如何约束圆圈区域内的移动

met*_*ion 5 javascript geometry

这可能更像是几何相关的问题,但我试图将控制器限制在一个圆的区域内.我知道我必须触及Math.sin()和Math.cos()方法,但到目前为止我的尝试都没有结果.

在此输入图像描述

这是jsfiddle:到目前为止,我已经能够将它约束到一个看不见的方块.http://jsfiddle.net/maGVK/

met*_*ion 8

所以我终于能够在每个人的帮助下完成这个.

var pointerEl = document.getElementById("pointer");
var canvasEl = document.getElementById("canvas");
var canvas = {
    width: canvasEl.offsetWidth,
    height: canvasEl.offsetHeight,
    top: canvasEl.offsetTop,
    left: canvasEl.offsetLeft
};
canvas.center = [canvas.left + canvas.width / 2, canvas.top + canvas.height / 2];
canvas.radius = canvas.width / 2;


window.onmousemove = function(e) {
    var result = limit(e.x, e.y);
        pointer.style.left = result.x + "px";
        pointer.style.top = result.y + "px";
}

function limit(x, y) {
    var dist = distance([x, y], canvas.center);
    if (dist <= canvas.radius) {
        return {x: x, y: y};
    } 
    else {
        x = x - canvas.center[0];
        y = y - canvas.center[1];
        var radians = Math.atan2(y, x)
           return {
               x: Math.cos(radians) * canvas.radius + canvas.center[0],
               y: Math.sin(radians) * canvas.radius + canvas.center[1]
           }
        } 
    }

function distance(dot1, dot2) {
    var x1 = dot1[0],
        y1 = dot1[1],
        x2 = dot2[0],
        y2 = dot2[1];
    return Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2));
}
Run Code Online (Sandbox Code Playgroud)

你可以在这里看到结果:

http://jsfiddle.net/7Asn6/