Ric*_*nop 5 c# oop console visual-studio
我现在一直试图解决这个问题很长时间(3天),我只是想不通.我将尝试全面解释这个问题,因为它有点复杂.
我的学校任务是在C#Visual Studio 2008中使用OOP创建一个简单的文本游戏(应该建立在教师为我们提供的库上).它应该只使用控制台.我在使用PHP和C++的OOP方面有很好的经验,但我仍然无法理解这一点.
80%的文字游戏已经开始工作了,所以我不会厌倦你的课程和已经有效且与问题无关的东西.好的,我们开始吧:
游戏中的每个命令(你可以输入到控制台并点击回车)都由一个类表示,它既扩展了抽象类,又从我应该构建游戏的库中扩展了一个接口.Bellow是一个类Use用于表示使用项目的命令(例如,您在控制台中输入"use sword",游戏将查找名为sword的项目并调用其使用方法):
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Game.Commands
{
class Use : TextGame.Commands.ACommand, TextGame.Commands.ICommand
{
private string name;
public new string Name
{
set { this.name = value; }
get { return this.name; }
}
private string description;
public new string Description
{
set { this.description = value; }
get { return this.description; }
}
private string parameters;
public new string Params
{
set { this.parameters = value; }
get { return this.parameters; }
}
public Use(string name, string description) : base(name, description)
{
this.name = name;
this.description = description;
}
private TextGame.Core.GameState gameState;
public TextGame.Core.GameState Execute(TextGame.Core.IGame game)
{
// This is just a test because it appears the problem is
// with the parameters property. There should be a command
// you have typed in the console but its always null
// Note that I have not yet coded the body of this method.
// I will do that once I solve the problem.
if (this.parameters == null)
{
Console.WriteLine("is null");
}
else
{
Console.WriteLine(this.parameters);
}
return this.gameState;
}
}
}
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还有两个使用的类.Parser类和Game类.还有一段时间,所以我只会发布相关内容的片段.解析器类:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections; // ArrayList, Dictionary, Hashtable
using System.Text.RegularExpressions; // regex engine
using Game.Commands;
namespace Game
{
class Parser
{
private ArrayList commands = new ArrayList();
// All commands that are available in the game so far are
// initialized here in the constructor (and added to the arraylist)...
// skip to the other method this is not important
public Parser()
{
this.commands.Add(new North("^north", "Go north"));
this.commands.Add(new South("^south", "Go south"));
this.commands.Add(new East("^east", "Go east"));
this.commands.Add(new West("^west", "Go west"));
this.commands.Add(new Use("^use\\s\\w+", "Try to use the selected item"));
this.commands.Add(new Quit("^quit", "Quit the game"));
}
// This method takes as an argument a string representing
// a command you type in the console. It then searches the arraylist
// via the regex. If the command exists, it returns an the command object
// from the arraylist
// This works fine and returns right objects (tested)
public TextGame.Commands.ACommand GetCommand(string command)
{
TextGame.Commands.ACommand ret = null;
foreach (TextGame.Commands.ACommand c in this.commands)
{
Regex exp = new Regex(@c.Name, RegexOptions.IgnoreCase);
MatchCollection MatchList = exp.Matches(command);
if (MatchList.Count > 0)
{
ret = c;
}
}
return ret;
}
}
}
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现在是Game类的一个片段,我在上面使用了两个类:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TextGame.Core;
using System.Collections;
using Game.Items;
using Game.Commands;
namespace Game
{
class Game : TextGame.Core.IGame
{
public void Play()
{
// Here I read commands from the console in a loop and
// call the ProcessCommand() method. No problem here.
while (true)
{
string command = Console.ReadLine();
this.ProcessCommand(command);
}
}
// This is the IMPORTANT method so take a closer look
private TextGame.Core.GameState gameState;
public TextGame.Core.GameState ProcessCommand(string command)
{
Parser parser = new Parser();
TextGame.Commands.ACommand c = parser.GetCommand(command);
if (c != null)
{
// HERE I ADD THE COMMAND FROM THE CONSOLE TO THE C OBJECT
// I ADD IT VIA THE SETTER TO THE PARAMETERS PROPERTY
// OF THE COMMAND
c.Params = command;
// AND I CALL THE COMMAND'S EXECUTE() METHOD - SEE THE FIRST CLASS -
// USE - WHERE I TEST FOR THE PARAMS PROPERTY BUT IT IS STILL NULL
this.gameState = ((TextGame.Commands.ICommand)c).Execute(this);
}
}
}
}
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我在片段中添加了注释来描述问题所在.我希望我已经解释得很好.
有人有什么想法吗?我已经在这个项目上工作了大约3个星期,大部分时间都很顺利,3天前我遇到了这个问题,从那以后我一直试图解决这个问题.
您的问题是'new'关键字.这是您在"使用"类中使用它的位置:
private string parameters;
public new string Params
{
set { this.parameters = value; }
get { return this.parameters; }
}
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您正在创建一个不同的属性,恰好与您继承的类型上的属性具有相同的名称.'new'关键字告诉编译器你打算这样做.
基本上,这意味着如果您执行以下操作:
var x = new Use();
x.Params = "abcd";
((ACommand)x).Params = "wxyz";
Console.Writeline("direct: " + x.Params);
Console.Writeline("ACommand: " + ((ACommand)x).Params);
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你会得到这个输出:
直接:abcd
ACommand:wxyz
您可能希望完全从Use中删除'Params'的定义,并继承ACommand中的定义.可能也来自名称和描述,但你应该能够从这里弄清楚你是否想要这个.
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