是否可以将boost库的广度优先搜索算法应用于矩阵?

Luc*_*Man 4 c++ boost breadth-first-search matrix boost-graph

我的任务是在矩阵中找到从一个点到另一个点的最短路径.可以仅在这样的方向上移动(向上,向下,向左,向右).

0 0 0 0 1 0 0 0
1 0 0 0 0 0 0 0
0 0 0 1 0 1 F 0
0 1 0 1 0 0 0 0
0 0 0 1 0 0 0 0
0 S 0 1 0 0 1 0
0 0 0 0 0 0 1 0
0 0 0 0 0 0 1 0
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S - 起点

F - 目的地(完成)

0 - 免费细胞(我们可以穿过它们)

1 - "墙壁"(我们不能穿过它们)

很明显,广度优先搜索以最佳方式解决了这个问题.我知道Boost库提供了这个算法,但我之前没有Boost.

如何使用Boost在我的案例中进行广度优先搜索?据我所知,Boost的广度优先搜索算法仅适用于图形.我想将矩阵转换为带m*n顶点和m*(n -1) + (m-1)*n边的图不是一个好主意.

我可以将广度优先搜索算法应用于矩阵(不将其转换为图形),还是更好地实现我自己的广度优先搜索功能?

And*_*ard 10

(对于这个答案的长度提前道歉.自从我使用BGL以来已经有一段时间了,我认为这样可以很好地复习.完整代码就在这里.)

Boost图形库(以及通用编程)的优点在于您不需要使用任何特定的数据结构来利用给定的算法.您提供的矩阵以及有关遍历它的规则已经定义了一个图形.所需要的只是将这些规则编码在可用于利用BGL算法的traits类中.

具体来说,我们想要做的是boost::graph_traits<T>为您的图形定义一个特化.假设你的矩阵是int行主格式的单个数组.不幸的是,专门graph_traits用于int[N]将不足以因为它没有提供有关矩阵的维数的任何信息.因此,让我们按如下方式定义您的图表:

namespace matrix
{
  typedef int cell;

  static const int FREE = 0;
  static const int WALL = 1;

  template< size_t ROWS, size_t COLS >
  struct graph
  {
    cell cells[ROWS*COLS];
  };
}
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我在这里使用了组合作为单元数据,但如果要在外部进行管理,你可以很容易地使用指针.现在我们有一个用矩阵维度编码的类型可用于专门化graph_traits.但首先让我们定义一些我们需要的功能和类型.

顶点类型和辅助函数:

namespace matrix
{
  typedef size_t vertex_descriptor;

  template< size_t ROWS, size_t COLS >
  size_t get_row(
    vertex_descriptor vertex,
    graph< ROWS, COLS > const & )
  {
    return vertex / COLS;
  }

  template< size_t ROWS, size_t COLS >
  size_t get_col(
    vertex_descriptor vertex,
    graph< ROWS, COLS > const & )
  {
    return vertex % COLS;
  }

  template< size_t ROWS, size_t COLS >
  vertex_descriptor make_vertex(
    size_t row,
    size_t col,
    graph< ROWS, COLS > const & )
  {
    return row * COLS + col;
  }
}
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遍历顶点的类型和函数:

namespace matrix
{
  typedef const cell * vertex_iterator;

  template< size_t ROWS, size_t COLS >
  std::pair< vertex_iterator, vertex_iterator >
  vertices( graph< ROWS, COLS > const & g )
  {
    return std::make_pair( g.cells, g.cells + ROWS*COLS );
  }

  typedef size_t vertices_size_type;

  template< size_t ROWS, size_t COLS >
  vertices_size_type
  num_vertices( graph< ROWS, COLS > const & g )
  {
    return ROWS*COLS;
  }
}
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边缘类型:

namespace matrix
{
  typedef std::pair< vertex_descriptor, vertex_descriptor > edge_descriptor;

  bool operator==(
    edge_descriptor const & lhs,
    edge_descriptor const & rhs )
  {
    return
      lhs.first == rhs.first && lhs.second == rhs.second ||
      lhs.first == rhs.second && lhs.second == rhs.first;
  }

  bool operator!=(
    edge_descriptor const & lhs,
    edge_descriptor const & rhs )
  {
    return !(lhs == rhs);
  }
}
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最后,迭代器和函数帮助我们遍历顶点和边之间存在的关联关系:

namespace matrix
{
  template< size_t ROWS, size_t COLS >
  vertex_descriptor
  source(
    edge_descriptor const & edge,
    graph< ROWS, COLS > const & )
  {
    return edge.first;
  }

  template< size_t ROWS, size_t COLS >
  vertex_descriptor
  target(
    edge_descriptor const & edge,
    graph< ROWS, COLS > const & )
  {
    return edge.second;
  }

  typedef boost::shared_container_iterator< std::vector< edge_descriptor > > out_edge_iterator;

