我没有找到任何单一的GDI功能.大卫在评论中提到的最简单的方法是扫描每一行并计算像素颜色.您正在寻找的可能是luminance公式.
这个公式的变化很少,在下面的例子中,我使用了推荐的那个ITU,见this document2.5.1节.正如我在某处找到的那样,这个公式甚至可以用于熟知的Adobe Photoshop.以下代码示例仅支持并期望24位像素格式位图作为输入:
procedure BitmapGrayscale(ABitmap: TBitmap);
type
PPixelRec = ^TPixelRec;
TPixelRec = packed record
B: Byte;
G: Byte;
R: Byte;
end;
var
X: Integer;
Y: Integer;
Gray: Byte;
Pixel: PPixelRec;
begin
for Y := 0 to ABitmap.Height - 1 do
begin
Pixel := ABitmap.ScanLine[Y];
for X := 0 to ABitmap.Width - 1 do
begin
Gray := Round((0.299 * Pixel.R) + (0.587 * Pixel.G) + (0.114 * Pixel.B));
Pixel.R := Gray;
Pixel.G := Gray;
Pixel.B := Gray;
Inc(Pixel);
end;
end;
end;
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您可以创建一个调色板DIB截面,每像素8位和256种颜色,并将调色板初始化为灰色{0,0,0},{1,1,1},... {255,255,255}的阴影.
BitBlt此位图中的单个GDI 将使原始图像变灰.这是代码片段(用C++,ATL和WTL - 但你应该明白这一点).
CWindowDC DesktopDc(NULL);
CDC BitmapDc;
ATLVERIFY(BitmapDc.CreateCompatibleDC(DesktopDc));
CBitmap Bitmap;
CTempBuffer<BITMAPINFO> pBitmapInfo;
const SIZE_T nBitmapInfoSize = sizeof (BITMAPINFO) + 256 * sizeof (RGBQUAD);
pBitmapInfo.AllocateBytes(nBitmapInfoSize);
ZeroMemory(pBitmapInfo, nBitmapInfoSize);
pBitmapInfo->bmiHeader.biSize = sizeof pBitmapInfo->bmiHeader;
pBitmapInfo->bmiHeader.biWidth = 320;
pBitmapInfo->bmiHeader.biHeight = 240;
pBitmapInfo->bmiHeader.biPlanes = 1;
pBitmapInfo->bmiHeader.biBitCount = 8;
pBitmapInfo->bmiHeader.biCompression = BI_RGB;
pBitmapInfo->bmiHeader.biSizeImage = 240 * 320;
pBitmapInfo->bmiHeader.biClrUsed = 256;
pBitmapInfo->bmiHeader.biClrImportant = 256;
for(SIZE_T nIndex = 0; nIndex < 256; nIndex++)
{
pBitmapInfo->bmiColors[nIndex].rgbRed = (BYTE) nIndex;
pBitmapInfo->bmiColors[nIndex].rgbGreen = (BYTE) nIndex;
pBitmapInfo->bmiColors[nIndex].rgbBlue = (BYTE) nIndex;
}
Bitmap.Attach(CreateDIBSection(DesktopDc, pBitmapInfo, 0, DIB_RGB_COLORS, NULL, 0));
ATLVERIFY(Bitmap);
BitmapDc.SelectBitmap(Bitmap);
////////////////////////////////////////////////
// This is what greys it out:
ATLVERIFY(BitBlt(BitmapDc, 0, 0, 320, 240, DesktopDc, 0, 0, SRCCOPY));
////////////////////////////////////////////////
ATLVERIFY(BitBlt(DesktopDc, 0, 240, 320, 240, BitmapDc, 0, 0, SRCCOPY));
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