Three.js插入图片

AJ *_*das 10 javascript jquery html5 canvas three.js

我试图在PlaneGeometry Mesh上附加一个简单的图像,但它似乎不起作用.

window.onload = function(){


        var renderer = new THREE.WebGLRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight);
        document.body.appendChild(renderer.domElement);

        // camera
        var camera = new THREE.PerspectiveCamera(95, window.innerWidth / window.innerHeight, 1, 1000);
        camera.position.y = -250;
        camera.position.z = 400;
        camera.rotation.x = 45 * (Math.PI / 180);

        // scene
        var scene = new THREE.Scene();

        var img = new THREE.MeshLambertMaterial({
            map:THREE.ImageUtils.loadTexture('img/front.jpg')
        });
        // plane
        var plane = new THREE.Mesh(new THREE.PlaneGeometry(200, 200),img);
        plane.overdraw = true;
        scene.add(plane);
         // add subtle ambient lighting
        var ambientLight = new THREE.AmbientLight(0x555555);
        scene.add(ambientLight);

        // add directional light source
        var directionalLight = new THREE.DirectionalLight(0xffffff);
        directionalLight.position.set(1, 1, 1).normalize();
        scene.add(directionalLight);

        // create wrapper object that contains three.js objects
        var three = {
            renderer: renderer,
            camera: camera,
            scene: scene,
            plane: plane
        };
        renderer.render(scene,camera);
    };
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这是我的完整javascript文件,画布为580x300

每当我跑步时,我只看到一个黑色的方块.有任何想法吗?谢谢!

这是我对那些需要它的人的参考:

http://www.html5canvastutorials.com/webgl/html5-canvas-webgl-texture-with-three-js/

Mar*_*tin 11

从github下载最新标签并使用示例后,很明显CORS是应该受到责备的.如果我打开Chrome开发者工具并查看控制台,则会出现许多错误消息:

Cross-origin image load denied by Cross-Origin Resource Sharing policy.
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如果您使用的是Chrome,请使用标记-allow-file-access-from-files启动它

使用Chrome 17.0.963.79进行测试.

window.onload = function(){

    var renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    document.body.appendChild(renderer.domElement);

    // camera 
    var camera = new THREE.PerspectiveCamera(95, window.innerWidth / window.innerHeight, 1, 1000); 
    camera.position.y = -250; 
    camera.position.z = 400; 
    camera.rotation.x = 45 * (Math.PI / 180); 

    // scene 
    var scene = new THREE.Scene();
    scene.add(camera); //ADDED

    var img = new THREE.MeshBasicMaterial({ //CHANGED to MeshBasicMaterial
        map:THREE.ImageUtils.loadTexture('img/front.jpg')
    });
    img.map.needsUpdate = true; //ADDED

    // plane
    var plane = new THREE.Mesh(new THREE.PlaneGeometry(200, 200),img);
    plane.overdraw = true;
    scene.add(plane);

     // add subtle ambient lighting
    var ambientLight = new THREE.AmbientLight(0x555555);
    scene.add(ambientLight);

    // add directional light source
    var directionalLight = new THREE.DirectionalLight(0xffffff);
    directionalLight.position.set(1, 1, 1).normalize();
    scene.add(directionalLight);

    // create wrapper object that contains three.js objects
    var three = {
        renderer: renderer,
        camera: camera,
        scene: scene,
        plane: plane
    };
    renderer.render(scene,camera);
};
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  • 确实,图像仍未加载.但是添加那段代码,你要向服务器请求两次相同的图像. (3认同)
  • 似乎`THREE.ImageUtils.loadTexture` 已被弃用,取而代之的是`new THREE.TextureLoader().load`。 (2认同)