lop*_*k12 0 java map tile graphics2d
我试图在一个非常基本的程序中模拟一场战斗,但由于这是我第一次使用Java编写一个大程序,所以我对如何继续进行操作几乎一无所知.我以为我会有一个600×600的大面板并使用Graphics2D来绘制20x20矩形的地形......不幸的是,即使有几个教程,我也不知道该怎么做.
我有10种不同类型的地形可以循环,还有5种不同的景观轮廓.基本上我想让程序做的是当我在组合框中选择一个特定的轮廓时,它描绘了战斗中的景观和两个相对的边(虽然我还没有到那里)
老实说,我在这个项目上没有取得很大进展.我应该只使用Graphics2D和矩形这样的东西,还是应该切换到OpenGL或类似的东西?虽然凭借我目前的Java经验,我认为如果没有帮助我就不会有太大的帮助.无论如何,这是我到目前为止所拥有的:
public class Map extends JPanel {
int n = 1;
int x; int y;
int Area = 750;
public Color City = new Color(214,217,223);
public Color Desert = new Color(255,204,102);
public Color DirtRoad = new Color(153,102,0);
public Color Forest = new Color(0,102,0);
public Color Hills = new Color(51,153,0);
public Color Lake = new Color(0,153,153);
public Color Mountains = new Color(102,102,255);
public Color Ocean = new Color(0,0,153);
public Color PavedRoad = new Color(51,51,0);
public Color Plains = new Color(102,153,0);
public Rectangle blocks[];
public Map(){
blocks = new Rectangle[750];
if (n == 1) {
setBackground(City);
n = 2;
} else if (n == 2) {
setBackground(Desert);
n = 3;
} else if (n == 3) {
setBackground(DirtRoad);
n = 4;
} else if (n == 4) {
setBackground(Forest);
n = 5;
} else if (n == 5) {
setBackground(Hills);
n = 6;
} else if (n == 6) {
setBackground(Lake);
n = 7;
} else if (n == 7) {
setBackground(Mountains);
n = 8;
} else if (n == 8) {
setBackground(Ocean);
n = 9;
} else if (n == 9) {
setBackground(PavedRoad);
n = 10;
} else if (n == 10) {
setBackground(Plains);
n = 1;
} else {
}
for (int i = 1; i <= Area; i++) {
blocks[i] = new Rectangle(x, y, 20, 20);
}
}
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我用几个Youtube教程得到了这个,所以我的代码有点不稳定.我在主窗体代码中所拥有的只是一个checkBox触发事件.(GUI是在Netbeans编辑器中预先设计的.)
1)我强烈建议你坚持在OpenGL之前学习Java 2d.
2)理想情况下,你会有一些模型视图分离 - 你有一个代表地图内容的类和另一个实际渲染它的类.
这里有一些示例代码可以让您更接近目标.请尝试阅读并理解它,而不仅仅是复制粘贴并劈开它.

import javax.swing.*;
import java.awt.*;
import java.util.Random;
public class Map extends JPanel {
public static final Color CITY = new Color(214,217,223);
public static final Color DESERT = new Color(255,204,102);
public static final Color DIRT_ROAD = new Color(153,102,0);
public static final Color FOREST = new Color(0,102,0);
public static final Color HILLS = new Color(51,153,0);
public static final Color LAKE = new Color(0,153,153);
public static final Color MOUNTAINS = new Color(102,102,255);
public static final Color OCEAN = new Color(0,0,153);
public static final Color PAVED_ROAD = new Color(51,51,0);
public static final Color PLAINS = new Color(102,153,0);
public static final Color[] TERRAIN = {
CITY,
DESERT,
DIRT_ROAD,
FOREST,
HILLS,
LAKE,
MOUNTAINS,
OCEAN,
PAVED_ROAD,
PLAINS
};
public static final int NUM_ROWS = 25;
public static final int NUM_COLS = 30;
public static final int PREFERRED_GRID_SIZE_PIXELS = 10;
// In reality you will probably want a class here to represent a map tile,
// which will include things like dimensions, color, properties in the
// game world. Keeping simple just to illustrate.
private final Color[][] terrainGrid;
public Map(){
this.terrainGrid = new Color[NUM_ROWS][NUM_COLS];
Random r = new Random();
// Randomize the terrain
for (int i = 0; i < NUM_ROWS; i++) {
for (int j = 0; j < NUM_COLS; j++) {
int randomTerrainIndex = r.nextInt(TERRAIN.length);
Color randomColor = TERRAIN[randomTerrainIndex];
this.terrainGrid[i][j] = randomColor;
}
}
int preferredWidth = NUM_COLS * PREFERRED_GRID_SIZE_PIXELS;
int preferredHeight = NUM_ROWS * PREFERRED_GRID_SIZE_PIXELS;
setPreferredSize(new Dimension(preferredWidth, preferredHeight));
}
@Override
public void paintComponent(Graphics g) {
// Important to call super class method
super.paintComponent(g);
// Clear the board
g.clearRect(0, 0, getWidth(), getHeight());
// Draw the grid
int rectWidth = getWidth() / NUM_COLS;
int rectHeight = getHeight() / NUM_ROWS;
for (int i = 0; i < NUM_ROWS; i++) {
for (int j = 0; j < NUM_COLS; j++) {
// Upper left corner of this terrain rect
int x = i * rectWidth;
int y = j * rectHeight;
Color terrainColor = terrainGrid[i][j];
g.setColor(terrainColor);
g.fillRect(x, y, rectWidth, rectHeight);
}
}
}
public static void main(String[] args) {
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JFrame frame = new JFrame("Game");
Map map = new Map();
frame.add(map);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
}
});
}
}
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