有像Jquery内存或缓存的东西吗?

Sob*_*net 1 javascript memory jquery caching

我用jQuery编写了一个用于360deg产品预览的脚本.它工作得很好.但如果我长时间"玩"它(拖动,放大,缩小等),它就会越来越慢.如果我慢慢地拖动鼠标它可以正常工作,但它会在快速鼠标移动时冻结.页面重新加载后,它会再次正常工作几分钟,然后变慢.

什么可以导致这种行为?是否有类似jQuery内存的东西变满了?

根据请求,代码的某些部分:

加载图片:

$.getJSON("load.php", {dir: 'images/'}, function(output) {
var imagelist = jQuery.makeArray(output.imagelist);
var zoomlist = jQuery.makeArray(output.zoomlist);
var cache = [];

function preload(arrayOfImages) {
    $(arrayOfImages).each(function(){
        var im = $("<img>").attr("src",this);
        cache.push(im);
        image.attr('src', this);
    });
}
preload(imagelist);
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旋转部分

holder.mousedown(function(e){
    var enterPosition = e.pageX - this.offsetLeft;
    isDown = true;
    $(document).mousemove(function(e){
        if(isDown && !isZoom){
            var cursorPosition = e.pageX - contOffset.left;
            var xOffset = cursorPosition - enterPosition;
            var step = Math.round(contWidth/countFrames);
            var frameOffset = Math.round(xOffset/step);
            var cycles = Math.abs(Math.floor((frameOffset+startFrame)/countFrames));

            currentFrame = startFrame + frameOffset;
            if(currentFrame >= countFrames){
                currentFrame = currentFrame - countFrames*cycles;
            }       
            if(currentFrame < 0){
                currentFrame = countFrames*cycles + currentFrame;
            }

            image.attr('src', imagelist[currentFrame]);
            $('#info').html(currentFrame);      
            var corner = Math.floor(360/countFrames);                       
            var degrees = corner*currentFrame;                              
            var radians=degrees*Math.PI/180;
            var sine=Math.sin(radians);
            var cose=Math.cos(radians);
            var poinx = rotCenter+rotRadius*sine*-1;
            var poiny = rotCenter+rotRadius*cose
            $('#pointer').css('left',poinx);
            $('#pointer').css('top',poiny);
        };
    });
    $(document).mouseup(function(){
        isDown = false;
        startFrame = currentFrame;
    });
});
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缩放部分

$('#zoom').click(function(e){
    var isZoom = true;

    var offset = holder.offset();
    var startXpos = e.pageX - offset.left;
    var startYpos = e.pageY - offset.top;
    var zoomImg = new Image();

    zoomImg.onload = function() {
        zoomHeight = zoomImg.height;
        zoomWidth = zoomImg.width;

        var leftOverflow = (zoomWidth - contWidth)/-2;
        var topOverflow = (zoomHeight - contHeight)/-2;

        image.attr('src', zoomlist[currentFrame]);
        image.css('left', leftOverflow);
        image.css('top', topOverflow);
        $('#round').fadeOut();
        $('#zoom').fadeOut();           
        holder.addClass('zoomout');
        holder.mousemove(function(e){
            if(isZoom){
                var currentXpos = e.pageX - offset.left;
                var currentYpos = e.pageY - offset.top;

                var xlimit = (zoomWidth-contWidth)*-1;
                var ylimit = (zoomHeight-contHeight)*-1;



                var xSpeedCoeff = Math.floor(zoomWidth/contWidth);
                var ySpeedCoeff = Math.floor(zoomHeight/contHeight);
                var moveLeft = startXpos - currentXpos;
                var moveTop = startYpos - currentYpos;
                var leftOffset = leftOverflow + moveLeft*xSpeedCoeff;
                var topOffset = topOverflow + moveTop*ySpeedCoeff;
                var hMoveLock = false;
                var vMoveLock = false;


                if(leftOffset >= 0){
                    hMoveLock = true;
                    startXpos = startXpos - leftOffset;
                } 
                if(leftOffset <= xlimit){
                    hMoveLock = true;
                    startXpos = startXpos - leftOffset + xlimit;    
                }

