Cus*_*Bun 13 c++ opengl graphics
我正在尝试使用glReadPixels从图像中获取颜色数据.我应该使用glReadPixels,但我似乎无法搞清楚.它是一个更大的项目的一部分,但现在我想要的只是知道如何正确使用它.
我查了一下,得到了这样的东西:
void glReadPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLvoid* data);
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但我不确定我应该在最后一个论点中加入什么,当我这样做时,我甚至会使用它.真的很感激帮助!(即:如何使用它的简单示例,或如何获得颜色)
dat*_*olf 20
data
获取指向您为glReadPixels准备的缓冲区的指针.像这样:
switch(format) {
case GL_BGR:
case GL_RGB:
components = 3; break;
case GL_BGRA:
case GL_RGBA:
components = 4; break;
case GL_ALPHA:
case GL_LUMINANCE:
components = 1; break;
}
GLubyte *data = malloc(components * width * height);
if( data ) {
glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, data);
}
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gen*_*ult 18
用法示例:
#include <GL/glut.h>
#include <iostream>
int mx = 0, my = 0;
void display()
{
glClearColor( 0, 0, 0, 1 );
glClear( GL_COLOR_BUFFER_BIT );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( -10, 10, -10, 10, -1, 1 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glScalef( 5, 5, 5 );
glBegin( GL_TRIANGLES );
glColor3ub( 255, 0, 0 );
glVertex2f( -1, -1 );
glColor3ub( 0, 255, 0 );
glVertex2f( 1, -1 );
glColor3ub( 0, 0, 255 );
glVertex2f( 0, 1 );
glEnd();
// 4 bytes per pixel (RGBA), 1x1 bitmap
unsigned char pixels[ 1 * 1 * 4 ] = { 0 };
glReadPixels( mx, my, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels );
std::cout << "r: " << static_cast< int >( pixels[ 0 ] ) << '\n';
std::cout << "g: " << static_cast< int >( pixels[ 1 ] ) << '\n';
std::cout << "b: " << static_cast< int >( pixels[ 2 ] ) << '\n';
std::cout << "a: " << static_cast< int >( pixels[ 3 ] ) << '\n' << std::endl;
glutSwapBuffers();
}
void mouse( int x, int y )
{
mx = x;
my = glutGet( GLUT_WINDOW_HEIGHT ) - y;
glutPostRedisplay();
}
int main( int argc, char **argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE );
glutInitWindowSize( 800, 600 );
glutCreateWindow( "glReadPixels() example" );
glutDisplayFunc( display );
glutPassiveMotionFunc( mouse );
glutMainLoop();
return 0;
}
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使用鼠标获取像素的RGBA值.