policy.
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如果您使用的是Chrome,请使用标记-allow-file-access-from-files启动它
使用Chrome 17.0.963.79进行测试.
window.onload = function(){
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(95, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.y = -250;
camera.position.z = 400;
camera.rotation.x = 45 * (Math.PI / 180);
// scene
var scene = new THREE.Scene();
scene.add(camera); //ADDED
var img = new THREE.MeshBasicMaterial({ //CHANGED to MeshBasicMaterial
map:THREE.ImageUtils.loadTexture('img/front.jpg')
});
img.map.needsUpdate = true; //ADDED
// plane
var plane = new THREE.Mesh(new THREE.PlaneGeometry(200, 200),img);
plane.overdraw = true;
scene.add(plane);
// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0x555555);
scene.add(ambientLight);
// add directional light source
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// create wrapper object that contains three.js objects
var three = {
renderer: renderer,
camera: camera,
scene: scene,
plane: plane
};
renderer.render(scene,camera);
};
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