循环泛型(试2)

Tof*_*eer 4 java generics

第二次尝试这个问题(初始代码不足以突出问题)

这是不编译的代码:

interface Player<R, G extends Game>
{
    R takeTurn(G game);
}

interface Game<P extends Player>
{
    void play(P player);
}

abstract class AbstractGame<R, P extends Player>
    implements Game<P>
{
    public final void play(final P player)
    {
        final R value;

        value = player.takeTurn(this);
        turnTaken(value);
    }

    protected abstract void turnTaken(R value);
}

public class XPlayer
    implements Player<Integer, XGame>
{
    @Override
    public Integer takeTurn(final XGame game)
    {
        return (42);
    }
}

public class XGame<P extends Player<Integer, XGame>>
    extends AbstractGame<Integer, XPlayer>
{
    @Override
    protected void turnTaken(final Integer value)
    {
        System.out.println("value = " + value);
    }
}

public class Main
{
    public static void main(final String[] argv) 
    {
        final XPlayer player;
        final XGame   game;

        player = new XPlayer();
        game   = new XGame();
        game.play(player);
    }
}
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我正在遇到的是尝试在AbstractGame中获取play方法进行编译.似乎我必须在游戏和玩家的圈子中运行扩展/实现的泛型,但对于我的生活我不能直截了当.

play方法必须在AbstractGame类中是最终的,并且没有办法进行转换,并且我不想编写另一个方法,如turnTaken,以使其工作,如果我不必.

编辑:这里要求的是编译的代码,但需要演员:

interface Player<R, P extends Player<R, P, G>, G extends Game<R, G, P>>
{
    R takeTurn(G game);
}

interface Game<R, G extends Game<R, G, P>, P extends Player<R, P, G>>
{
    void play(P player);
}

abstract class AbstractGame<R, G extends Game<R, G, P>, P extends Player<R, P, G>>
    implements Game<R, G, P>
{
    public final void play(final P player)
    {
        final R value;

        value = player.takeTurn((G)this);
        turnTaken(value);
    }

    protected abstract void turnTaken(R value);
}

class XPlayer
    implements Player<Integer, XPlayer, XGame>
{
    @Override
    public Integer takeTurn(final XGame game)
    {
        return (42);
    }
}

class XGame
    extends AbstractGame<Integer, XGame, XPlayer>
{
    @Override
    protected void turnTaken(final Integer value)
    {
        System.out.println("value = " + value);
    }
}

class Main
{
    public static void main(final String[] argv) 
    {
        final XPlayer player;
        final XGame   game;

        player = new XPlayer();
        game   = new XGame();
        game.play(player);
    }
}
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Pau*_*ora 8

混合泛型和原始类型是行不通的.如果您需要这些接口相互引用,它们还需要引用自己:

interface Player<R, P extends Player<R, P, G>, G extends Game<R, G, P>>
{
    R takeTurn(G game);
}

interface Game<R, G extends Game<R, G, P>, P extends Player<R, P, G>>
{
    void play(P player);
}
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虽然这看起来很像头发,但我不确定你为什么需要它.

编辑:

我能够AbstractGame基于以上内容实现您的:

abstract class AbstractGame<R, P extends Player<R, P, AbstractGame<R, P>>>
    implements Game<R, AbstractGame<R, P>, P>
{
    public final void play(final P player)
    {
        final R value;

        value = player.takeTurn(this);
        turnTaken(value);
    }

    protected abstract void turnTaken(R value);
}
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但是我不能完全关闭与电路XGameXPlayer:

public class XGame
    extends AbstractGame<Integer, XPlayer> //compile error on XPlayer
{

    protected void turnTaken(Integer value) { }
}

public class XPlayer
    implements Player<Integer, XPlayer, XGame> //compile error on XGame
{
    @Override
    public Integer takeTurn(final XGame game)
    {
        return (42);
    }
}
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这个问题似乎是每个通用声明XGameXPlayer需要对方是正确的.这是您的设计真正具有周期性的地方.如果编译器"假定"每个都是正确的,那么它在理论上是可行的.但事实并非如此.

编辑2:

这个怎么样:

interface Game<R, G extends Game<R, G>>
{
    void play(Player<R, G> player);
}

interface Player<R, G extends Game<R, G>>
{
    R takeTurn(G game);
}

abstract class AbstractGame<R, G extends AbstractGame<R, G>>
    implements Game<R, G>
{
    public final void play(final Player<R, G> player)
    {
        final R value;

        value = player.takeTurn(self());
        turnTaken(value);
    }

    protected abstract G self();

    protected abstract void turnTaken(R value);
}

public final class XGame extends AbstractGame<Integer, XGame>
{
   protected XGame self() {
      return this;
   }

   protected void turnTaken(Integer value) { }
}

public class XPlayer implements Player<Integer, XGame>
{
    @Override
    public Integer takeTurn(final XGame game)
    {
       return (42);
    }
}
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这里的关键是宣布一个抽象的方法self()AbstractGame返回类型的实例G.扩展类必须使用自己的类型解析继承的类型参数,并实现self()返回this.这仅适用于内部代码,因为扩展类很容易存在,例如:

public class EvilGame extends AbstractGame<Integer, AnotherGame> { ... }
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有关此模式的更多详细信息,请参阅此处此帖子中的答案.