错误C2064:term不计算为取0参数的函数thread.hpp(60)

Dai*_*vys 1 multithreading boost class object

我正在创建c ++游戏服务器.服务器创建了许多对象monster,每个对象都monster应该具有特定功能的线程.

我收到错误:

 error C2064: term does not evaluate to a function taking 0 arguments
 thread.hpp(60) : while compiling class template member function 'void  
  boost::detail::thread_data<F>::run(void)'
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monster.cpp:

#include "monster.h"

monster::monster(string temp_mob_name)
{
    //New login monster
    mob_name = temp_mob_name;
    x=rand() % 1000;
    y=rand() % 1000;

        boost::thread make_thread(&monster::mob_engine);
} 

monster::~monster()
{
    //Destructor
}

void monster::mob_engine()
{
    while(true)
    {
         Sleep(100);
         cout<< "Monster name"<<mob_name<<endl;
    }
}
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monster.h:

#ifndef _H_MONSTER_
#define _H_MONSTER_

//Additional include dependancies
#include <iostream>
#include <string>
#include "boost/thread.hpp"
using namespace std;

class monster
{
    public:
    //Functions
    monster(string temp_mob_name);
    ~monster();
    //Custom defined functions
    void mob_engine();

    int x;
    int y;
};

//Include protection
#endif
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Zun*_*Tzu 5

mob_engine是一个非静态成员函数,因此它有一个隐含的这个参数.

试试这个:

boost::thread make_thread(boost::bind(&monster::mob_engine, this));
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根据这个类似的问题提升:线程 - 编译器错误你甚至可以通过简单编写来避免使用bind:

boost::thread make_thread(&monster::mob_engine, this);
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此外,您可能希望声明一个boost :: thread成员变量来保持对该线程的引用.