                if(topOffset >= 0){
                    vMoveLock = true;
                    startYpos = startYpos - topOffset;
                } 
                if(topOffset <= ylimit){
                    vMoveLock = true;
                    startYpos = startYpos - topOffset + ylimit; 
                }

                if(!hMoveLock) {
                    image.css('left', leftOffset);
                }
                if(!vMoveLock) {
                    image.css('top', topOffset);
                }

                holder.mousedown(function(){

                    image.attr('src', imagelist[currentFrame]);
                    image.css('left', 0);
                    image.css('top', 0);
                    $('#round').fadeIn();
                    $('#zoom').fadeIn();            
                    holder.removeClass('zoomout');
                    pan = false;
                    isZoom = false;
                });
            }
        });
    }
    zoomImg.src = zoomlist[currentFrame];
}); 
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我知道,代码不清楚,就像现在这样,我会感谢任何建议.

T.J*_*der 6

这可能会发生很多原因,如果没有看到 下面的代码,现在您已发布代码,则无法说明:

我头脑中有几种可能性:

  1. 是的,您可能会分配大量对象,然后不释放它们,或者垃圾收集器速度很慢.

  2. 您可能无意中反复重新附加事件处理程序,因此事件(最终触发所有连接的处理程序)因为附加的(冗余)处理程序的数量而减慢.


发布代码后更新:

它是#2,这是违规代码(它可能不是唯一有问题的代码):

holder.mousedown(function(e){
    var enterPosition = e.pageX - this.offsetLeft;
    isDown = true;
    $(document).mousemove(function(e){
        // ...
    });
    $(document).mouseup(function(){
        // ...
    });
});
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当你在做什么有mousedown该事件触发holder元素(S),你添加一个新的处理程序mousemove,并mouseup在文件中,对已经存在的任何处理函数的顶部.所以每个mousedown都会为链引入一个新的处理程序.由于mousemove发生了很多,不断增加的处理程序链被称为很多.

你应该只是连接mousemovemouseup处理程序一次,而不是每次mousedown,或者你应该确保删除它们mouseup.(后者将要求你不要像现在一样使用匿名函数,因为你需要将相同的函数引用传递给unbind你间接传递的函数bind.编辑:或者你可以使用jQuery的"命名空间"事件.)


FWIW,这应该让你开始使用attach-it-once版本:

(function() {   // Scoping function so isDown and enterPosition aren't globals
    var isDown = false,
        enterPosition;

    // I don't know where `holder` or `startFrame` come from, but presumably you do

    // Hook up mousedown on holder
    holder.mousedown(function(e){
        enterPosition = e.pageX - this.offsetLeft;
        isDown = true;
    });

    // Hook up mousemove on document (just once)
    $(document).mousemove(function(e){
        // Flag controls whether we do anything
        if(isDown && !isZoom){
            var cursorPosition = e.pageX - contOffset.left;
            var xOffset = cursorPosition - enterPosition;
            var step = Math.round(contWidth/countFrames);
            var frameOffset = Math.round(xOffset/step);
            var cycles = Math.abs(Math.floor((frameOffset+startFrame)/countFrames));

            currentFrame = startFrame + frameOffset;
            if(currentFrame >= countFrames){
                currentFrame = currentFrame - countFrames*cycles;
            }       
            if(currentFrame < 0){
                currentFrame = countFrames*cycles + currentFrame;
            }

            image.attr('src', imagelist[currentFrame]);
            $('#info').html(currentFrame);      
            var corner = Math.floor(360/countFrames);                       
            var degrees = corner*currentFrame;                              
            var radians=degrees*Math.PI/180;
            var sine=Math.sin(radians);
            var cose=Math.cos(radians);
            var poinx = rotCenter+rotRadius*sine*-1;
            var poiny = rotCenter+rotRadius*cose
            $('#pointer').css('left',poinx);
            $('#pointer').css('top',poiny);
        };
    });

    // Hook mouseup on document (just once)
    $(document).mouseup(function(){
        isDown = false;
        startFrame = currentFrame;
    });
})();
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如果您的代码已经在范围函数中,则不需要我引入的新代码.