Sob*_*net 1 javascript memory jquery caching
我用jQuery编写了一个用于360deg产品预览的脚本.它工作得很好.但如果我长时间"玩"它(拖动,放大,缩小等),它就会越来越慢.如果我慢慢地拖动鼠标它可以正常工作,但它会在快速鼠标移动时冻结.页面重新加载后,它会再次正常工作几分钟,然后变慢.
什么可以导致这种行为?是否有类似jQuery内存的东西变满了?
根据请求,代码的某些部分:
加载图片:
$.getJSON("load.php", {dir: 'images/'}, function(output) {
var imagelist = jQuery.makeArray(output.imagelist);
var zoomlist = jQuery.makeArray(output.zoomlist);
var cache = [];
function preload(arrayOfImages) {
$(arrayOfImages).each(function(){
var im = $("<img>").attr("src",this);
cache.push(im);
image.attr('src', this);
});
}
preload(imagelist);
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旋转部分
holder.mousedown(function(e){
var enterPosition = e.pageX - this.offsetLeft;
isDown = true;
$(document).mousemove(function(e){
if(isDown && !isZoom){
var cursorPosition = e.pageX - contOffset.left;
var xOffset = cursorPosition - enterPosition;
var step = Math.round(contWidth/countFrames);
var frameOffset = Math.round(xOffset/step);
var cycles = Math.abs(Math.floor((frameOffset+startFrame)/countFrames));
currentFrame = startFrame + frameOffset;
if(currentFrame >= countFrames){
currentFrame = currentFrame - countFrames*cycles;
}
if(currentFrame < 0){
currentFrame = countFrames*cycles + currentFrame;
}
image.attr('src', imagelist[currentFrame]);
$('#info').html(currentFrame);
var corner = Math.floor(360/countFrames);
var degrees = corner*currentFrame;
var radians=degrees*Math.PI/180;
var sine=Math.sin(radians);
var cose=Math.cos(radians);
var poinx = rotCenter+rotRadius*sine*-1;
var poiny = rotCenter+rotRadius*cose
$('#pointer').css('left',poinx);
$('#pointer').css('top',poiny);
};
});
$(document).mouseup(function(){
isDown = false;
startFrame = currentFrame;
});
});
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缩放部分
$('#zoom').click(function(e){
var isZoom = true;
var offset = holder.offset();
var startXpos = e.pageX - offset.left;
var startYpos = e.pageY - offset.top;
var zoomImg = new Image();
zoomImg.onload = function() {
zoomHeight = zoomImg.height;
zoomWidth = zoomImg.width;
var leftOverflow = (zoomWidth - contWidth)/-2;
var topOverflow = (zoomHeight - contHeight)/-2;
image.attr('src', zoomlist[currentFrame]);
image.css('left', leftOverflow);
image.css('top', topOverflow);
$('#round').fadeOut();
$('#zoom').fadeOut();
holder.addClass('zoomout');
holder.mousemove(function(e){
if(isZoom){
var currentXpos = e.pageX - offset.left;
var currentYpos = e.pageY - offset.top;
var xlimit = (zoomWidth-contWidth)*-1;
var ylimit = (zoomHeight-contHeight)*-1;
var xSpeedCoeff = Math.floor(zoomWidth/contWidth);
var ySpeedCoeff = Math.floor(zoomHeight/contHeight);
var moveLeft = startXpos - currentXpos;
var moveTop = startYpos - currentYpos;
var leftOffset = leftOverflow + moveLeft*xSpeedCoeff;
var topOffset = topOverflow + moveTop*ySpeedCoeff;
var hMoveLock = false;
var vMoveLock = false;
if(leftOffset >= 0){
hMoveLock = true;
startXpos = startXpos - leftOffset;
}
if(leftOffset <= xlimit){
hMoveLock = true;
startXpos = startXpos - leftOffset + xlimit;
}
if(topOffset >= 0){
vMoveLock = true;
startYpos = startYpos - topOffset;
}
if(topOffset <= ylimit){
vMoveLock = true;
startYpos = startYpos - topOffset + ylimit;
}
if(!hMoveLock) {
image.css('left', leftOffset);
}
if(!vMoveLock) {
image.css('top', topOffset);
}
holder.mousedown(function(){
image.attr('src', imagelist[currentFrame]);
image.css('left', 0);
image.css('top', 0);
$('#round').fadeIn();
$('#zoom').fadeIn();
holder.removeClass('zoomout');
pan = false;
isZoom = false;
});
}
});
}
zoomImg.src = zoomlist[currentFrame];
});
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我知道,代码不清楚,就像现在这样,我会感谢任何建议.
这可能会发生很多原因,如果没有看到 下面的代码,现在您已发布代码,则无法说明:
我头脑中有几种可能性:
是的,您可能会分配大量对象,然后不释放它们,或者垃圾收集器速度很慢.
您可能无意中反复重新附加事件处理程序,因此事件(最终触发所有连接的处理程序)因为附加的(冗余)处理程序的数量而减慢.
发布代码后更新:
它是#2,这是违规代码(它可能不是唯一有问题的代码):
holder.mousedown(function(e){
var enterPosition = e.pageX - this.offsetLeft;
isDown = true;
$(document).mousemove(function(e){
// ...
});
$(document).mouseup(function(){
// ...
});
});
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当你在做什么有mousedown该事件触发holder元素(S),你添加一个新的处理程序mousemove,并mouseup在文件中,对已经存在的任何处理函数的顶部.所以每个mousedown都会为链引入一个新的处理程序.由于mousemove发生了很多,不断增加的处理程序链被称为很多.
你应该只是连接mousemove和mouseup处理程序一次,而不是每次mousedown,或者你应该确保删除它们mouseup.(后者将要求你不要像现在一样使用匿名函数,因为你需要将相同的函数引用传递给unbind你间接传递的函数bind.编辑:或者你可以使用jQuery的"命名空间"事件.)
FWIW,这应该让你开始使用attach-it-once版本:
(function() { // Scoping function so isDown and enterPosition aren't globals
var isDown = false,
enterPosition;
// I don't know where `holder` or `startFrame` come from, but presumably you do
// Hook up mousedown on holder
holder.mousedown(function(e){
enterPosition = e.pageX - this.offsetLeft;
isDown = true;
});
// Hook up mousemove on document (just once)
$(document).mousemove(function(e){
// Flag controls whether we do anything
if(isDown && !isZoom){
var cursorPosition = e.pageX - contOffset.left;
var xOffset = cursorPosition - enterPosition;
var step = Math.round(contWidth/countFrames);
var frameOffset = Math.round(xOffset/step);
var cycles = Math.abs(Math.floor((frameOffset+startFrame)/countFrames));
currentFrame = startFrame + frameOffset;
if(currentFrame >= countFrames){
currentFrame = currentFrame - countFrames*cycles;
}
if(currentFrame < 0){
currentFrame = countFrames*cycles + currentFrame;
}
image.attr('src', imagelist[currentFrame]);
$('#info').html(currentFrame);
var corner = Math.floor(360/countFrames);
var degrees = corner*currentFrame;
var radians=degrees*Math.PI/180;
var sine=Math.sin(radians);
var cose=Math.cos(radians);
var poinx = rotCenter+rotRadius*sine*-1;
var poiny = rotCenter+rotRadius*cose
$('#pointer').css('left',poinx);
$('#pointer').css('top',poiny);
};
});
// Hook mouseup on document (just once)
$(document).mouseup(function(){
isDown = false;
startFrame = currentFrame;
});
})();
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如果您的代码已经在范围函数中,则不需要我引入的新代码.