在Three.js中纹理圆柱体

Yoa*_*nnM 6 javascript html5 webgl three.js

我现在正在照顾这个问题很久了.我在任何地方都找不到任何解决方案.我试图在一个圆柱体上应用3种不同的纹理(2个帽子和侧面)但我完全不知道如何实现这一点.你能指导我吗?这就是我现在正在做的事情:

var coin1_geo = new THREE.CylinderGeometry( 100, 100, 10, 100, 100, false );
var coin1_texture = THREE.ImageUtils.loadTexture("./assets/avers.png");
var coin1_mat = new THREE.MeshLambertMaterial({map:coin1_texture});
var coin1 = new THREE.Mesh( coin1_geo, coin1_mat );
coin1.rotation.x = 20;
coin1.position.set(0,0,0);
coin1.castShadow = true;
coin1.receiveShadow = false;
scene.add( coin1 );
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正如你在这里看到的,我只在所有面上应用一个纹理.但即使在大写字母上,它也没有真正展示,我只有一个完整的圆圈.如果你不明白的话,请帮助,我正在赚钱.即使您只是给我一个教程链接,我也会非常感谢.我找不到任何东西,而且我在3D/OpenGL编程方面的知识非常有限.非常感谢.

Ilm*_*nen 16

由于盖子UV是假的,因此三个气缸不起作用.您需要滚动自己的帽子几何形状.不是很多工作,只是烦人.以下是如何使用自定义上限打开未上限的圆柱体:

var coin_sides_geo =
  new THREE.CylinderGeometry( 10.0, 10.0, 1.0, 100.0, 10.0, true );
var coin_cap_geo = new THREE.Geometry();
var r = 10.0;
for (var i=0; i<100; i++) {
  var a = i * 1/100 * Math.PI * 2;
  var z = Math.sin(a);
  var x = Math.cos(a);
  var a1 = (i+1) * 1/100 * Math.PI * 2;
  var z1 = Math.sin(a1);
  var x1 = Math.cos(a1);
  coin_cap_geo.vertices.push(
    new THREE.Vertex(new THREE.Vector3(0, 0, 0)),
    new THREE.Vertex(new THREE.Vector3(x*r, 0, z*r)),
    new THREE.Vertex(new THREE.Vector3(x1*r, 0, z1*r))
  );
  coin_cap_geo.faceVertexUvs[0].push([
    new THREE.UV(0.5, 0.5),
    new THREE.UV(x/2+0.5, z/2+0.5),
    new THREE.UV(x1/2+0.5, z1/2+0.5)
  ]);
  coin_cap_geo.faces.push(new THREE.Face3(i*3, i*3+1, i*3+2));
}
coin_cap_geo.computeCentroids();
coin_cap_geo.computeFaceNormals();

var coin_sides_texture =
  THREE.ImageUtils.loadTexture("./coin_sides.png");
var coin_cap_texture =
  THREE.ImageUtils.loadTexture("./coin_face.png");

var coin_sides_mat =
  new THREE.MeshLambertMaterial({map:coin_sides_texture});
var coin_sides =
  new THREE.Mesh( coin_sides_geo, coin_sides_mat );

var coin_cap_mat = new THREE.MeshLambertMaterial({map:coin_cap_texture});
var coin_cap_top = new THREE.Mesh( coin_cap_geo, coin_cap_mat );
var coin_cap_bottom = new THREE.Mesh( coin_cap_geo, coin_cap_mat );
coin_cap_top.position.y = 0.5;
coin_cap_bottom.position.y = -0.5;
coin_cap_top.rotation.x = Math.PI;

var coin = new THREE.Object3D();
coin.add(coin_sides);
coin.add(coin_cap_top);
coin.add(coin_cap_bottom);
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小智 6

在现代 Three.js 中,您可以创建一个包含 3 种材料数组的圆柱体:

const materials = [
  sideMaterial,
  topMaterial,
  bottomMaterial
]
const geometry = new THREE.CylinderGeometry(5, 5, 0.5, 100)
const mesh= new THREE.Mesh(geometry, materials)
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