我刚刚开始在C++中查看结构体,并且我认为我可能会尝试找出如何重载流插入操作符以获取Line的对象(它本身包含Point的对象).我想我需要在Line中进行某种重载声明?可能点?我发现了一些类似的问题,但说实话,我根本无法弄清楚.
这是一个非常简单的程序,所以希望有人可以花时间看一下并向我解释我应该怎么做呢?
#include <iostream>
using std::cin;
using std::cout;
using std::endl;
using std::istream;
//define Point & Line type
struct Point{
float x, y;
};
struct Line{
Point p1, p2;
istream& operator>>( istream& in, const Line& line); //something like this here?
};
//function declarations
Point calcMidpoint(const Line& rline);
//operator overload
istream& operator>>( istream& in, const Line& line){
in >> line.p1.x >> line.p1.y >> line.p2.x >> line.p2.y;
return in;
}
//MAIN
int main(){
Line line;
cout << "please enter one pair of x and y values followed by another like so (x1 y1 x2 y2): ";
cin >> line;
//get midpoint of line
Point mp;
mp = returnMidpoint(line);
cout << "The Midpoint is.. (" << mp.x << " " << mp.y << ")" <<endl;
return 0;
}
//can be used in a large expression at the expence of creating temp instances
Point calcMidpoint(const Line& rline){
Point midpoint;
midpoint.x = (rline.p2.x + rline.p1.x) / 2;
midpoint.y = (rline.p2.y + rline.p1.y) / 2;
return midpoint;
}
Run Code Online (Sandbox Code Playgroud)
如果第一个操作数属于类的类型,则二进制运算符只能定义为成员函数.由于不是这种情况(第一个操作数是std::istream&),您必须定义一个自由函数:
class Foo;
std::istream & operator>>(std::istream & is, Foo & x)
{
//...
return is;
}
Run Code Online (Sandbox Code Playgroud)
friend在类中声明此函数可能很有用,因此它可以访问私有成员.