我试图在一些当前的UIImage(白色)上添加黑色覆盖.我一直在尝试使用以下代码:
[[UIColor blackColor] set];
[image drawAtPoint:CGPointMake(0, 0) blendMode:kCGBlendModeOverlay alpha:1.0];
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但它不起作用,而且我很确定套装不应该在那里.
Ser*_*yov 54
因此,将所有答案总结为一个这里的插入方法,从iOS 6一直到iOS 11各种图像和图标都能很好地工作:
+ (UIImage *)filledImageFrom:(UIImage *)source withColor:(UIColor *)color{
// begin a new image context, to draw our colored image onto with the right scale
UIGraphicsBeginImageContextWithOptions(source.size, NO, [UIScreen mainScreen].scale);
// get a reference to that context we created
CGContextRef context = UIGraphicsGetCurrentContext();
// set the fill color
[color setFill];
// translate/flip the graphics context (for transforming from CG* coords to UI* coords
CGContextTranslateCTM(context, 0, source.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetBlendMode(context, kCGBlendModeColorBurn);
CGRect rect = CGRectMake(0, 0, source.size.width, source.size.height);
CGContextDrawImage(context, rect, source.CGImage);
CGContextSetBlendMode(context, kCGBlendModeSourceIn);
CGContextAddRect(context, rect);
CGContextDrawPath(context,kCGPathFill);
// generate a new UIImage from the graphics context we drew onto
UIImage *coloredImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//return the color-burned image
return coloredImg;
}
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更新: Swift 3版本
func filledImage(source: UIImage, fillColor: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(source.size, false, UIScreen.main.scale)
let context = UIGraphicsGetCurrentContext()
fillColor.setFill()
context!.translateBy(x: 0, y: source.size.height)
context!.scaleBy(x: 1.0, y: -1.0)
context!.setBlendMode(CGBlendMode.colorBurn)
let rect = CGRect(x: 0, y: 0, width: source.size.width, height: source.size.height)
context!.draw(source.cgImage!, in: rect)
context!.setBlendMode(CGBlendMode.sourceIn)
context!.addRect(rect)
context!.drawPath(using: CGPathDrawingMode.fill)
let coloredImg : UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return coloredImg
}
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rpe*_*ich 31
您需要将上下文剪切为图像蒙版,然后填充纯色:
- (void)drawRect:(CGRect)rect
{
CGRect bounds = [self bounds];
[[UIColor blackColor] set];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextClipToMask(context, bounds, [myImage CGImage]);
CGContextFillRect(context, bounds);
}
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注意:myImage应该是包含的实例变量UIImage.我不确定它是否需要alpha通道的掩模或强度,所以尝试两者.
Cha*_*ood 11
我刚刚写了一篇有助于此的教程.我的方法为您提供了UIImage的副本,其中包含您想要的颜色变化.rpetrich的方法很棒,但要求你创建一个子类.我的方法只是几行代码,可以放在任何需要它们的地方.http://coffeeshopped.com/2010/09/iphone-how-to-dynamically-color-a-uiimage
NSString *name = @"badge.png";
UIImage *img = [UIImage imageNamed:name];
// begin a new image context, to draw our colored image onto
UIGraphicsBeginImageContext(img.size);
// get a reference to that context we created
CGContextRef context = UIGraphicsGetCurrentContext();
// set the fill color
[color setFill];
// translate/flip the graphics context (for transforming from CG* coords to UI* coords
CGContextTranslateCTM(context, 0, img.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
// set the blend mode to color burn, and the original image
CGContextSetBlendMode(context, kCGBlendModeColorBurn);
CGRect rect = CGRectMake(0, 0, img.size.width, img.size.height);
CGContextDrawImage(context, rect, img.CGImage);
// set a mask that matches the shape of the image, then draw (color burn) a colored rectangle
CGContextClipToMask(context, rect, img.CGImage);
CGContextAddRect(context, rect);
CGContextDrawPath(context,kCGPathFill);
// generate a new UIImage from the graphics context we drew onto
UIImage *coloredImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//return the color-burned image
return coloredImg;
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从iOS 7开始,有一个更简单的解决方案:
UIImage* im = [UIImage imageNamed:@"blah"];
im = [im imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
[[UIColor blackColor] setFill];
[im drawInRect:rect];
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看看这个方法
+ (UIImage *)imageWithColor:(UIColor *)color andSize:(CGSize)size;
{
UIImage *img = nil;
CGRect rect = CGRectMake(0, 0, size.width, size.height);
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context,
color.CGColor);
CGContextFillRect(context, rect);
img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
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