  template< size_t ROWS, size_t COLS >
  std::pair< out_edge_iterator, out_edge_iterator >
  out_edges(
    vertex_descriptor vertex,
    graph< ROWS, COLS > const & g )
  {
    boost::shared_ptr< std::vector< edge_descriptor > > edges( new std::vector< edge_descriptor >() );

    if( g.cells[vertex] == FREE )
    {
      size_t
        row = get_row( vertex, g ),
        col = get_col( vertex, g );

      if( row != 0 )
      {
        vertex_descriptor up = make_vertex( row - 1, col, g );

        if( g.cells[up] == FREE )
          edges->push_back( edge_descriptor( vertex, up ) );
      }

      if( row != ROWS-1 )
      {
        vertex_descriptor down = make_vertex( row + 1, col, g );

        if( g.cells[down] == FREE )
          edges->push_back( edge_descriptor( vertex, down ) );
      }

      if( col != 0 )
      {
        vertex_descriptor left = make_vertex( row, col - 1, g );

        if( g.cells[left] == FREE )
          edges->push_back( edge_descriptor( vertex, left ) );
      }

      if( col != COLS-1 )
      {
        vertex_descriptor right = make_vertex( row, col + 1, g );

        if( g.cells[right] == FREE )
          edges->push_back( edge_descriptor( vertex, right ) );
      }
    }

    return boost::make_shared_container_range( edges );
  }

  typedef size_t degree_size_type;

  template< size_t ROWS, size_t COLS >
  degree_size_type
  out_degree(
    vertex_descriptor vertex,
    graph< ROWS, COLS > const & g )
  {
    std::pair< out_edge_iterator, out_edge_iterator > edges = out_edges( vertex, g );
    return std::distance( edges.first, edges.second );
  }
}
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现在我们准备定义我们的专业化boost::graph_traits:

namespace boost
{
  template< size_t ROWS, size_t COLS >
  struct graph_traits< matrix::graph< ROWS, COLS > >
  {
    typedef matrix::vertex_descriptor vertex_descriptor;
    typedef matrix::edge_descriptor edge_descriptor;

    typedef matrix::out_edge_iterator out_edge_iterator;
    typedef matrix::vertex_iterator vertex_iterator;

    typedef boost::undirected_tag directed_category;
    typedef boost::disallow_parallel_edge_tag edge_parallel_category;
    struct traversal_category :
      virtual boost::vertex_list_graph_tag,
      virtual boost::incidence_graph_tag {};

    typedef matrix::vertices_size_type vertices_size_type;
    typedef matrix::degree_size_type degree_size_type;

    static vertex_descriptor null_vertex() { return ROWS*COLS; }
  };
}
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以下是如何执行广度优先搜索并找到最短路径:

int main()
{
  const size_t rows = 8, cols = 8;

  using namespace matrix;

  typedef graph< rows, cols > my_graph;

  my_graph g =
  {
    FREE, FREE, FREE, FREE, WALL, FREE, FREE, FREE,
    WALL, FREE, FREE, FREE, FREE, FREE, FREE, FREE,
    FREE, FREE, FREE, WALL, FREE, WALL, FREE, FREE,
    FREE, WALL, FREE, WALL, FREE, FREE, FREE, FREE,
    FREE, FREE, FREE, WALL, FREE, FREE, FREE, FREE,
    FREE, FREE, FREE, WALL, FREE, FREE, WALL, FREE,
    FREE, FREE, FREE, FREE, FREE, FREE, WALL, FREE,
    FREE, FREE, FREE, FREE, FREE, FREE, WALL, FREE,
  };

  const vertex_descriptor
    start_vertex = make_vertex( 5, 1, g ),
    finish_vertex = make_vertex( 2, 6, g );

  vertex_descriptor predecessors[rows*cols] = { 0 };

  using namespace boost;

  breadth_first_search(
    g,
    start_vertex,
    visitor( make_bfs_visitor( record_predecessors( predecessors, on_tree_edge() ) ) ).
    vertex_index_map( identity_property_map() ) );

  typedef std::list< vertex_descriptor > path;

  path p;

  for( vertex_descriptor vertex = finish_vertex; vertex != start_vertex; vertex = predecessors[vertex] )
    p.push_front( vertex );

  p.push_front( start_vertex );

  for( path::const_iterator cell = p.begin(); cell != p.end(); ++cell )
    std::cout << "[" << get_row( *cell, g ) << ", " << get_col( *cell, g ) << "]\n" ;

  return 0;
}
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从开始到结束沿最短路径输出单元格:

[5, 1]
[4, 1]
[4, 2]
[3, 2]
[2, 2]
[1, 2]
[1, 3]
[1, 4]
[1, 5]
[1, 6]
[2, 6]
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  • 这是[ideone](http://ideone.com/UOnXZ)上运行的代码.我不得不进行一两次更改,以便在没有警告的情况下干净地编译. (2认同)