cod*_*nk1 13 state ocaml functional-programming fsm
我用C++和Java编写了一些状态机,但从未使用像Ocaml这样的函数式语言
问题是我不知道我是否可以只调整对象语言版本的代码,因为在Ocaml中,记录和变体比类更强大;
所以,我需要一个事件驱动的有限状态机(像UML一样分层),可以轻松配置
在该领域有经验的人可以发布一个简单的样本吗?只是为了避免最常见的陷阱
谢谢 :)
编辑 16/03:没有可变状态可以做到吗?我想以"FSM"的名称正确封装它,我应该选择一个模块还是一个类?
And*_*erg 12
这取决于您如何操作FSM,例如,如果您需要能够存储其状态并在以后继续,或者您只是想立即执行它.在后一种情况下,将它作为一组尾递归函数来实现它是微不足道的.
例如,假设正则表达式C((A|B)*CD)*- 以下相互递归函数是相应FSM的直接实现,它识别匹配此正则表达式的列表(如果我没有犯任何错误:)):
type alphabet = A | B | C | D
let rec s1 = function
| C :: rest -> s2 rest
| _ -> false
and s2 = function
| [] -> true
| (A | B) :: rest -> s2 rest
| C :: rest -> s3 rest
| _ -> false
and s3 = function
| D :: rest -> s2 rest
| _ -> false
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每个函数恰好对应于自动机的一个状态并实现其转换函数.Apply s1 : alphabet list -> bool将在参数上运行FSM.
PS:请注意这是一个如何展示尾部呼叫优化的优点和优雅的应用程序...
通常,您创建一个与自动机状态相对应的记录,并且您有另一种类型用于触发转换到另一个状态的事件.在状态记录中,您有一个映射,可以为每个事件查找新状态.
假设您的转换由字符串触发:
type event = string
module EventMap = Map.Make(struct
type t = event
let compare = compare
end)
type state = {
state_info : ...; (* the content of that state, id, comment, etc. *)
mutable state_transitions : state EventMap.t;
}
let next_state current_state event =
try
EventMap.find event current_state.state_transitions
with Not_found -> current_state
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在这里,我认为未知事件保持在同一状态,但您可能在记录中有错误状态...
我最近在OCaml中创建了一个FSM模块,你可以在这里找到它
我对我的FSM实现有一些特殊的要求,这可能会让它看起来不像其他人指出的那样好,但是,我认为你声明FSM本身的方式是好的和声明性的.特殊要求是我需要能够从FSM的声明性描述生成HDL(硬件描述语言)中的代码,此外还能够模拟FSM在OCaml版本中的操作.因此,我需要使用谓词表达式而不是转换函数(否则,我将如何将函数转换为字符串?)因此,主要想要关注那里的FSM模块以及那里的create和eval_fsm函数.
以下是一个用法示例:
(*********************************************************
* FSM testing *******************************************
*)
(* inputs to the FSM *)
let full = Var({name ="full"; value = F});;
let ten_minutes = Var({name = "ten_minutes"; value = F});;
let empty = Var({name = "empty"; value = F});;
let five_minutes = Var({name = "five_minutes"; value =F});;
(* T is true, F is false *)
let _ =
assign full F ;
assign ten_minutes F ;
assign empty F ;
assign five_minutes F ;;
(* outputs from the FSM *)
let water_on = Var({name = "water_on"; value = F});;
let agitate = Var({name = "agitate"; value = F});;
let drain = Var({name = "drain" ; value = F});;
let start_timer = Var({name = "start_timer"; value = F});;
let motor_on = Var({name = "motor_on"; value = F});;
let washed = Var({name = "washed"; value = F});;
let soap = Var({name = "soap"; value = F});;
let reset_actions =
assign water_on F;
assign agitate F;
assign drain F;
assign start_timer F;
assign motor_on F;;
module WashStates =
struct
type t = START | FILL | WASH | DRAIN | RINSE | SPIN | STOP
deriving(Show, Enum)
let start_state = START
end
module LogicExp =
struct
type t = boolean Logic.bexp
type var_t = boolean Logic.variable
let eval_exp exp = to_bool (Logic.eval exp)
let var_to_s = var_to_s
end
module WashFSM = FSM(WashStates)(LogicExp)
open WashStates
(* declare the state table *)
(* CS, PREDICATE, NS, ACTIONs *)
let my_fsm = [
(START, Const(T), FILL, [(water_on, T);
(soap, T)]);
(FILL, Bop(And,full,soap), WASH, [(water_on, F);
(agitate, T);
(washed, T);
(start_timer,T)]);
(WASH, ten_minutes, DRAIN,[(agitate, F);
(start_timer,F);
(empty, T)]);
(DRAIN, Bop(And,empty,soap), FILL, [(drain, F);
(soap, F);
(water_on, T)] );
(FILL, Bop(And,full,Not(soap)), RINSE,[(water_on, F);
(soap, F);
(empty, F);
(agitate, T)]);
(RINSE, ten_minutes, DRAIN, [(agitate, F);
(empty, T)] );
(DRAIN, Bop(And,empty,Not(soap)), SPIN, [(motor_on, T);
(start_timer,T)]);
(SPIN, five_minutes, STOP, [(water_on, F);
(drain, F);
(start_timer,F);
(motor_on, F)]);
(STOP, Const(T), STOP, [(motor_on, F)]);
];;
let st_table, current_state = WashFSM.create my_fsm in
let _ = assign full T in
let current_state = WashFSM.eval_fsm st_table current_state in
let _ = assign ten_minutes T in
let current_state = WashFSM.eval_fsm st_table current_state in
let current_state = WashFSM.eval_fsm st_table current_state in
let _ = (assign ten_minutes F);(assign empty T) in
let current_state = WashFSM.eval_fsm st_table current_state in
let _ = assign five_minutes T in
let current_state = WashFSM.eval_fsm st_table current_state in
let _ = assign five_minutes F in
let _ = assign ten_minutes T in
let current_state = WashFSM.eval_fsm st_table current_state in
let current_state = WashFSM.eval_fsm st_table current_state in
let _ = assign five_minutes T in
let _ = WashFSM.eval_fsm st_table current_state in
(*...and so on...*)
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(请原谅";;"结尾 - 我希望能够将此代码剪切并粘贴到REPL中)
这里使用的一些代码可以在我的github上的Logic项目中找到(fsm.ml是该项目的一部分).谓词表达式的计算结果为T或F(真或假).如果为true,则转换从当前状态转换到下一状态. Const T意味着始终过渡.表达式如:
Bop(And, full, soap)
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意味着如果full和soap都是T(true),那么表达式的计算结果为true.
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