Android:恢复应用后,GLSurfaceView为黑色

con*_*Kid 4 android opengl-es onresume glsurfaceview

根据标题,从暂停状态恢复后,GLSurfaceView为空白。恢复后,渲染器的onSurfaceCreatedonSurfaceChangedonDrawFrame被调用,但屏幕仍为空白!

以下是相关代码:

@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    gl.glShadeModel(GL10.GL_SMOOTH);
    gl.glClearDepthf(1.0f);
    gl.glEnable(GL10.GL_DEPTH_TEST);
    gl.glDepthFunc(GL10.GL_LEQUAL);

    boxWidth = 0.5f;
    boxHeight = 0.5f;
    boxCenter = new float[] { 0.5f, 0.5f };

    Log.v("resume", "onSurfaceCreated");
}

@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {      
    gl.glViewport(0, 0, width, height);
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();
    gl.glOrthof(0, 1, 0, 1, -5, 5);
    gl.glMatrixMode(GL10.GL_MODELVIEW);

    viewHeight = height;
    viewWidth = width;

    Log.v("resume", "onSurfaceChanged");
}

@Override
public void onDrawFrame(GL10 gl) {
    gl.glLoadIdentity();

    float halfW = boxWidth/2.0f;
    float halfH = boxHeight/2.0f;

    float left = Math.max(boxCenter[0]-halfW, 0.001f);
    float right = Math.min(boxCenter[0]+halfW, 0.999f);
    float top = Math.min(boxCenter[1]+halfH, 0.999f);
    float bottom = Math.max(boxCenter[1]-halfH, 0.001f);

    boxHeight = Math.max(top - bottom, 0.05f);
    boxWidth = Math.max(right - left, 0.05f);
    boxCenter[0] = left + boxWidth/2.0f;
    boxCenter[1] = bottom + boxHeight/2.0f;

    float vertices[] = {
            left, top, 0.0f,
            left, bottom, 0.0f,
            right, bottom, 0.0f,
            right, top, 0.0f
    };

    ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4);
    byteBuf.order(ByteOrder.nativeOrder());
    vertexBuffer = byteBuf.asFloatBuffer();
    vertexBuffer.put(vertices);

    gl.glTranslatef(0.001f, -0.001f, -3.0f);

    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | 
            GL10.GL_DEPTH_BUFFER_BIT);

    vertexBuffer.position(0);

    gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
    gl.glVertexPointer(3, GL10.GL_FLOAT, 0, 
            vertexBuffer);

    gl.glColor4f(1.0f, 0.0f, 0.0f, 1.0f);

    gl.glDrawArrays(GL10.GL_LINE_LOOP, 0, 4);
    gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);

    Log.v("resume", "drawing");
}
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我读到您需要在onSurfaceChanged内重新创建GL上下文,但是我不确定如何调用onSurfaceCreated时是否已经这样做。

请帮忙!

编辑: 这是onResume来自Activity 的代码,其中包含GLSurfaceView :(在此处称为GLSurface)

public void onResume() {
   super.onResume();
   if (mGLSurface != null) {
   if (mRenderer != null) {
      float[] center = new float[2];
      center[0] = settings.getFloat("renderer_boxCenter0", 0.5f);
      center[1] = settings.getFloat("renderer_boxCenter1", 0.5f);
      mRenderer.setBoxCenter(center);
      mRenderer.setBoxWidth(settings.getFloat("renderer_boxWidth", 0.5f));
      mRenderer.setBoxHeight(settings.getFloat("renderer_boxHeight", 0.5f));
   }
   mGLSurface.onResume();
}
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我在GLSurfaceView的onResume中没有做太多事情,也没有找到任何建议我做任何特别事情来恢复EGL上下文的文档。

编辑2: 我还想指出setPreserveEGLContextOnPause(true),不幸的是,调用GLSurfaceView的构造函数并不能解决我的问题。

小智 5

setPreserveEGLContextOnPause(true)仅在具有Android 3.X及更高版本的设备上受支持。(即使是否支持,也取决于设备)

您要寻找的解决方案是在活动的onPause方法中调用GlSurfaceView.onPause()的GlSurfaceView的父活动中,以及在活动的onResume方法中调用GlSurfaceView.onResume()的解决方案。

请注意,这会导致所有纹理和缓冲区丢失。您此时需要重新加载它们。


Jam*_*ote 0

这有点遥远,但是您是否尝试控制方向或配置更改(即您是否public void onConfigurationChanged(Configuration config)覆盖了您的活动)?

我发现,如果我onConfigurationChanges()在我的活动和android:screenOrientation="landscape"清单文件中覆盖了但没有覆盖,android:configChanges="orientation"我会得到类似于您所描述的内容