Java - 使用Graphics2D矩形在面板中创建2D平铺贴图?

lop*_*k12 0 java map tile graphics2d

我试图在一个非常基本的程序中模拟一场战斗,但由于这是我第一次使用Java编写一个大程序,所以我对如何继续进行操作几乎一无所知.我以为我会有一个600×600的大面板并使用Graphics2D来绘制20x20矩形的地形......不幸的是,即使有几个教程,我也不知道该怎么做.

我有10种不同类型的地形可以循环,还有5种不同的景观轮廓.基本上我想让程序做的是当我在组合框中选择一个特定的轮廓时,它描绘了战斗中的景观和两个相对的边(虽然我还没有到那里)

老实说,我在这个项目上没有取得很大进展.我应该只使用Graphics2D和矩形这样的东西,还是应该切换到OpenGL或类似的东西?虽然凭借我目前的Java经验,我认为如果没有帮助我就不会有太大的帮助.无论如何,这是我到目前为止所拥有的:

public class Map extends JPanel {
    int n = 1;
    int x; int y;
    int Area = 750;
    public Color City = new Color(214,217,223);
    public Color Desert = new Color(255,204,102);
    public Color DirtRoad = new Color(153,102,0);
    public Color Forest = new Color(0,102,0);
    public Color Hills = new Color(51,153,0);
    public Color Lake = new Color(0,153,153);
    public Color Mountains = new Color(102,102,255);
    public Color Ocean = new Color(0,0,153);
    public Color PavedRoad = new Color(51,51,0);
    public Color Plains = new Color(102,153,0);
    public Rectangle blocks[];
    public Map(){
        blocks = new Rectangle[750];
        if (n == 1) {
            setBackground(City);
            n = 2;
        } else if (n == 2) {
            setBackground(Desert);
            n = 3;
        } else if (n == 3) {
            setBackground(DirtRoad);
            n = 4;
        } else if (n == 4) {
            setBackground(Forest);
            n = 5;
        } else if (n == 5) {
            setBackground(Hills);
            n = 6;
        } else if (n == 6) {
            setBackground(Lake);
            n = 7;
        } else if (n == 7) {
            setBackground(Mountains);
            n = 8;
        } else if (n == 8) {
            setBackground(Ocean);
            n = 9;
        } else if (n == 9) {
            setBackground(PavedRoad);
            n = 10;
        } else if (n == 10) {
            setBackground(Plains);
            n = 1;
        } else {
        }
        for (int i = 1; i <= Area; i++) {
            blocks[i] = new Rectangle(x, y, 20, 20);
        }
    }
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我用几个Youtube教程得到了这个,所以我的代码有点不稳定.我在主窗体代码中所拥有的只是一个checkBox触发事件.(GUI是在Netbeans编辑器中预先设计的.)

I82*_*uch 8

1)我强烈建议你坚持在OpenGL之前学习Java 2d.
2)理想情况下,你会有一些模型视图分离 - 你有一个代表地图内容的类和另一个实际渲染它的类.

这里有一些示例代码可以让您更接近目标.请尝试阅读并理解它,而不仅仅是复制粘贴并劈开它.

在此输入图像描述

import javax.swing.*;
import java.awt.*;
import java.util.Random;

public class Map extends JPanel {

    public static final Color CITY = new Color(214,217,223);
    public static final Color DESERT = new Color(255,204,102);
    public static final Color DIRT_ROAD = new Color(153,102,0);
    public static final Color FOREST = new Color(0,102,0);
    public static final Color HILLS = new Color(51,153,0);
    public static final Color LAKE = new Color(0,153,153);
    public static final Color MOUNTAINS = new Color(102,102,255);
    public static final Color OCEAN = new Color(0,0,153);
    public static final Color PAVED_ROAD = new Color(51,51,0);
    public static final Color PLAINS = new Color(102,153,0);

    public static final Color[] TERRAIN = {
        CITY,
        DESERT,
        DIRT_ROAD,
        FOREST,
        HILLS,
        LAKE,
        MOUNTAINS,
        OCEAN,
        PAVED_ROAD,
        PLAINS
    };

    public static final int NUM_ROWS = 25;
    public static final int NUM_COLS = 30;

    public static final int PREFERRED_GRID_SIZE_PIXELS = 10;

    // In reality you will probably want a class here to represent a map tile,
    // which will include things like dimensions, color, properties in the
    // game world.  Keeping simple just to illustrate.
    private final Color[][] terrainGrid;

    public Map(){
        this.terrainGrid = new Color[NUM_ROWS][NUM_COLS];
        Random r = new Random();
        // Randomize the terrain
        for (int i = 0; i < NUM_ROWS; i++) {
            for (int j = 0; j < NUM_COLS; j++) {
                int randomTerrainIndex = r.nextInt(TERRAIN.length);
                Color randomColor = TERRAIN[randomTerrainIndex];
                this.terrainGrid[i][j] = randomColor;
            }
        }
        int preferredWidth = NUM_COLS * PREFERRED_GRID_SIZE_PIXELS;
        int preferredHeight = NUM_ROWS * PREFERRED_GRID_SIZE_PIXELS;
        setPreferredSize(new Dimension(preferredWidth, preferredHeight));
    }

    @Override
    public void paintComponent(Graphics g) {
        // Important to call super class method
        super.paintComponent(g);
        // Clear the board
        g.clearRect(0, 0, getWidth(), getHeight());
        // Draw the grid
        int rectWidth = getWidth() / NUM_COLS;
        int rectHeight = getHeight() / NUM_ROWS;

        for (int i = 0; i < NUM_ROWS; i++) {
            for (int j = 0; j < NUM_COLS; j++) {
                // Upper left corner of this terrain rect
                int x = i * rectWidth;
                int y = j * rectHeight;
                Color terrainColor = terrainGrid[i][j];
                g.setColor(terrainColor);
                g.fillRect(x, y, rectWidth, rectHeight);
            }
        }
    }

    public static void main(String[] args) {
        // http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                JFrame frame = new JFrame("Game");
                Map map = new Map();
                frame.add(map);
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.pack();
                frame.setVisible(true);
            }
        });
    }
}
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