在通过SharpDX渲染Direct2D图像时,如何使用内存流而不是文件?

Nic*_*cki 6 asp.net direct2d sharpdx

设置

考虑给定的临时程序使用SharpDX(Direct*库的托管包装器)来渲染位图并将其保存为PNG:

namespace ConsoleApplication5
{
    using System;
    using System.Diagnostics;
    using System.IO;
    using SharpDX;
    using SharpDX.Direct2D1;
    using SharpDX.DirectWrite;
    using SharpDX.DXGI;
    using SharpDX.IO;
    using SharpDX.WIC;
    using AlphaMode = SharpDX.Direct2D1.AlphaMode;
    using Bitmap = SharpDX.WIC.Bitmap;
    using D2DPixelFormat = SharpDX.Direct2D1.PixelFormat;
    using WicPixelFormat = SharpDX.WIC.PixelFormat;

    class Program
    {
        static void Main(string[] args)
        {
            var width = 400;
            var height = 100;
            var pixelFormat = WicPixelFormat.Format32bppBGR;

            var wicFactory = new ImagingFactory();
            var dddFactory = new SharpDX.Direct2D1.Factory();
            var dwFactory = new SharpDX.DirectWrite.Factory();

            var wicBitmap = new Bitmap(
                wicFactory,
                width,
                height,
                pixelFormat,
                BitmapCreateCacheOption.CacheOnLoad);

            var renderTargetProperties = new RenderTargetProperties(
                RenderTargetType.Default,
                new D2DPixelFormat(Format.Unknown, AlphaMode.Unknown),
                0,
                0,
                RenderTargetUsage.None,
                FeatureLevel.Level_DEFAULT);
            var renderTarget = new WicRenderTarget(
                dddFactory,
                wicBitmap,
                renderTargetProperties)
            {
                TextAntialiasMode = TextAntialiasMode.Cleartype
            };

            renderTarget.BeginDraw();

            var textFormat = new TextFormat(dwFactory, "Consolas", 48) 
            {
                TextAlignment = TextAlignment.Center, 
                ParagraphAlignment = ParagraphAlignment.Center
            };
            var textBrush = new SolidColorBrush(
                renderTarget,
                Colors.Blue);

            renderTarget.Clear(Colors.White);
            renderTarget.DrawText(
                "Hi, mom!",
                textFormat,
                new RectangleF(0, 0, width, height),
                textBrush);

            renderTarget.EndDraw();

            var stream = new WICStream(
                wicFactory,
                "test.png",
                NativeFileAccess.Write);

            var encoder = new PngBitmapEncoder(wicFactory);
            encoder.Initialize(stream);

            var frameEncoder = new BitmapFrameEncode(encoder);
            frameEncoder.Initialize();
            frameEncoder.SetSize(width, height);
            frameEncoder.PixelFormat = WicPixelFormat.FormatDontCare;
            frameEncoder.WriteSource(wicBitmap);
            frameEncoder.Commit();

            encoder.Commit();

            frameEncoder.Dispose();
            encoder.Dispose();
            stream.Dispose();

            Process.Start(Path.GetFullPath(Path.Combine(Environment.CurrentDirectory, "test.png")));
        }
    }
}
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运行此程序会在程序的工作目录中为您提供一个"test.png"文件,其中包含以下漂亮图像:

输出图像

这个问题

真棒,我刚刚使用Direct2D而不是GDI +渲染了一个图像,据说在ASP.NET应用程序的上下文中更为支持.此外,Direct2D是新的热点.

假设我想编写一个渲染这样一个图像的函数,并将PNG作为一个Stream或一个byte[]数组返回,在内存中执行整个渲染和编码操作,而不是写入文件系统.这是为了响应Web请求; 只需将其直接流式传输到浏览器而无需通过文件系统.

在GDI +中,我可以MemoryStream很容易地做到这一点,但我不知道如何DataStream在不知道缓冲区大小的情况下在SharpDX中使用我的优势:

        var bufferSize = 1024 * 3; // how do I know?
        var buffer = new DataStream(
            bufferSize,
            true,
            true);
        var stream = new WICStream(
            wicFactory,
            buffer);
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  • 我是否需要P/Invoke CreateStreamOnHGlobal并使用它IntPtr来构建我的DataStream
  • DataStream我错过了一些超载吗?
  • 有没有一种简单的方法来预先计算保存编码的PNG图像所需的缓冲区?
  • 或者我应该只是通过文件系统?

谢谢你的帮助!

Nic*_*cki 4

该库的作者将其添加为一项功能

我将保留这个问题,因为我认为代码为人们提供了有用的 Direct2D 示例。