在这段代码中
CGRect contextRect = self.bounds;
会参考哪个界限?rectangle,imageRect或整个iOS视图.
我试图使用quartz2D来操作图像,我通过查看不同的示例来创建此代码,并且在//之间编写的代码来自Apple Quartz2D指南绘制文本.
在此先感谢,问候.
- (void)drawRect:(CGRect)rect
{
CGSize cgs = CGSizeMake(250.0, 400.0);
UIGraphicsBeginImageContext(cgs);
CGRect rectangle = CGRectMake(0,0,cgs.width,cgs.height);
CGRect imageRect = CGRectInset(rectangle, 5.4, 5.4);
imageRect.size.height -= 100;
UIImage *myImage = [UIImage imageNamed:@"pumpkin.jpg"];
[myImage drawInRect:imageRect];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 10.0);
CGContextSetRGBStrokeColor(context, 0.0, 0.0, 1.0, 1.0);
CGContextStrokeRect(context, rectangle);
//
CGRect contextRect = self.bounds;
CGContextTranslateCTM(context, 0, contextRect.size.height);
CGContextScaleCTM(context, 1, -1);
float w, h;
w = contextRect.size.width;
h = contextRect.size.height;
CGAffineTransform myTextTransform;
CGContextSelectFont (context, "Helvetica-Bold", h/10, kCGEncodingMacRoman);
CGContextSetCharacterSpacing (context, 10);
CGContextSetTextDrawingMode (context, kCGTextFillStroke);
CGContextSetRGBFillColor(context, 0, 1, 0, .5);
CGContextSetRGBStrokeColor(context, 0, 0, 1, 1);
myTextTransform = CGAffineTransformMakeRotation(0);
CGContextSetTextMatrix(context, myTextTransform);
CGContextShowTextAtPoint(context, 0, 50, "Quartz 2D", 9);
//
UIImage *testImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[testImg drawAtPoint:CGPointMake(35, 10)];
}
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self.frame 表示父视图坐标系中视图的坐标和大小.
self.bounds表示视图在其坐标系中的坐标和大小.因此,它总是具有相同width和height作为self.frame,但它x并y等于0.
self.bounds等于CGRectMake(0, 0, self.frame.size.width, self.frame.size.height).
所以你的代码:
CGRect contextRect = self.bounds;
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是相同的:
CGRect contextRect = rect;
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